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danbolt

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TimestampSince previousGamedanbolt's comment
Dec 14 01:54:00 Frank & Stein Looks great! Awesome stuff!
Dec 14 02:54:00 1h 00m Growth I like the twist at the end! Also, how the themes of the icons change as you grow "older".
Dec 14 03:14:00 20m 00s Realm I wasn't 100% sure what do to during the gameplay, and my units were kind of cut off from the top of the screen, but it was a lot of fun to place things. I got a bit stuck though, as I was unsure how to get more population, or specific resources, or if I even could! <br/> <br/>Still, the theme and graphics are a great fit. Good idea!
Dec 14 03:26:00 12m 00s Swarm Hunter The controls took me a few tries, and I original did windowed mode on Mac OS X, which was a bad idea when clicking, haha. <br/> <br/>The idea was a cool twist on the "defend the X/Y" genre, and I loved the idea playing as a bug. I would consider simplifying or stabilizing the controls though. I felt like I was battling the flying mechanics more than the bugs sometimes. <br/> <br/>The graphics reminded me of Panzer Dragon, which made me automatically give you a four-star rating. If you were to polish it up more after LD34, I would love to see it as a low-resolution Sega Saturn/PS1 game. <br/> <br/>Cool idea! I had fun!
Dec 14 03:31:00 5m 00s Eager Agar is great for casual LAN parties, so I'm happy to see an inspiration for it pop up. <br/> <br/>I liked the simplicity of it, but I had a bit of trouble turning around at the right time to fire a shot at an enemy. Eating and shooting made more to do, which I think helped the gameplay. <br/> <br/>Thanks for uploading it!
Dec 14 03:42:00 11m 00s growman You're using GitHub for source hosting so you get a star. :P <br/> <br/>I liked how personal the messages were. The wanted the snowman to succeed after hearing his happy remarks. <br/> <br/>I wasn't 100% whether or not I was in tree-planting mode or not while playing, apart from stopping to read the textbox. Some sort of animation or icon to indicate that would be be awesome. <br/> <br/>Overall, thanks for uploading! I had fun.
Dec 14 03:47:00 5m 00s Vines This is cute! The use of the theme with the vines is really well-done. Good work!
Dec 14 04:05:00 18m 00s Frogtale Oh man, once I beat that ant, I was so happy. The final boss music was perfect. I loved the humor of this game. Did you record the soundtrack yourself? <br/> <br/>The pacing of the gameplay was smart, and I felt satisfied once I leveled up and progressed. The only thing I found frustrating though was running low on health before the final boss and having to backtrack to heal. Once I found out you get revived if you die, I played differently, lol.
Dec 14 04:07:00 2m 00s The Lawpasser I like the title and the image, but would you be okay with uploading the source as a .ZIP file? I have processing installed already. It would just make downloading easier.
Dec 14 04:23:00 16m 00s Coffee, Please! Love the physics! The idea is well-polished and put together. I had a lot of fun. :) <br/> <br/>The only thing I would suggest would be different fonts for handwriting. Some near-unreadable to make the player guess harder. ;P
Dec 14 04:30:00 7m 00s Stitch Wars Fun demo! I starred it on GitHub. <br/> <br/>I really liked the twist on the button theme. If you had a theme category, I'd have given it a good review.
Dec 14 04:41:00 11m 00s Plant Lab Very cool. I liked the clean, small retro aesthetic of it. Or, it added a cute character compared to a lot of fullscreen-esuqe Unity games. Not that those are bad! <br/> <br/>Editing the genome was really interesting, but it felt a bit opaque. I wasn't 100% sure what my effects would do, or how combining them together changes it. <br/> <br/>Did you use an L-System for the plant logic?
Dec 14 04:45:00 4m 00s Always A Bigger Fish I feel like the "fish eat fish now get bigger" games I played on Flash portals as a kid were slow and boring. This is much faster, quicker, and more interesting! <br/> <br/>You get a GitHub star too. ;P
Dec 14 04:53:00 8m 00s Power Disney Princess Simulator 5000 I loved the blood! It spewed everywhere. <br/> <br/>I'm curious if people are team cat or team bat now.
