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BoltKey

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TimestampSince previousGameBoltKey's comment
Dec 13 23:08:00 Blue & Red I doubt you used the correct tool to create this kind of game. It is not bad but could be a bit... bigger. Like, some additional modes or I don't know.
Dec 14 00:01:00 53m 00s 99 Steps The concept is good, it looks good, but I think it could use a bit more than 2 types of dangerous stuff. Also, the difficulty curve could be a bit steeper. I think it was a bit too easy even at the top. I think, at the top, there should be something dangerous on like 2/3 of tiles to make it very challenging to get to the very top.
Dec 14 01:19:00 1h 18m The Serpent's Shadow Is there a reason of the rabbits taking so long to come out? It is really great concept, level design is smart, but waiting 10 seconds for each rabbit to come out of his hole is weird.
Dec 14 01:48:00 29m 00s omg IT'S A TIE Level 8 can't be finished, green acts as normal floor. <br/> <br/>Really interesting take on the theme. <br/> <br/>The concept is interesting, but one thing that's a bit odd is that once you get the balls together, it is easy to get to the finish simply by tying them and navigating with arrow keys. What could be interesting - balls can be navigated only if they are untied.
Dec 14 02:16:00 28m 00s Two Button Ripple The concept is quite interesting, what a shame it's so short. I think way more complex and interesting levels could be thought of.
Dec 14 02:34:00 18m 00s The amazingly clunky 2-button platformer! The embedded frame doesn't load. <br/> <br/>At first I was like: 0 deaths, watch me. After 32 deaths, I was like: Ok, I take it back. <br/> <br/>I was very sceptic about this concept, but turned out ok. It was very hard, but once I got used to it, it was possible. It is kind of like learning combos in Mortal Combat :).
Dec 14 02:49:00 15m 00s Oh My Beard! That was hillarious. The thought of you recording all these sounds in the middle of the faculty building with other devs around is really... interesting. I was laughing my ass off since the beggining to the end. However, I was clicking furiously right before dying, and clicked Restart by accident. Why is that button so big...
Dec 14 03:03:00 14m 00s Exttach I have never seen anything like it, as a concept, it is really good. <br/>Without sounds, it is quite underwhelming and kind of boring, but the visual effects are smooth and look good. It was a bit annoying that I couldn't choose from which part of my ship will I fire. Maybe if it fired as close to the mouse as possible.
Dec 14 03:17:00 14m 00s A Balloon Festival is no place for Superheroes I have no idea what is objective of this game. Crashing into balloons seems to have no effect. Graphics and sounds are okay though.
Dec 14 13:12:00 9h 55m Space Amoebas The artwork is very nice, I like your creative use of just circles to make whole character. But. It is basically a copy of agario with a twist. Not a lot of innovation here. <br/> <br/>It is very bold move to make an online game though, but it seems you managed the network stuff quite well. It actually works, which I can imagine how difficult was.
Dec 14 13:24:00 12m 00s Anglerfish Is there an ending? I got 742. It seems impossible after taht point. <br/> <br/>Anyway, I really like your fusion of themes here. I think it should be clearer that you are supposed to eat fish. Also, it would help if fish were facing both directions. The artwork is.... interesting.... I really like the art on plant though. I also like the feel of progress with the environment getting lighter. <br/> <br/>It could use some music or something like that too.
Dec 14 17:46:00 4h 22m Growth Industries Absolutely brilliant job. You rock.
Dec 14 18:11:00 25m 00s THOSE GOD DAMN SHEEP!!! This was absolutely hilarious. Killing these sheep was as satisfying as it could ever get, the bit bigger hitboxes helped with that. It is very addictive, I just want to keep playing again and again. <br/> <br/>The graphics and audio were great. Clever concept and executed perfectly. I would absolutely LOVE to see a post-LD release with upgrades, powerups and similar. <br/> <br/>Also, I got 97 seconds, is that good?
