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TheBreakfast

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TimestampSince previousGameTheBreakfast's comment
Dec 15 01:26:00 Sun Station Very good production value. The audio in the training video is great. Very funny. The graphics are impressive! <br/> <br/>I think it would help if the instructions were a bit more obvious. Running to the panel and remembering the instructions takes quite a lot of time, necessitating multiple sessions. If there were a few icons on a HUD that showed the click order, that might be a bit more helpful. <br/> <br/>It's somewhat poetic that there's a feature that requires 3 buttons, but since the theme was "2 button controls" you're sort of stuck! Good use of the theme!
Dec 15 01:29:00 3m 00s Vrach's Lab I received a 403 error from the website and could not play your game. Do you have a downloadable version available?
Dec 15 01:33:00 4m 00s Ritual of Flowers Good use of the theme. Using pre-defined paths definitely opens this up in a neat way. It adds a little bit of a tactical element to when you should switch abilities. <br/> <br/>Is this multiplayer? I felt a bit like I was facing off against another player. <br/> <br/>I think sound definitely would have helped this, and I experienced quite a bit of slowdown after a minute or so.
Dec 15 01:45:00 12m 00s 32r Very interesting! I liked it. It definitely has the mood down. The light music made the conversation seem more jovial, but when the brooding music comes in it really has some bite. <br/> <br/>I also like the use of the theme. A and D are appropriate keys. Angel and Devil (good and evil) maybe? Very nice when a LD game can tell a story. <br/> <br/>Not sure what happens with the flower pot in the middle. Seems a bit distracting, yet it gives some weight to the scene.
Dec 15 01:58:00 13m 00s Lumber Jacques Cousteau Great use of audio and great graphics! I'm very impressed. Also, the title pun is awesome, and as a Canadian I did appreciate all the maple syrup and the beaver main character.
Dec 15 02:03:00 5m 00s fungus fungus fungus Awesome submission! I love the controls, and it's impressive what you've accomplished with the AI. The graphics are also great!
Dec 15 02:07:00 4m 00s Sort the Court! The graphics and music are wonderful. The writing is hilarious (especially some of the reference characters). <br/> <br/>With some additional interplay between the characters I could see this becoming a full game! The Witch and the Slime for example, could have a full short story on their own, and many other characters could have similar stories with branching paths depending on your decisions. I would give more examples, but I don't want to spoil too much for anyone! <br/> <br/>Great work!
Dec 15 02:23:00 16m 00s Inferno Botanica Everything from the music to the art, to the font you chose really supports the mood! The implementation of a high score mechanic made me play this entry more than most of the other entries I've tried so far! I was really gunning for the top score. I ended up getting seventh or something. Very impressive work. <br/> <br/>Solid mechanics. My only gripe is that at some points when you run out of spirit, you might not be near any orbs to collect. Maybe it would help to add a mechanic where spirit appears after you've run out, but only one of the orbs is within the area where you can feasibly reach it. This way you have to quickly judge which one you can collect, and if you're wrong, you die. <br/> <br/>Anyway, good game!
Dec 15 02:38:00 15m 00s 2108 M81 part II Definitely a really neat concept. I love the music and the graphics. When you're walking, even in a straight line, it's easy to become disoriented and get lost (in a good, scary kind of way). It also felt kind of trippy, which really works well with the music. When the buildings started to appear, I started to feel like I really wanted to explore this weird world! And when the world started shrinking again, it definitely felt scary and strangling. <br/> <br/>However, I think it needs some kind of warning or indication that the world is going to begin shrinking. I saw things start floating into the sky, and I thought it looked neat - like the world was being torn apart. But I wasn't sure what else to make of it. The shrinking happened so fast that I barely had time to notice it. In fact, it wasn't until maybe a minute in before I noticed the growing happening around me. If I had stood still I would have noticed it right away though I think. <br/> <br/>Overall, very interesting! One of the more unique entries I've played.