Dec 14 04:57:00 4m 00s Binary Tree Really cool idea! I had fun paying with it. Also, yay Phaser! <br/> <br/>I'd love to see a fork later with more general controls. Systems like these are buckets of fun to play with. <br/> <br/>I'm also reminded of strugges to get balancing right with AVL trees, haha.
Dec 14 05:05:00 8m 00s Static The world reminded me of Super Metroid's map, haha. <br/> <br/>I liked your usage of the theme. It helped give a level of scale and challenge as the player progressed.
Dec 14 05:13:00 8m 00s SpaceGrown -- Grow your own space station! (TM) Oh God, Clippy showed up! <br/> <br/>Lots of fun! I liked all the little niches of humour hidden in every item or dialogue. Good game!
Dec 14 05:21:00 8m 00s PlantBoy I ran with OpenEmu on Mac OS X. If I had a DMG flashcart, I'd be on this in a second and changing the pallettes on my GBC. <br/> <br/>How did you find assembly programming on the Game Boy? I've looked into C assemblers for it but I've never been so brave.
Dec 14 05:26:00 5m 00s Boxage 263 The pitterpatter when you run is lovely. I love the humour in it!
Dec 14 05:29:00 3m 00s YesNo Zen I felt really proud of my math skills until I lost, haha. The music was nice too. Did it take long to compose? <br/> <br/>You get a star for using GitHub. ;P
Dec 14 06:49:00 1h 20m Rolling Snow Good game! I feel like with a bit of work, this could be packaged into a little iOS/Android app for being on the bus. <br/> <br/>The controls felt a bit slow, but that's probably part of the challenge of it. If I was to change anything, I'd probably make the hitboxes of the obstacles smaller and more distinct. <br/> <br/>Overall, I enjoyed the simplicity of it. Good use of theme!
Dec 14 06:50:00 1m 00s On the accumulation of pressure on buttons I N/A'ed on a lot of these, but I love the idea. A video would be sweet!
Dec 14 06:57:00 7m 00s Invasion This one is really cool. I got a lot out of being strategic. Or, there would be times where I'd let one branch go to block off another branch, or I'd let one almost kill me just to shoot its weak spot and force it to restart. <br/> <br/>I'd love to see a multiplayer version of this, where three other players are the invading alien pipes and have to battle each other while avoiding the human.
Dec 14 07:02:00 5m 00s Grow Big and Go Home Super cute! I loved that you used the PICO-8 to make art. It makes the game so much better for me. <br/> <br/>When the crow double-backed on me, I got a bit frustrated since I didn't see it coming, but overall I liked how the DNA changed me as I went.
Dec 14 07:11:00 9m 00s Sea Cucumber Runner 2D You get top humour for making a Sea Cucumber game! ( http://bit.ly/1QnLzSu ) <br/> <br/>I liked the growing mechanic a lot.
Dec 14 13:03:00 5h 52m Save The Planet - Plant Trees Glad to see you got it working! :)
Dec 14 13:06:00 3m 00s Alien Breeder Hi! Excited to try it, but I'm running into a little bug. Do I need to manually link LWJGL? <br/> <br/>Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path <br/> at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1857) <br/> at java.lang.Runtime.loadLibrary0(Runtime.java:870) <br/> at java.lang.System.loadLibrary(System.java:1119) <br/> at org.lwjgl.Sys$1.run(Sys.java:73) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) <br/> at org.lwjgl.Sys.loadLibrary(Sys.java:95) <br/> at org.lwjgl.Sys.&lt;clinit&gt;(Sys.java:112) <br/> at org.lwjgl.opengl.Display.&lt;clinit&gt;(Display.java:135) <br/> at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.newdawn.slick.AppGameContainer.&lt;clinit&gt;(AppGameContainer.java:36) <br/> at core.Core.main(Core.java:47)
Dec 14 13:11:00 5m 00s THOSE GOD DAMN SHEEP!!! I liked the animations and shaking, plus it runs in web! Awesome! <br/> <br/>I don't think I ever succeeded at planting a flower, to be honest. The white sheep almost always gobbled them up, and the black sheep kept me busy! <br/> <br/>Shooting felt great though. It had awesome feedback and made me have that badass gun feeling the right shooters give you.
