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Feedback comments for LD34
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| Timestamp | Since previous | Game | doitle's comment |
|---|---|---|---|
| Dec 14 09:05:00 | 2Fight | Pretty neat. I was originally thinking it would be like Divekick as well but you got a fair bit of variety in with just the two buttons. I even was getting some juggles in and combos which is pretty cool for two buttons and not even any arrow keys. | |
| Dec 14 09:06:00 | 1m 00s | Immune | I'm getting a 404 on this one for http://terrabalt.itch.io/immune. |
| Dec 14 09:12:00 | 6m 00s | Terror Plant from outer Space | This is a pretty novel concept. I don't know if there is another game out there that I haven't come across like it but it's pretty cool. It could probably be fleshed out more into a full fledged mobile game or even a conventional board game. Nice job! |
| Dec 14 09:14:00 | 2m 00s | Electric Dodgeball | That is mental! It's so hard to keep one in a holding pattern when you need to maneuver the other. It feels like a brain training exercise almost more than a game. Clever use of the theme. |
| Dec 14 09:21:00 | 7m 00s | Simultaneism | Awesome execution on this one. It's literally the themes. Syncing it to the music gives it a really polished feeling and ramps up the hype. You could probably put this on a flash portal and people would enjoy it. |
| Dec 14 09:31:00 | 10m 00s | SWOOP/POOP | Playing this reminds me of trying to throw grenades while parachuting in Just Cause 3. I did get some weird graphical glitching with pellets hanging in the air and the background flickering back and forth between the texture and solid blue but it works and is playable with only two buttons. Is there a tactical reason to swoop? It just seems like it makes the trajectory harder and doesn't really help any. |
| Dec 14 09:36:00 | 5m 00s | Zombie Hammer-Smash Acrobatics | Fits the theme well and is a fully playable game. I did find that I wished it was quicker to get going again. It seems like a game where you'll die a lot and it is already intended to be played dashing forwards. I think it'd work better if when you died it just re spawned you at the beginning and you could start running again instead of returning to the title screen. It sort of becomes like a temple run or endless runner and could probably get people hooked. Good job. |
| Dec 14 09:44:00 | 8m 00s | Beardgrow | Really good use of the theme but man is it frustrating to control. Also you seem to be guaranteed to get stopped by the bullies on the bottom because you have no room to maneuver for the items on the far left and right. I think it'd make it a little more playable if you went off one side of the screen and came back on the other. I wish I could see the endings but I can't get anything better than stubble. |
| Dec 14 09:56:00 | 12m 00s | Jack's unremarkable, absolutely normal day | I like the green text for more information. Reminds me of the Danganronpa series of Visual Novel games. Technically it seems to play pretty well, though I did have some weird spots where I had to scroll up or down to see what was next. I might be missing it though but does this tie into the theme? I could see it when there was the Read Mind Change Mind buttons but then there was Love Me making three. |
| Dec 14 10:00:00 | 4m 00s | The Serpent's Shadow | This is a pretty unique take on snake. It's not super challenging but I think it could be with enough clever level design. The mechanics are there. It also looks really nice. You nailed the aesthetic. The glowing eyes on the rabbits are also pretty cool. If I had one complaint, it would be that it says Pres C instead of Press C when you die. |
| Dec 14 10:02:00 | 2m 00s | MarelleWestern | Not what I expected at all. I was actually having quite a bit of fun and getting into it turning it into a full rhythm game as well by always hitting the keys on the beat. It gets challenging once you start getting a lot of two footed jumps. Nice one. |
| Dec 14 10:04:00 | 2m 00s | Crazy Slinky Snake | Those are some wacky controls. Also the "snake" looks like something out of a Japanese horror game for the Dreamcast, nightmarish. Well done and very novel though. Sort of feels like Katamari to me with the unique styling and controls. You can "get" it but there's still some sense of being out of control. |
| Dec 14 10:11:00 | 7m 00s | Beatz! | This is a blast. Great choices on the music. They have a great pumping feel that makes it easy to follow the beat. The timing felt a littttle loose at times but generally it works. I think you've got a winner on your hands. You should get with an artist who can make you some real assets specific for your game and get this on a flash portal or somewhere. This actually seems like a great game to also get with a musician who can score your game with some music since this is a music game at heart. Maybe try to hook up with someone on Soundcloud who would do it for exposure. |