Dec 14 18:33:00 22m 00s Crane to Freedom It was kind of satisfying to grab 5 balls at once, also finally getting that whale out. I got freedom, but quit afterwards. It got repetitive quickly. <br/> <br/>It was annoying that half of the play time, I had to just wait for the timer to reach zero. Maybe if it grabbed after 2 sec of inactivity or something.
Dec 14 21:00:00 2h 27m Elenesski's Two Bar It was basically a one button game really. It was kind of boring and unsatisfying. The melodies didn't really make much of sense. I didn't really enjoy it.
Dec 14 21:12:00 12m 00s Mutation I gave up after 3-4 tries because it was really annoying having to re-kill all the easy monsters to get to the hard part. It would be much better if it was more like levels, and when you die, you could try again with the same mutation. I want to try different strategies on that one hard monster. The huge mutation on screenshot looks pretty epic. <br/> <br/>I like your use of the themes though.
Dec 14 21:21:00 9m 00s From the Deep Nice little exploration game, I kept playing because I just wanted to know what comes next. I think it would have been better if you kept normal control scheme, this system was just... annoying. The graphics were pretty good. Also, could have been a bit longer.
Dec 14 21:31:00 10m 00s Conservation of Ninjutsu Really nice job on the music. <br/> <br/>The gameplay is an interesting take on a classic. I enjoyed it.
Dec 14 21:39:00 8m 00s A Unidirectionnal Game I like this kind of exploration games, but it is really a shame that it doesn't restart on a level but you have to start from the first level every time.
Dec 14 22:32:00 53m 00s Turnips-n-Pigs Really nice graphics and the feel of it. However, the controls are just stupid. I have one hand on mouse, and the other on keyboard, and I have to move my hand all the way to the "h" key from arrow keys. If only it was wasd or something.
Dec 14 22:40:00 8m 00s Aquatic Growth I suppose I won with 3000 score. There could be some finish screen or something. I liked the feel of progress.
Dec 14 23:08:00 28m 00s Sheep Escape Man, this is so hard. I finally finished second level after a lot of trying. But I like it. Unique take on the two buttons theme. Could use some music.
Dec 14 23:15:00 7m 00s Multi-Snake-Arcade I won, but I still don't really know what is going on. 3D graphics are unnecessary in this kind of game I think.
Dec 14 23:25:00 10m 00s Cell growth I don't get it. There are no in-game instructions and on-site instructions are not clear. I have cells everywhere, but I have no idea what to do with the tumor. However, I think it is interesting concept (from what I saw), also educative.
Dec 14 23:28:00 3m 00s Give up Hope Clever concept, but could have been executed better. As it is, you just kind of stop with one guy on a button, and don't have to really play with the speed.
Dec 14 23:58:00 30m 00s Vine Runners This is so soft, polished and sweet. Just like die Curve, but nicer. The AI is a bit retarted, but that is understandable. The music is very well chosen.
Dec 15 00:07:00 9m 00s Platforms (Two Button Controls) There is nothing... new in this game. There are hundreds of platformers that have spikes already. It could get a bit harder near the end, and the portals could be used in a bit more clever ways. <br/> <br/>However, the music was quite good.
Dec 15 00:13:00 6m 00s Bay Col ! Conceptually very nice idea, but somehow id doesn't feel good. It should get harder / more complex with time. For example, you start off with just heights, then introduce colors etc. <br/> <br/>I like the idea that you don't have to match all aspects of the squares, but the more you do, the better.
Dec 15 13:06:00 12h 53m Delicious Bird The graphics are funny and nice. I didn't get it at first, but once I understood how it works, it was fun for a while. Then it became easy and repetitive. But I kind of liked it.
Dec 15 22:30:00 9h 24m A Striangle Journey Very nice game, I think the concept is clever. But I have some major problems with it. <br/> <br/>First - why the hell does key "c" close the window? Like... why? I had to actually remove it from my keyboard because I kept pushing it by accident. It was very frustrating. <br/> <br/>Second - the movement was too fast, like others mentioned. <br/> <br/>Third - the red thingies should be respawn points. It was very frustrating that I had to go through the whole game all over again when I failed that jump near the end. If only it wasn't so linear maybe. <br/> <br/>Also, ingame instructions are missing, and the controls are not intuitive (shift). <br/> <br/>But like I said, I really like the concept.