Dec 14 13:26:00 15m 00s Puzzlerun Loved the consistent aesthetics. The pixel art and colours are well-formed, and the sound effects are perfect. <br/> <br/>The players learns and picks up the game pretty quickly too, which is awesome.
Dec 14 13:37:00 11m 00s Clara Stirzaker and the Crypt of Time I love the art. Reminds me of Derek Yu, especially with the explorer theme. <br/> <br/>A mobile game called Lost Yeti had similar mechanics to this. I liked this one a lot more. Consider packing this up and putting it on an app store!
Dec 14 13:44:00 7m 00s Potatiana Jones I clicked 100% because of the name. <br/> <br/>The music is really pumping. I enjoyed that! Plus the easter eggs.
Dec 14 14:10:00 26m 00s Thorn - The Dreamer The music was really good, and I liked the way you could keep going at an angle, rather than moving left and right statically. <br/> <br/>I gave the graphics a 5 because, for some reason, this was the first time 3D graphics really made me feel like WebGL was making cool new things. I know that sounds a little silly, but the bright colours and pacing just felt right. I'd love to see this more polished at a later date.
Dec 14 14:18:00 8m 00s Rape, Pillage, Makane! This arguably saved me the time of having to play through a Bioware RPG.
Dec 14 14:29:00 11m 00s Empire Now Mac users: if you're getting a "Can't run game" error from OS X, I was able to fix it by changing user permissions of the program inside Mac.app. <br/> <br/>To do this, open the terminal and navigate to the folder where you extracted your app. Then type: <br/> <br/>chmod a+x ./Mac.app/Contents/MacOS/Mac <br/> <br/>This fixed it for me.
Dec 14 14:40:00 11m 00s Beardgrow I think you've generated the best Autotracker song in existence.
Dec 14 14:51:00 11m 00s Shroom's This game is adorably cute. I love the shading of the sprites and the tiles. <br/> <br/>Sometimes the sine wave of the bullets shot over enemies heads, and jumping/shooting was a bit hard to line up against enemies on higher platforms. Otherwise, I had a lot of fun doing the levels and dodging enemies. The precision bits reminded me of Super Meat Boy.
Dec 14 14:54:00 3m 00s Metaforski! You get a GitHub star for using GitHub. ;P <br/> <br/>Also, this is game looked like pure JavaScript! No Phaser or ImpactJS! Well done! <br/> <br/>Reminded me of Radical on iOS/Android for a bit. I really liked the randomly-generated keywords.
Dec 14 15:02:00 8m 00s NO HOBO Haha, I lost and made half of his face a hobo. Fun to play! <br/> <br/>I'd love to see a string of little jam games where you're the starring hipster's pizza guy, barista, tattoo artist, etc.
Dec 14 15:07:00 5m 00s Famous Bus Movie Game If you make a "II Keys" steering wheel sticker, I will buy one! <br/> <br/>It reminds me a lot of Drift Stage, which is a good thing! Probably one of the most stylized games I've seen in this jam. Really good use of colour. I had a lot of fun playing it, and really enjoyed when my bus exploded. <br/> <br/>If only Keanu Reeves could save me from my bad driving!
Dec 14 15:24:00 17m 00s Give and Take A lot of fun just to mess around. Really good usage of the themes for direction. <br/> <br/>I felt a little bad making the people become believers by hurting them, funny enough. The game is a bit of a statement in itself, lol.