Dec 15 05:19:00 2h 41m Nuclear Arms 2: Garbage Day I had a little trouble activating the "shake" function, but everything else works great! The game looks amazing, the intro story is funny, the game over screen is hilarious. <br/> <br/>One small bug: you can shoot the guns even after you've died. This isn't a game breaking bug at all.
Dec 15 05:50:00 31m 00s URBO The art is amazing. This is one of the most impressive looking games from the jam. It looks professional and polished, and I found myself looking at the city modules trying to piece together what type of technology or company was being represented, making up neat stories for each. <br/> <br/>It has a sort of old Maxis feel to it, similar to Sim City 2000 or 3000. Definitely dig that. <br/> <br/>However, when I had 24 blocks left, I encountered a bug. The same city region kept asking me questions. No other city regions could ask questions, and no more blocks were appearing. <br/> <br/>Overall, definitely a great entry! Loved it, and I'd like to see it expanded with additional mechanics. Choosing your next block and where to put it would be neat.
Dec 16 03:11:00 21h 21m SAAAM Excellent polish and quality. The audio is phenomenal, the voice acting is great (even the delivery of the comedic lines is spot on). I love that even the "non-interactive" components had small interactions. A lot of people would have ignored things like additional doors, but you put the care into making them clickable, and giving them a reactive sound - it goes a long way towards making the world feel less like a corridor and more like a real place! The scratches on the first door/wall really adds to the atmosphere too! <br/> <br/>The only flaw I can think of is not giving the player the option to skip the dialogue for the second play through. Also, the game crashed on my for my first try, but on my second try it worked fine. Those are incredibly nitpicky, and what you've accomplished here is incredible.
Dec 16 03:19:00 8m 00s Organ-izer This game was awesome! It has a real "Lemmings" vibe to it, and the music had a strong "Tomba" or "Banjo Kazooie" vibe. All of those are incredibly good things. The art was solid, the concept was great, and the execution was solid, entertaining, and funny! <br/> <br/>Easily one of my favourite games from the jam so far! Great job!
Dec 16 03:27:00 8m 00s Lumberjack vs. Ancient Druid's Cybertree Right from the moment I heard "First Chop" I knew I would like this one. The graphics are great, and the sound is excellent. I realize it was probably a glitch, but after I died bombs kept hitting me, and it had a hilarious "hit you while you're down" effect. Even the title is hilarious! <br/> <br/>When the trees first popped up I thought maybe it would be like gauntlet. If you expanded the idea, I could see it going in that direction. Excellent job!
Dec 16 03:44:00 17m 00s The Story of the First Ants Not too many jam games tell a story, so it was good to see. I also like how the art had its own flavor that went beyond just the story that was being told. <br/> <br/>Maybe a couple additional smaller games between the "chapters" of the story could have helped improve the game aspect a bit. In any case, it was a charming experience :)
Dec 16 04:03:00 19m 00s Nature's Will Neat idea, and very big scope for an LD jam game. The work you did with the graphics was awesome! Having multiple rigged 3d models with unique character is a lot of work! <br/> <br/>The balance might be a little off. Once I had made 5 plants, I was pretty much invincible, and I couldn't find a way to expand my grass after that. I couldn't build any more plants, and the enemies all died very quickly. <br/> <br/>I like what you did with the theme, but the controls were a little unintuitive. <br/> <br/>I think it would have been better to have mouse only controls. Mouse 1 = point where you go. Mouse 2 = open menu. Mouse 1 inside menu = choose selection. Mouse 2 in menu = close menu. With that one touch I think this game would have been awesome! I suggest you continue with the game after the jam, implement better controls, and try to release an updated version! <br/> <br/>Also, if you die and try again, the music loops over itself. Just a small glitch, but it actually had a bit of a cool effect on the sound.
Dec 16 04:32:00 29m 00s Arc Amazing entry overall. Great music, great mechanics, great aesthetic (the logo is awesome, and not a lot of LD games concern themselves with branding, but I think it really paid off for you). <br/> <br/>Great job! You should continue with it and release it on mobile!
Dec 16 05:20:00 48m 00s A Subtle Dispute Very creative with the theme :) I like the concept of using the lack of a button being pressed as another input method!