Dec 15 23:08:00 38m 00s A prison for the mage I finally got it. Took me so long just to realize what to do to progress. It should be somehow more obvious. Also, like MadmenProducitons mentioned, the movement speed is weird. I think it could have been a decent game with this concept, but sadly it is not. What a shame.
Dec 15 23:22:00 14m 00s PEACHY I really like this concept that you have to throw object around so you can get somewhere. I bet some of the chambers had some pretty interesting puzzles, however I don't have the time to get there. The player movement is quite natural. However, at least some sort of tutorial would be nice, I had no idea what to do until I took a look at the description. Just a plain text displayed with objective and controls near player start is quite enough. I enjoyed the sounds. However, the difficulty is a bit too high. I didn't manage to feed a single peach after like 10 minutes, which was quite unsatisfying. Also, there seems to be an annoying bug. When you throw peach into a corner, you seem to be not able to pick it up. Also, I fell through the ground once, but I know how much pain it is to make proper collisions so I am going to overlook that. <br/> <br/>The sounds were nice.
Dec 15 23:33:00 11m 00s SHRiNK Very good game, I really enjoyed it. Nice difficulty scale (for me). I loved the idea that you have to compromise with you size so you live long enough and fit in between spikes. I would love to see more levels and enemies in perhaps post-mortem release, I think there is potential in this concept and idea. <br/> <br/>Sometimes I died when I was being pushed by wall to the right. The moving walls felt a bit buggy as a whole. Nice sound effects for a compo entry.
Dec 15 23:36:00 3m 00s Rollin Lemmin Can't play on Webgl, Chrome, Windows server 2012. Log: <br/>UnityLoader.js:1 GET http://www.pixelstuff.fr/ld34/wegl/Release/wegl.js 404 (Not Found)LoadCompressedFile @ UnityLoader.js:1LoadCompressedJS @ UnityLoader.js:1(anonymous function) @ UnityLoader.js:1 <br/>UnityLoader.js:1 Invoking error handler due to <br/>Uncaught unknown compression method <br/>UnityLoader.js:1 Uncaught unknown compression methodo @ UnityLoader.js:1DecompressAndLoadFile.o.onload @ UnityLoader.js:1 <br/>UnityLoader.js:1 Invoking error handler due to <br/>Uncaught incorrect header check <br/>UnityLoader.js:1 Uncaught incorrect header checko @ UnityLoader.js:1DecompressAndLoadFile.o.onload @ UnityLoader.js:1 <br/>UnityLoader.js:1 Invoking error handler due to <br/>Uncaught incorrect header check <br/>UnityLoader.js:1 Uncaught incorrect header checko @ UnityLoader.js:1DecompressAndLoadFile.o.onload @ UnityLoader.js:1.
Dec 16 16:32:00 16h 56m The Life of John Some paradoxes happen, which makes it a bit weird but also funny at the same time. I liked the idea.
Dec 17 00:56:00 8h 24m Planet Under Siege The graphics are very nice, love them. It is smooth and feels good to play it. The idea is very nice too. Quite hard to play, but once you get into it, it is fun and challenging actually. It is very well balanced, not too hard and not too easy. <br/> <br/>However, I think it is lacking in audio, which makes it feel quite underwhelming. The sounds could be more exciting somehow (like BLAM, KAZAAM, SHOOZ instead of burb bubumb bumb), and some simple music would help greatly.
Dec 17 00:57:00 1m 00s Snake Runner It is smooth and just works. Also look quite good.
Dec 30 02:39:00 313h 42m Growing Ties I really liked it. The idea was great, it was smooth, it was addictive and it just worked. Good job! <br/> <br/>The only complaint is that there is no restart button.