Dec 14 15:32:00 8m 00s Knight vs. Mage The strong beat of the background music kept me engaged well. I liked that a lot! Also, the timing of hitting and passively letting the items past was really cool. I feel as though you could make different playstyles for each character. <br/> <br/>Very cool!
Dec 14 15:44:00 12m 00s Chaintanks This game shows so much variety with a few discrete sprites! Well done!
Dec 14 16:08:00 24m 00s Lifenodes. I didn't finish all the endings, but it was a lot of fun adding and removing variables to change his outcome. <br/> <br/>His potential sweetheart is a pixel cutie too!
Dec 14 16:36:00 28m 00s The Cube of Zanigriv The style was great! For such little time spent with MilkyTracker, you make me want to do the next one with a musician like yourself. <br/> <br/>The portrait orientation of the game would make great for mobile devices. If you want to continue further with this game, consider polishing it up as a freeware portfolio piece!
Dec 14 16:40:00 4m 00s Wrecking Bull The "bull in a china shop" is probably the best spin on Breakout I've seen next to Wizorb. The collision detection is cool too! <br/> <br/>How did you decide to break the shape into polygons? Is it a Voronoi Diagram? I like the initial hit when you smash it to pieces.
Dec 14 16:48:00 8m 00s Oh My Beard! This is hillarious. Well done! The voice acting and kazoo soundtrack really makes it.
Dec 14 17:13:00 25m 00s RhythmRider Super polished! I liked the smooth pixel art and color choices. The UI has nice details, but it doesn't get in your face. Very zen! <br/> <br/>I'm pretty bad at rhythm games, so I crashed and burned a lot, but it was super well-done.
Dec 14 17:19:00 6m 00s Cheese Mountain I got it in 37 mice! <br/> <br/>It was a bit tough stacking the mice together, since they didn't stick very well and their bodies slid around. I've had the same troubles with Phaser's arcade physics, so I get where you're coming from there. <br/> <br/>Regardless, thanks for uploading! It was sweet!
Dec 14 17:54:00 35m 00s Play with Dog or Cat Cute graphics! I like the colours of the animals contrasted with the background. <br/> <br/>Also the one of the cat being poked with your finger is a great animation. Good work!
Dec 15 04:26:00 10h 32m Longbeard Really nice stuff, especially with the beard puzzles! I would have loved to see how this developers with the gameplay. <br/> <br/>I'd encourage you to develop this into a more full IP later if you get the chance. The idea is really novel.
Dec 15 08:25:00 3h 59m Growing Diseases I really liked the cigarette brands you made up! The progragonist was super cute too. Overall, the idea of the game is exciting, and the action was well-played out. <br/> <br/>I didn't exactly notice the green infection at first, and thought I had to shoot at the enemies firing at me, so I did badly the first time. Once I started battling infection I did okay, but juggling it with the dodging/plaforming was a bit overwhelming! <br/> <br/>I had fun overall though. Thanks for uploading! :)
Dec 15 08:33:00 8m 00s Lane King WebGL is always a plus! Makes it easier on less common OS'es like Mac and Linux. Thanks for that. I had trouble getting the game to fit in my screen resolution, so I often scrolled left/right a bit. <br/> <br/>The core mechanics of the game are solid, but perhaps need a little visual polish. I wasn't sure of the levels of each of my blue minions, and if I knew how strong they were, I'd probably choose spawning more strategically. <br/> <br/>If you've ever played Starcraft, you might have noticed that the gross Zerg aliens are weak and plentiful, while the mystic Protoss are fewer but stronger. The nuances of the two races change how you play the game against other people. I think maybe adding certain unit types, or changing the speed/numbers of the game would give you some really cool experiences. <br/> <br/>Overall, it was neat! Keep up the good work, because there's a gem under there!
Dec 15 10:14:00 1h 41m The Artifact Fun stuff! I liked how the powers changed as I progressed. It was cool seeing game art that had been scanned from graph paper like that, too. I would have been tempted to add more shading if I was in your shoes, but using colour to show relevant things like powerups and effects was smart. <br/> <br/>Audio was good too!
