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| Timestamp | Since previous | Game | Jakob37's comment |
|---|---|---|---|
| Dec 14 19:07:00 | Flower Power | Nice, I liked the mood and the visuals in particular. Spot on with the theme. Well done! | |
| Dec 14 19:16:00 | 9m 00s | From the Deep | I liked this a lot! Managed to get past two of the pink blobs. Charming graphic and really nice atmosphere. Two small complaints: The sound effects has a bit painful volume which makes it hard to enjoy the music and the initial instructions was kind of hard to read. Other than that, I liked it a lot. Keep up the good work :) |
| Dec 14 19:23:00 | 7m 00s | The Days of Christmas | It has a beautiful look. It would be nice to play it with music :) |
| Dec 14 19:26:00 | 3m 00s | Laser Command | Very nice game! I especially liked how certain parts of the music got louder when you charged the laser. <br/> <br/>I missed what you wrote in the description about skipping levels, so it was a bit too easy for me. |
| Dec 14 19:30:00 | 4m 00s | STALKer | I liked the mood in this game a lot. For me right now, I didn't have the patience to play it for long, but I think I will come back to it sometime when I want a calm moment :) Impressive visuals. |
| Dec 14 19:35:00 | 5m 00s | Hyperspace | It looked good, and had a nice feeling of it. Quite easy in the beginning, didn't feel so much threatened. Could perhaps accelerate in difficulty faster? I am impressed by how well the graphics and music came together to put the mood. |
| Dec 14 19:44:00 | 9m 00s | Sticky Stuff | I think this came together really nicely. This is definitely one of my favourite games this far in this Ludum Dare. I think the mood stood out as particular good - the visuals, the sound effects and the haunting music, together with the occasional texts. Nice! |
| Dec 14 19:47:00 | 3m 00s | Pamboo | It looks nice, but I felt unfinished in the game play. Would be nice to see what you could make out of it with some more game play! |
| Dec 14 19:53:00 | 6m 00s | Cook!!! I'm Hungry!!! | Good work finishing your first Ludum Dare game! :) <br/> <br/>I liked that the game was difficult, and that the levels had some room for exploration. The controls were a bit unreliable for me though, so maybe they could use some tweaking. |
| Dec 14 20:13:00 | 20m 00s | Grow Christmas | It had a nice feeling about it, feeling a bit nice and fuzzy after playing it :) Beautiful visuals, which came together nicely with the sound effects. Well done! |
| Dec 14 20:25:00 | 12m 00s | Fleshgrowth | I like the expressive blocks. Took me some time to understand what was going on, but then it was quite easy to make it through. Would have been interesting with some (or more) ramping of difficulty! |
| Dec 14 20:50:00 | 25m 00s | bullet hell web game thingy (but really, it's a pretty ok game) | I think you did well with this. You seem to have a feeling for the game mechanics. You picked a concept with a small scope, and performed it well, spot on the theme. It was a bit too much shaking for my liking, a less intrusive shake would have worked better I think. But nevertheless, this was probably one of the most entertaining games I've played in this Ludum Dare. Well done :) |
| Dec 14 20:54:00 | 4m 00s | Metaforski! | The game itself was not so interesting for me - I died fast and hard over and over again. But the text made it all worth it. I am a sucker for metaphorical weight. |
| Dec 15 11:58:00 | 15h 04m | Let It Grow! | Interesting idea! I like the lo-fi graphics, especially the hippy sprite :D, though the buttons were a bit hard to understand. <br/> <br/>Good work! |
| Dec 15 12:06:00 | 8m 00s | CandyShopping | Nice, simple concept! It was fun to play, though the unforgiving collision detection made it hard to know if you were safe from the cars or not. |
| Dec 15 12:15:00 | 9m 00s | Soniverse | Really nice idea with adding tracks to the music as you progressed! I liked the music, especially the part at the end, but maybe the loop could be a bit longer. |
| Dec 15 12:19:00 | 4m 00s | Human Invasion | Really good graphics! I also liked the idea of shooting and moving with the same button. It became very difficult after a while though. |