| Dec 14 10:24:00 | 13m 00s | Endless Rallye | Leaderboard functionality is really cool and adds some fun to this. I played this a lot longer than I would have expected but right now I'm tops! 411 points. Do you have the endurance to withstand the 8 note loop for 10 minutes to beat me? |
| Dec 14 10:28:00 | 4m 00s | Let's go to the SPÄTI! | The surprising thing is, once I reached the "SPATI", everyone just stood outside and were killed by a car anyhow. Simple but does the theme well and is pretty unique. Well done. |
| Dec 14 11:10:00 | 42m 00s | Concrete Jungle | That was such a cool mechanic. I wish I could give you 6 stars for innovation. I'd love it if you did a blog post on the main page about the technique behind how you did the vine growth and attachment to objects. |
| Dec 14 11:19:00 | 9m 00s | Speed | Man that bus can turn on a dime. Good use of the theme. I like how fast it is, really ramps up the intensity. Collision detection seems a bit off though. Your bus goes quite a ways into the buildings before it explodes. |
| Dec 14 18:51:00 | 7h 32m | Neon City Getaway | This looks really complete and well polished. The graphics are great and nail the early GTA / Hotline Miami look. The controls fit the theme well but are a bit odd. I was not expecting it to always travel up and that feels a bit wrong to me. I was thinking it should just steer like a normal top down driver but the advantage to the way you have done it is that it always self centers traveling up so you don't have to fight left and right to keep it going straight if you have a digital control like a keyboard. Great Jorb. |
| Dec 14 18:58:00 | 7m 00s | Rotundum | Wow that movement control while simple really changes things up! You are always traveling in an arc so intercepts become challenging. The effect for the dash is very cool as well and fits with the aesthetic you've gone for. The music reminds me of the early 1990s DOS games and is very fitting. |
| Dec 14 19:04:00 | 6m 00s | U.G.O | Art looked really great. The mechanics were simple but pretty difficult. It took me a few tries to realize that missing with a tongue strike would add a delay before I could fire again. It felt a bit odd that there was no sound during the opening cutscene. All in all very well done entry. |
| Dec 14 19:18:00 | 14m 00s | SAUROPOD vs THEROPOD | Wow there's a lot of content in this. I was caught off guard by the battle screen and that to be a fun addition. I was also caught off guard by the battle prowess of my leaf eater and the chumpiness of all these stupid carnivores. I ended up facing them all head on so I could hunt for leaves in peace rather than running. Great job. |
| Dec 14 19:29:00 | 11m 00s | St. Orchint's Orphanage | Very polished game experience. The mood is very cohesive and like another said it does remind me of Paper's Please a bit. Though a much more simulation focused Paper's Please. I did have an issue though. At a certain point no new orphans came and I trained them all and that was it. I had 0 orphans and the government wanted 45 and so I lost. Still a really nice game. Well done. |
| Dec 14 23:12:00 | 3h 43m | Monster Factory | There are a lot of these sort of browser games on various flash portals, but I don't think I've ever seen one where you make the monsters ahead of time and teleport them in so that is fairly novel. Everything in the game seems to work and it feels pretty polished. The unfortunate thing is there doesn't seem to be anything else once you earn enough money to push back the humans. I just flooded the bottom screen with yellow monsters. Pretty good for 48 hours. It could probably be fully fleshed out into a successful game and put up on Kongregate or Armor Games. |
| Dec 14 23:20:00 | 8m 00s | Daily Commute | Good use of the theme. Pretty hard game though. The only way I managed to do it was just copying what the computer did and then not creeping to a stop like they did. Maybe if there was some clue for the player when they were getting close so they can still go fast but aren't just playing blind? |
| Dec 15 19:28:00 | 20h 08m | Super Meet Ball | Really well done completed game. The music and sounds are very good. The graphics suit the subject matter well. The puzzles are not difficult but aren't also trivial. That last level though was tough. Took me many tries to beat. I'd suggest putting this up on one of the Games portals like Kongregate or Armor, and maybe adding some more levels. I think people would enjoy playing this as a game and not just as a LD entry. I did have one weird glitch with the characters. I've got two gifs to show it: <br/>http://imgur.com/a/eMR99 |
| Dec 15 20:31:00 | 1h 03m | Now There's Blood On Your Hands | I love it. Totally ridiculous and pointless escalation. The music amps things up quite a bit. I only wish the opening was a little bit shorter or quicker. Being that it's a non interactive part it goes on a bit long. Great jorb. |