Dec 15 15:16:00 5h 02m Dungeon Wheel Really clever! I liked keeping on a roll that was not ideal for the enemy. <br/> <br/>Regardless, I didn't prepare well for the Rat-King. The roguelike elements were sweet.
Dec 15 15:26:00 10m 00s Circulus I love that you have things running mobile-friendly. Ludum Dare is really more of a desktop jam, but the fact that you're making something that just runs on a cell phone's browser is super great.
Dec 15 15:37:00 11m 00s Sickle & Sword Awesome! The story bits were capturing, and the gameplay kept me keen. <br/> <br/>I was heartbroken when the newborn farmer was slain by snakes, haha.
Dec 16 07:58:00 16h 21m Nunsaram I really liked how the piano notes gave a sudden jolt. More games need precise audio like that. It helped set the mood of the game way more, too.
Dec 16 12:31:00 4h 33m Greenvenge Really nice! The whole mood and theme is cohesive, especially with the the mascot character explaining the game. <br/> <br/>I'm using Mac OS X, so I'm really thankful you had a WebGL port! It was a bit big for my non-retina display though. I had to scroll around to see the entire viewport. If there was a Mac port, I would definitely play with that.
Dec 16 14:23:00 1h 52m Growurm Really good presentation! I liked how you made the title screen content an obstacle that the player busts through. It gave a got of character to the experience and it's something I wish there was more of in my submission's title. <br/> <br/>I can see you guys opted out of audio, but I'm curious why you didn't add any Autotracker/SFXR magic to it? I find it often helps flush out the content a bit. <br/> <br/>Regardless, good stuff! Really pleasing.
Dec 16 14:27:00 4m 00s The Super Bros (that are not Brothers!) Cool idea! I liked how some of the initial platforming bits were easy to recover from. <br/> <br/>It's really difficult to keep them together though. I wouldn't mind if I could stack the brothers, although I would probably be subverting the point of your game! <br/> <br/>I'd keep playing around with this idea. You've got a cool one, and I think it'd be need to see a more developed version of it. Thanks for uploading!
Dec 16 14:32:00 5m 00s Ump Carter: Japanese Toy Collector OS X download only? Man, have I never felt so necessary in this jam! :P <br/> <br/>I like the idea of balancing so many aspects. It's like two-button controls for a two aspect-life. I didn't get all the way through it, but I'd be excited to see more of it develop! Keep working on it!
Dec 16 15:06:00 34m 00s Dying Light I had PyGame installed, and I was able to run your source code. The game has some bugs, but I think they can be fixed quickly! I'll explain in the next comment to help. <br/> <br/>I liked the concept, the concise design of the game is good for jams like Ludum Dare. I think the scope of your ideas for this game was a good size. The look of the overworld map and the battles, along with the patterns reminded me of Earthbound, which is always a good thing. :P <br/> <br/>I think the quicktime events were cool, but maybe needed a bit of explanation ingame. I got a bit frustrated when the quick ones came and gone. To be honest, in order to get to the final boss, I just pressed the spacebar very quickly over and over during the battles. Apart from the timing issue, the design made sense. <br/> <br/>Overall, cool ideas, especially if this was your first submission to Ludum Dare! I hope to see you in the jam or compo next time! :)
Dec 16 15:21:00 15m 00s Grow Your Defense The children-having to change traits is brilliant. If I could have moved my towers around for a fee afterwards, that would be perfect. <br/> <br/>It's like the magic of Chao breeding in Sonic Adventure taken to a new level.
Dec 16 15:22:00 1m 00s PEACHY Looks cool! I'd play/rate if you did an OS X build!
