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Aurel Bílý

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TimestampSince previousGameAurel Bílý's comment
Dec 14 07:23:00 DESEEDER Well done! The aesthetic was nice, gameplay fun for a little bit. I wish it got more frantic / difficult, though. Got to 18k, felt no difference.
Dec 14 07:41:00 18m 00s Zyx's Adventure Quite fun trying to work out the controls.
Dec 14 19:21:00 11h 40m Sort the Court! Nice. The yes and no sounds were surprisingly fun. Also I wish the decisions you make weren't so transparent. Of course you pet the kitten. Of course you don't say no to the grandma. (if you want happiness) Et cetera :)
Dec 15 20:22:00 25h 01m Holiday Rejects Quite simple, but nice. I can imagine you could make it more interesting by adding levels with e.g. multiple belts, additional categories, different placement of the pistons - because that was what added the fun difficulty.
Dec 18 19:24:00 71h 02m A Growing Prince No sense repeating what was already said, it just isn't much of a game. But keep trying :)
Dec 18 20:31:00 1h 07m MK-F417XX3 Fun little co-op.
Dec 19 11:22:00 14h 51m Grow Your Love Very cutesy.
Dec 24 10:39:00 119h 17m Kill 'Mall (worked fine under wine, tested on OS X) <br/>Charming snake clone, relaxing in a serial killer kind of way :) <br/>Although the simplicity of it might appeal to some, I wished there was more to it. Could've been introduced in a different game mode. Enemies, combo with a timer, power ups, obstacles, different levels, etc.
Dec 24 10:45:00 6m 00s Mighty Paradox Platinum Nice effort. But lacked in many way – no clear explanation of the controls (an odd wall jump was possible?), no sounds or music. A lot of polish, really.
Dec 25 19:56:00 33h 11m Neo Oxygene Not bad, took a second to understand the concept (should be explained in-game), then I was somewhat disappointed that playing in the 'Engage' screen seems to be just for the high score?
Dec 25 20:03:00 7m 00s Breathe Looks pretty and sounds nice … The gameplay is somewhat lacking, though :/
Dec 25 20:08:00 5m 00s Fun with magnets! Neat, though I wished there was more to it. Every level ended up being 'attract the magnet, then reverse the polarity when directly underneath the target, rinse and repeat'.
Dec 25 20:23:00 15m 00s Last Chance To Green Lovely. Quite simple, but relaxing, and with pretty visuals and audio. Sometimes I wasn't sure why the computer was happy / sad, cause it looked like it would make a happy face when I lost hp, but it was really because I killed the caterpillars. I think. <br/> <br/>Just did a killing run … Felt really bad at the end :I
Dec 26 16:51:00 20h 28m Interview at Incredible Inc Pretty fun. I wish you could also skip the cutscenes in the middle.
Dec 26 17:23:00 32m 00s Homeworld Nice. I think there's a bug where sometimes the green power-up makes you unable to shoot.
Dec 27 13:48:00 20h 25m Long Long: A snake lies in the Past Sorry, I couldn't finish … This could have been a neat game. <br/>What killed it for me was just how tedious it became, almost immediately. (Of course I want to pick up all the gems, but that's beside the point! :) ) The checkpoints should've been more forgiving, or every level, honestly. Or there could be an option to go faster when you already did a level ten times. <br/>Oh well, it's pretty.
Dec 27 13:59:00 11m 00s Frontman It's not bad … The music got kinda old quickly, and the theme wasn't really there.
Dec 27 14:01:00 2m 00s Hardware Snake Uh. The only reason this game is interesting is the fact that it's for an arduino. Which it doesn't really have to be, either. Other than that this seems to be a minimal-effort snake clone. Sorry :/
Dec 27 14:27:00 26m 00s Splatter Trail Not bad. Was sad to see that it was just a single level. And the AI sucked, so a multiplayer version would be pretty neat.
Dec 28 13:13:00 22h 46m Orbital Very retro, like the lander Flash games of the 00's :) Lost it at level 8.
Dec 28 13:54:00 41m 00s RISE First of all, this is a Jam entry, using somebody else's music. <br/>As for the game itself, there's not enough to it to keep me entertained. It's all just go around the place, bring back this colour, repeat. And with the bugginess (resources falling through the floor) it's even less interesting. :/
Dec 28 14:01:00 7m 00s ORB LORDS Nice :) An interesting idea, pinball with progression.
