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danbolt

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TimestampSince previousGamedanbolt's comment
Dec 21 00:54:00 OUTPOST_NULL The game brought tension out well. At one time I thought the text in the corner was something moving while turning. The sterile atmosphere was really enjoyable. <br/> <br/>If I was to give any constructive criticism, I would suggest giving a little more feedback when the player works with a computer. I wasn't sure if my interactions when pressing the E key did anything. Otherwise a well-constructed piece!
Dec 21 01:06:00 12m 00s Buttercup's Castle Gameplay was fun, and was a good example of being arcade-y without being all violent. I appreciate that you didn't bother trying to fudge the theme at the last minute too.
Dec 21 01:25:00 19m 00s Luto Hominus My group totally gets what you mean about procedural generation. A good chunk of our development time was spent on simply generating the caves we needed and it was really satisfying opening the window each time to see a new splotch of content. <br/> <br/>Your game has a great visual style, I wouldn't be surprised if you learned a lot writing it with the generated maps and all that. I'm looking forward to what you make in the future!
Dec 21 16:30:00 15h 05m Never Alone Hotline Fun stuff! The ending confused me a little, but otherwise it was fun to play. I didn't see the kitten in the end!
Dec 22 00:20:00 7h 50m The ghost who wants to be alone Good work! From my familiarity with Game Maker, this title was interesting to look at with the 3D visuals. The game was a tad frustrating with how quickly I was rushed though. Otherwise an impressive entry! I look forward to seeing what you submit next!
Jan 6 07:33:00 367h 13m The Lonesome Pixel Cool, and a little hard! Reminds me of good ol' ZZT!