Dec 16 05:23:00 3m 00s vector escape The graphics were super neat, and I love the various twists you made on the two button theme. Switching up the game instead of the inputs - good choice! The last level is definitely a standout high point!
Dec 16 05:42:00 19m 00s Carp'e Diem! Amazing music and amazing atmosphere. Gives me warm fuzzy feelings thinking back to Aquatic Ambiance from Donkey Kong Country, with a bit of Pikmin thrown in for good measure. With a bit of polish this could become a full game. The graphics and sound are amazing and it's very fun! <br/> <br/>The fish movement is slightly shakey, and I think it might be similar to a problem I had while developing my game. When I used a combo of mouse-based movement (screenpointto) and anticipated velocity for the camera, I had to set the rigidbody "Interpolate" setting to "Extrapolate." This got rid of the issue for the most part. <br/> <br/> <br/>Overall, this is one of the best games. I was really glad to see you play my game on your show, and I'm really happy I had the chance to play your game too :) Thanks again! Good luck in the competition!
Dec 17 01:47:00 20h 05m Swordsman's Life It's cute as a parody for sure! Also, I'm surprised to hear you say you sacrificed most of the graphics. Honestly the graphics looked pretty darn good compared to many LD games. <br/> <br/>The game itself could have been a little stronger. The humor definitely keeps it entertaining though!
Dec 17 01:53:00 6m 00s Blobitronica This was a lot of fun! Definitely very thrilling. I loved the aesthetic, and the "Go fast" mode; I think an even faster mode would be lots of fun! The death ray feels a little unfair, but overall the rest of the game is awesome.
Dec 17 02:10:00 17m 00s MANE This game is nostalgic as hell. From the absurd concept to the brutal difficulty, this game screams NES. The music is great, the graphics are great (side note: what's with classic style games and making me hate ducks). <br/> <br/>Overall this game is awesome. It's a tad TOO hard in my opinion, but everything else makes up for it. The controls are tight, the graphics are awesome, it's definitely one of the funnier games I've played in all of the jams. <br/> <br/>Great work!
Dec 17 02:22:00 12m 00s Elevacuum Very clever use of type. As an instrucitonal designer my by day job, I love when a game tutorializes itself naturally, and gives you the opportunity to try a mechanic immediately after learning about it, then shows you how to use it in unexpected ways (in the example of your game, skipping the diamond to earn more points). <br/> <br/>My only complaint is that it's a little short!
Dec 17 02:33:00 11m 00s Line/Dash More than any other game I've played in the jam, this one let me feel creative. The aesthetic makes me feel like I'm creating a modern art piece, and the musical aspect really feels natural. I'd love to see you build up the musical aspect of this game, enhance the graphics just a little bit (maybe some neat explosion effects when you hit the squares, maybe some different square types, and some power ups).
Dec 17 02:47:00 14m 00s Eldritch Trance The audio is amazing! It's really remarkable what you've done with just two buttons. The theme was super eerie. Always a big fan of rhythm games and great audio!
Dec 18 01:33:00 22h 46m Melissa - A Game of Choice The makeup and special effects were incredible (and grotesque). Is this a metaphor for self defeating? The texts and messages all seemed like someone who was struggling with low self esteem, and the way the character kept getting beaten, but tried to put on an unaffected facial expression (but ultimately looked a little sad) seemed to be about an internal struggle. At times I felt like the perspective looked like someone looking into a mirror, judging themselves. Amazing cinematography at work there! <br/> <br/>Are there multiple endings? The early clues and messages made me pay close attention but I didn't see any other opportunities for interaction other than Z and X. Was there any significance to these letters in particular? <br/> <br/>Great submission!
Dec 31 01:19:00 311h 46m Breathe Very atmospheric, which is awesome. It made me want to know more about the universe. I almost feel as if the story of this game is a cancer survivor who finished her treatment, and she's still battling during recovery. Every demon you slay is a step in recovery. Hence the hair growth mechanic. <br/> <br/>In any case, it's beautiful. Very well done!