| Dec 17 18:17:00 | 45h 46m | A Striangle Journey | Wow is this fast. It's not necessarily a bad thing to be fast in a platformer. It just means that your controls have to be really tight too. Super Meat Boy is a good example of that. I also ran into the bug where you die as a square and can no longer double jump once I came back and got the square again. There's a lot of game here though so good job you / team. Are you planning to put up the source code? You mentioned on my entry this was written in Pygame and I'm interested to see how you managed the different screens as you progress in the game. |
| Dec 17 18:29:00 | 12m 00s | Hair Growth Shop | Was that Kim Jong Un? Very out there game. Good use of both the themes. I think this would also benefit from keyboard controls to ramp up the speed. |
| Dec 17 18:36:00 | 7m 00s | WAR GROWTH | Great entry! Very intense to stay focused on. The colors and the shaking and all is so well done. I couldn't exactly tell what doing the other actions accomplished. They didn't seem like a bad thing so I focused on the nukes. |
| Dec 17 19:19:00 | 43m 00s | Wizard and The Sun | Cool mechanic that gets pretty challenging. Some of those trick shots were brutal. Nice use of theme for a platformer using only two buttons. Good job. |
| Dec 18 17:44:00 | 22h 25m | Prisoners' Dilemma | This is a really cool concept and great use of the theme. I don't get how it's supposed to work though. Since no one showed up for a while I opened the game in two windows and I tested and could see my knocks so I know that I was connected to myself. I then hit D on both simultaneously and on each screen killed the guard, but then another came on and shot me. I had assumed that the guard coming on screen to kill you was the guard from the other cell but it doesn't seem to work that way. Still cool game. |
| Dec 18 20:29:00 | 2h 45m | Shrunk | Pretty cool graphics on this one. The game is fairly rough but like you said you didn't get a lot of time in on it. Good effort. |
| Dec 18 20:37:00 | 8m 00s | HP or Money | Whatever this game is intended to do, it looks cool. It didn't seem like right clicking anywhere did anything. I just moved around and watched the zeppelins spread and take over things for a while. Sort of an interactive screensaver. What is supposed to happen when you right click on one of the islands? |
| Dec 18 21:29:00 | 52m 00s | Scrap It | Awesome game. I played till the end. It's a little repetitive but these style of game always are. If you haven't already you should put this up on Kongregate or some portal because I think people would play this and enjoy it. |
| Dec 18 21:45:00 | 16m 00s | Robotic Evolution | I am having the same issue as the others. Just a white screen. Interested to play this if you can fix the submission. |
| Dec 18 21:51:00 | 6m 00s | Unintended Acceleration | Cool game. Is it even possible to get all the cones and stop? The music reminds me of Uniracers for SNES. |
| Dec 18 22:33:00 | 42m 00s | My Best (Magical) Friend! | Awesome game! I'm amazed you guys were able to create so much in the short time period. The story is pretty good, there's a lot of cool art and a pretty "novel" graphic novel engine. I haven't played one quite like this before. I also almost feel like this could be interpreted as an allegory for the over-utilization of Antibiotics in first world countries. |
| Dec 19 16:53:00 | 18h 20m | Weed : The Incremental Game | The throttling mechanic from the dealers is pretty novel. I haven't seen that yet in a idle game like this before. I think the tuning of some of the prices and things could use some work but that's expected for a LD entry. Also I couldn't figure out what the warehouses function was. I built a few but didn't see any impact on my dealers or growth rate. It also would be nice to see the selling rate for the dealers to be able to tell when your supply is outpacing your selling capacity. Good game. |
| Dec 19 17:13:00 | 20m 00s | Dont ask me to stop being a pig | Fantastic game! It's a complete thought and super polished. The music was great, the art is perfect for the aesthetic you were going for, and the mechanic was simple but took a bit of play time to master. If I had one suggestion to make the game a little less easy to breeze through towards the end it would be to make the opponents block more. I hope you are planning to upload this to some of the game portals because I think this could be a popular game and a lot of people would enjoy it. |
| Dec 19 18:02:00 | 49m 00s | A Genetic Mess | Very cool game. I don't understand much of what it is doing but that doesn't matter. Music was perfect for the mad science vibe. I never managed to get more than 5.0 to the right but I still like this. Generating children and random creatures does take a long time and hurts the pacing of things a bit. |
| Dec 19 18:07:00 | 5m 00s | Shipload | Very simple game that's made challenging by the speed. Good use of two button controls. It seemed like there would be a leaderboard somewhere but I didn't see it. Is there one? |