| Dec 15 20:02:00 | 7h 43m | An Exponential Problem | Very cool and nicely implemented concept! I really liked that the virus increased in scale with every level. <br/> <br/>Maybe you could increase the radius of the attacks though, it was very hard to click in exactly the right spot. |
| Dec 15 21:52:00 | 1h 50m | Don't Mess With Totems | This might be the nicest looking game I've seen this far in this Ludum Dare! Nice atmosphere, and enjoyable game/controls. The difficulty curve didn't work out so well for me though, it was mostly quite easy to jump along, and then suddenly a two-bush-combo appeared on both sides with a tiny distance between which always killed me (I realised now that you mentioned that in the text). I think you have almost all in place here. Some polish on the difficulty curve, and it is ready to market! |
| Dec 15 22:02:00 | 10m 00s | Neon Junk Collector | I think the concept and your engine has potential, would be interesting to see this fully fleshed out into a game. Did't manage to do much game-wise with it though. I missed alĺ the balls... |
| Dec 16 19:20:00 | 21h 18m | DESEEDER | Interesting game! I really like the pixel art, and it has a nice game play. |
| Dec 16 19:33:00 | 13m 00s | St. Orchint's Orphanage | I don't know if I should put 1 or 5 on humor! Very nice entry. A bit texty, but I think you managed to hold the game play together, while delivering a brilliant atmosphere. |
| Dec 16 19:45:00 | 12m 00s | The Lost Wanderer | It had a nice atmosphere, and I really liked the concept. I got a bit nauseated by the constantly rotating screen. I played all the levels to hear the different songs (nice to have one song for each level!). It would have been interesting to have some kind of threat on the levels. Keep it up, I enjoyed this one :) |
| Dec 16 19:52:00 | 7m 00s | Snow Goat Avalanche | Interesting little game :) Would have been interesting to see with some animations! |
| Dec 17 20:55:00 | 25h 03m | You and your parasite | This was definitely one of the most interesting entries I have played during this Ludum Dare. In particular I liked the characters with their different quirks, to get to know them. And the clay figures were fantastic. One thing I thought about was that when I missed the hints (clicked to fast) I didn't have any lead on where to go and had to go everywhere which was a slight annoyance - the hints could be reiterated alongside the insults. <br/> <br/>Overall, I think this one was impressive, both in terms of creativity and execution. Well done :) |
| Dec 19 18:00:00 | 45h 05m | Moon defend | Interesting idea, I played it for a while (score 65). I would have liked a bit faster ramping of the difficulty (where there a ramping?). It felt like a quite complete little game, and was entertaining to play, so well done! |
| Dec 19 18:05:00 | 5m 00s | Circulus | Nice little game! The rotation speed felt slightly awkward for me, but I liked the jumpy movement. Nice with a game available for the phone too. |
| Dec 19 18:11:00 | 6m 00s | Pocket Person | Nice game! It would have been interesting with some more challenge keeping the Pocket Person at good health. But I enjoyed the calm mood of it. |
| Dec 19 18:43:00 | 32m 00s | Edurxcel Biolergy | Innovative style, quite different from most other things I have played during the Ludum Dare. Solid setting, would be interesting with some more challenging game play :) |
| Dec 19 18:50:00 | 7m 00s | Grrrrrowing | I was unable to play it properly - the mouse was frozen, unable to move, while the game was running. |
| Dec 19 18:58:00 | 8m 00s | Isle of Plenty | I have somewhat mixed feeling for this one. On one hand I appreciate that you put this effort into making a joke-game. It took me some frantic moments before I realized that starvation was the purpose. On the other hand it looks like a potentially very interesting game, which I would have liked to play. I hope you'll make a post-jam version :) |
| Dec 19 19:07:00 | 9m 00s | RollingFlames | Nice game! The starting and ending screens were really cool (I actually got some goose bumps when first starting the game). The gameplay itself was solid. It would have been interesting to play with some more feedback (both sound and graphically) while consuming the various things, and with more dangerous enemies. Nevertheless, great job. This was one of my favorite entries this far. |