Dec 16 15:31:00 9m 00s Lands of TSR Lore Ohmygosh! This is super cute! Elements of the gameplay, as you mentioned, need a little more work, but this is exactly the sort of thing I'd like to play while on the bus. <br/> <br/>I like how expressive and well-shaded the characters faces are with such few pixels. It's something I would have liked to show with my compo entry if I had quicker time and more skill. <br/> <br/>Thanks for uploading! This was a treat to play!
Dec 16 15:37:00 6m 00s Auto Racer I love the voxel-ish Crossy Road look, so I'm happy to see a Compo entry with this style. :) <br/> <br/>I found the cars moving very realistically to be interesting, but it made things a bit hard for me to plan ahead. That might not be a bad thing though. Good work!
Dec 16 15:48:00 11m 00s Spirit Hearts The Box2D physics along with the shump-like mechanics were a lot of fun. I liked using a dragged box as a shield in certain cases. Particle effects were great too! You've got a good eye for shading, so I'd earnestly recommend making the graphics have more smooth, non-pixelly art if you were to continue with this. Very good! <br/> <br/>I found holding a box to block the "laser wall beam" from killing me a bit difficult, since the screen scrolled and thus moved my mouse's target. Maybe if those walls only took off 1HP, it would be a little more forgiving. <br/> <br/>Otherwise, it was lots of fun! Cheers!
Dec 16 15:57:00 9m 00s QUACK! QUACK! Save the duck! Oh man, I really didn't want that bird to die. Adorable none the less. Good work!
Dec 16 16:04:00 7m 00s Novascape So cool to see that you're running a submission on real GB hardware! <br/> <br/>Would you give any advice to aspiring Game Boy programmers?
Dec 16 16:09:00 5m 00s Agent Hooker This is incredibly polished! I like the character of the overall game as well. <br/> <br/>The general audience of your game has a two-button mouse, but if you added Z/X keyboard support instead of the mouse buttons, that would be amazing for future versions. It's a bit hard to play on my OS X touchpad. <br/> <br/>Other than that, I loved it!
Dec 16 16:17:00 8m 00s Flame Keepers I really liked the sound effects and animations. Or, in some ways it's simple, but in other ways it gives really good player feedback. It was addictive dishing out attacks to things. Well done!
Dec 16 16:24:00 7m 00s Double Kick Heroes Ohhh man. This is probably one of the best uses of a recorded guitar for a LD game I've seen in a long time. Super cool! <br/> <br/>First time I've given five stars for fun in a long time!
Dec 16 16:50:00 26m 00s Two buttons to save the city ! Haha, I had a terrible tradeoff time with memorizing and pretending to remember the code I messed up. <br/> <br/>By erasing the message, it really did force me to go more slowly. Super cool in that regard!
Dec 16 16:56:00 6m 00s WONKS The style is super great. From one UVic connect-ee to another, keep up the good work! <br/> <br/>#wonkslife
Dec 16 17:22:00 26m 00s o / O I had a lot of fun with this! You really nailed the themes here. <br/> <br/>Playing around with the physics of it was interesting too. Or, I feel like I learned a lot using the move/grow functionality as a gas/break mechanic. A lot of layers to it! <br/> <br/>Also, the abstract geometry and lighting reminded me a little of Super Mario 64's Bowser levels, so that's a win. ;P
Dec 16 17:41:00 19m 00s Just Me and Only Me Against The World Really spot-on! I'd love to read about how you did some of the camera logic. <br/> <br/>The writing is Earthbound-tier.
Dec 23 14:02:00 164h 21m Taylor Vance Oh, yeah, I have an OS X machine! <br/> <br/>Cool idea. I like how the controls were minimized to only a click. This sort of thing could be made into the kind of mobile games that Ketchapp does well. If you polished the gameplay up, it would make a great app. <br/> <br/>During gamelplay, I found moving around a bit difficult. Or, sometimes I felt as though the circle didn't go in the direction I always thought it was going to. Being able to change the velocity is smart, although maybe a bit difficult to get going fast. To be honest, I spent a lot of time trying to line up my shots in the same direction, so I wouldn't have minded if the circle moved at a fixed speed. <br/> <br/>Overall, cool idea with such a minimal control scheme! Thanks for uploading!