| Dec 19 19:14:00 | 7m 00s | The Tower of the Tiny Wizard | Nice concept, and the game looks nice too! I had some issues with the combat - everything became slow when I reached the skeletons and attacks were delayed - so it was hard to fight properly! |
| Dec 19 19:23:00 | 9m 00s | Adventure Story 34 | Nice idea, I enjoy this kind of games! Some feedback: Sometimes the right/left-brain choices felt distinguished, sometimes they didn't. Some of the less distinguished could perhaps be cut out, to highlight the more interesting parts of the story line. Nevertheless, good job and good luck with future games! |
| Dec 19 19:29:00 | 6m 00s | EGO | Nice game! Thanks for the hint. Had to give up after a while anyway. Would have been interesting to see how he would have ended up if I complemented him all the way! |
| Dec 19 19:34:00 | 5m 00s | The War of Japants | You seem to have something nice on its way here! It was a bit unforgiving though, would have been nice with some warm-up enemies, or more health. |
| Dec 19 19:37:00 | 3m 00s | Celebration Of Jand | Nice engine! It was charming. I hope you will use it for a more extensive game in the future :) |
| Dec 19 19:47:00 | 10m 00s | Grow Over | Nice concept and mechanics! The gameplay itself became a bit frustrating for me - I had to try to memorize where I would die. A slightly slower and more forgiving pace (or, easy mode) would have solved this for me - but that could very well be a matter of personal taste. Overall, impressive entry. Well done! |
| Dec 19 19:54:00 | 7m 00s | Can't Jump | I had some issues with a particular platform (level 3 I think?) that lay completely still, but still I was sometimes able to get on top of it and sometimes not. After repeated dying, I finally conceded to the erratic platform. I think the movement, and platform-person interaction could benefit from some further work. <br/> <br/>Nevertheless, I think it was an interesting concept, and entertaining to play for a while. Well done :) |
| Dec 19 20:02:00 | 8m 00s | Robot Frost Eagle and Worm Big Rescue Adventure | Nice to make a game with your family :) I liked it, the controls of running the snake felt very suitable for running a big snake. Was a bit unsure about what the purpose of the game was while playing, I thought I was battling the bird. Could be interesting with some clear threat. <br/> <br/>Nevertheless, I enjoyed it. Good job to all of you :) |
| Dec 19 20:09:00 | 7m 00s | Always A Bigger Fish | Nice and snappy game. Good awesome-per-second in this, I think the difficulty ramped well, and I liked the short levels. I thought it was mouse only (with mouse-pad) which was slightly awkward, but then I realized that I of course could play it with the keyboard. Could have been interesting with some harder levels at the end. <br/> <br/>All in all. Well done, I enjoyed it :) |
| Dec 19 20:20:00 | 11m 00s | Space Amoebas | It looks very nice! I am only able to move very slowly though, so didn't manage to experience it properly. |
| Dec 19 20:25:00 | 5m 00s | Grow the herd | It has a really nice look about it! And, is that proper sound acting that I hear? If so, quite impressive indeed. One quite big issue I had was that the browser didn't capture the arrow keys for me. That, together with a game screen much larger than my laptop window led to that I moved the entire window around together with the dog. Otherwise, seems like a solid game :) |
| Dec 19 20:38:00 | 13m 00s | BOOST | Interesting and very polished entry! Took some time to get the hang of the controls, but then they felt good. It was challenging though, and I would have liked to restart on the second level instead of starting from the beginning. Nevertheless, one of the most polished entries I've seen during this Ludum Dare. Soon ready to ship! |
| Dec 19 20:57:00 | 19m 00s | Deceit | Nice atmosphere in this one! You did well with the visuals and the sound. I found the controls to be a bit hard to work with sometimes, the jumping sometimes became locked straight upwards, and the clicking on the crate felt a bit unnecessary. <br/> <br/>Overall I found this a very interesting entry to play. Well done! |
| Dec 20 14:19:00 | 17h 22m | Core Invaders | I liked the take on the theme. One of the few games that actually used the two-button controls in the setting itself. I found the game itself interesting, maybe a bit slow. I stopped playing after the full-game-restart when failing a level, would have been nice to be able to retry on the same level. <br/> <br/>All in all, nice take on the theme and nice game. Well done :) |
| Dec 20 14:22:00 | 3m 00s | Mass Commander | Nice mechanics! I really like the you-control-the-swarm type of games. It was sometimes hard to control the soldiers properly, especially when navigating subsets of them, and it would have been nice with a clearer display of the fighting. Nevertheless, this game was great fun and I played through all the story-driven levels. Well done! |
| Dec 20 14:27:00 | 5m 00s | Quantum | Nice idea! It was sometimes a bit unclear for me what was going on - clear feedback of the collisions would have been nice. Also, the initial text didn't fit in the resolution of my computer (I could read 2/3 of it). Nevertheless, nice little game. Good luck with future game jams! |
| Dec 20 14:30:00 | 3m 00s | Don't Look Back | I found it a bit scary to provide the game administrative rights for my computer. Would it be possible to create an executable which doesn't require admin-rights? |
| Dec 20 14:49:00 | 19m 00s | Ultra CopyCat Force | I found this extremely interesting, likely the most entertaining game out of the ~50 I have played this far this Ludum Dare. And this is not only because I am a sucker for vertical shooters. <br/> <br/>I liked the simple, very clear and very interesting game mechanics. The limited amount of bullets led to that I constantly had to experiment with different strategies. I liked the status display - very clear and concise, and still very clear what the player was up to with the shapes and colors. The graphics have a clear and nice style, and the music set a fitting mood. The controls were responsive, and worked exactly as they should. The downside might be that the take on the theme wasn't that impressive. <br/> <br/>I would very much like to play a more fleshed out post-Ludum Dare version of this. Well done!! |
| Dec 26 10:14:00 | 139h 25m | Auto Racer | Very interesting! I love how you have taken the 'two-button-avoid'-idea and made it into something interesting. When up to speed, there were really a sense of speed, and the blinking to switch lanes was what made this one stick out to me. <br/> <br/>Some feedback would be that it worked really well until I started colliding (around level 7). Then it became slightly frustrating to be bounced from car to car. I also think it would have helped with a slightly milder penalty for collision, now it felt like I could as well have exploded - the level was lost. <br/> <br/>Nevertheless, I had a great time with this. Well done :) |
| Dec 26 20:44:00 | 10h 30m | SUPER SCIENCE CORP | Nicely polished game - both graphics and well made dialogue. Could have been faster to the action in the start. Nice and responsive game mechanics. Good job :) |
| Dec 31 15:54:00 | 115h 10m | Nomads | I liked this entry a lot. Really solid idea, and I look forward to trying out your post-mortem version at a later point. The atmosphere was great, and it worked out very well as a two-button strategy game. <br/> <br/>Two thoughts about possible improvement: <br/>- As many have mentioned, the controls and purposes were sometimes somewhat hard to understand. The introduction screen was good - I would have liked to be able to show that later during the game (for example: to see the crafting components). I got the hang of resting and eating, but didn't fully understand the crafting until after restart. <br/>- My inventory got filled up with bones and another un-edible component which blocked me from gathering wood and food. This led to that I lost two members before reaching the end, which was a bit unsatisfying. <br/> <br/>To some it up: Slightly confusing to grasp, but easily one of my favorites this Ludum Dare. Looking forward to future versions! |