Dec 27 06:12:00 88h 10m Arc Oh man, this game is hard, but the good kind of hard! To be honest, I felt like I was too slow to make anything hit right. Still, a really good idea. I liked the game a lot. The bright colours, plus the style of the graphics really matches well with Helvetica. <br/> <br/>Compo games typically provide source code with their submissions, so I've left the Overall score as N/A for now. If you add the source link, please let me know and I'll rate it!
Dec 27 06:21:00 9m 00s Super Keegan Woo! Super Keegan! If Super Keegan has any merch (T-shirts, mugs, etc) for sale, lemme know. <br/> <br/>The game design is simple and sharp, and I like that. Or, the player is able to figure things out pretty quickly, even without the tutorial text. There wasn't much time for me to react to falling logs, which was a little frustrating, but once I learned a bit and learned a bit of a strategy, it didn't seem so bad. <br/> <br/>Cool stuff! Thanks for uploading!
Dec 27 06:37:00 16m 00s Bicycle Simulator 1984 Source code? <br/> <br/>I used to love playing ZZT when I was younger, so being able to enjoy something like this is a real treat! I like the button-mashing aspect of it too. <br/> <br/>Your engine is neat as well. I gave it a star on GitHub. ;)
Dec 28 04:03:00 21h 26m Neo Oxygene I got confused, enlightened, confused, then satisfied, then confused again. I love the aesthetic and colours none the less! I felt like I wasn't 100% how to gain resources, so I got a bit stuck playing with my plant, haha. <br/> <br/>How did you decide the tones for your four-colour palette? They do a good job of being distinct and enable the player to tell different things apart. I feel like when I look at colourized Super Game Boy games, the developers attempt to do smart things like that, but can often fail. This is a great example! <br/> <br/>If you were to expand on this concept, I'd love to see it implemented on Nintendo DS homebrew. Or the two-screen mechanics are a cool idea for these sorts of controls.
Dec 28 04:20:00 17m 00s From the Deep This is probably my favourite game of the compo so far! Well done! <br/> <br/>The pacing and progression was really well-crafted. I like how the island rose and enabled me to learn the double-tapping technique. The caverns became more and more complicated as I went, which was a lot of fun. The double-tapping was a bit hard to pick up though; my game was like that as well, haha. I'm sure some tuning to make it more fluid would help greatly. <br/> <br/>I'd love to hear how you composed the music and generated the sounds. They were really interesting.
Dec 28 08:32:00 4h 12m Seedball Really good stuff! Kudos for writing an Emscripten port as well. OS/X users like me really appreciate it! <br/> <br/>I didn't understand how to use the white-flowered plants, but figuring out how to change directions to cover the most ground was neat. Understanding how exactly I was going to jump or change floors was a bit of a challenge at first, but I found that playing with it usually gave me the results I wanted. <br/> <br/>Thanks for the upload! Super cool!
Jan 1 08:01:00 95h 29m Cupcake Snake Nice! I liked the fact that the game runs on mobile! Or, even though Ludum Dare is typically a PC fare, it's cool to have that accessibility. <br/> <br/>The applause was good feedback for finishing the level, but it felt a bit loud compared to some of the other sound effects. If you were to continue, I'd consider tuning the volume of the game's sounds. It can be a bit of a tough nut to crack though! <br/> <br/>You also get a GitHub star. ;P
Jan 1 08:07:00 6m 00s Wobblez The rhythm worked out really well, combining the gameplay and music. I liked that a lot!
Jan 4 05:01:00 68h 54m DNA Polymerase Haha, that was super cool! I've seen a few "use the DNA to grow the thing" type of games on this compo, but a puzzle-matching game is super neat. <br/> <br/>I found the gameplay a bit complicated, but once I figured it out I had fun. Thanks for uploading!