Dec 28 14:16:00 15m 00s Arc Solid entry, though I don't see the theme in it. Maybe make it slightly slower at the beginning? :&lt;
Dec 28 14:31:00 15m 00s Agent Hooker Very nice. My only complaint is the fact that I had to use my trackpad as well as my mouse (Magic mouse doesn't allow both buttons to be pressed at once :I) to do the later levels. Maybe add a workaround for that? But otherwise very fun :)
Dec 28 14:39:00 8m 00s Double Kick Heroes Very nice. Although the last level felt a little bit too button mashery. I guess I could see it being a full two-button rhythm game, with holds and doubles and such?
Dec 28 14:46:00 7m 00s Growing Ties What an odd idea for a game. But it's fun, I like it :)
Dec 28 18:10:00 3h 24m Button Betting Nice! Somewhat brutal, but I enjoyed the game :)
Dec 28 18:17:00 7m 00s Mt Etubo Quite nice. Though somewhat hard to achieve anything, as walking into the villagers often does the exact opposite of what you want, and if it does what you want, then the effect barely makes a change. But is's a neat idea.
Dec 28 18:24:00 7m 00s RhythmRider Pretty cool, quite well polished. I wished there was more, though, like levels, more 'moves' (double press, hold, rapid pressing), and the space ship could be fighting enemies based on how well you do, avoiding stuff, etc. Also I though the sound effects for when you press the buttons are too loud, making the music too quiet. But other than that very well done :)
Dec 28 18:35:00 11m 00s Resonance It's simple, but I guess it could be a relaxing little game. I wonder what you would do with the sound. Also I think the UI could be even cleaner, for the full minimalist look :)
Dec 28 18:43:00 8m 00s Neon City Getaway Cool, though it took a second to get used to the controls, maybe they could use some tweaking?
Dec 29 20:40:00 25h 57m Enliven Very nice! Even though you started late, it's quite a well polished game :) Took me a second to understand the 'make platforms' seed, but figuring it out was part of the fun.
Dec 29 20:51:00 11m 00s Novascape Well done! Very easy on either mode though :&gt;
Dec 29 20:57:00 6m 00s Black White War Nice. I guess it needs some polish, but the idea is quite interesting. This really should be a multiplayer game, or at least hotseat 1v1. Also, it seems to me one's victory is determined simply by collecting all the power-ups, which is a bit … random? I dunno, I wished there was more strategy to it somehow.
Dec 30 23:34:00 26h 37m Trumpie Town Simple, but kept me interested till the end. I was worried it would become too long with the money farming, but that phase ended very quickly. And the boss was a fun surprise :)
Dec 31 00:01:00 27m 00s Squares Very nice! Almost got the top score. Almost :) <br/>I muted the music on my second run, it got very boring very quickly. Also I wish the difficulty picked up a bit faster. Right now it's more of a concentration game, where making one mistake (likely) makes you lose all 3 lives, maybe it could be made faster, so it's more about … reflexes? <br/>But otherwise very nice aesthetic, and nice multiplayer.
Dec 31 11:42:00 11h 41m Spindulum Nice. I think the controls were a bit too sensitive. Also you could maybe indicate on screen whenever you're ready to 'burst'. But I liked the idea, as well as the way you had to look out for the dots twice, once when coming in, once when coming out.
Jan 1 11:57:00 24h 15m Xonatiuh Solid entry, though I wish it was slightly more clearer. And I wished there was a way to win :)
Jan 1 17:54:00 5h 57m GrowingPain This game unleashed the full potential of my mouse button. Score: 25
Jan 2 12:27:00 18h 33m Growbot Very nicely polished. But I knew from the start that this game will be very short :(
Jan 2 20:12:00 7h 45m Choo Choo Ah, that was harder than I expected.
Jan 3 11:01:00 14h 49m Space Beards Very fun. I guess this is what being a barber feels like! I liked the beard growing effects, too. Kind of scary when you got really close. And there's a lot of polish to be done, but I guess you know that :)
Jan 3 11:09:00 8m 00s Clouk Nice engine start, but yeah, missing content…
Jan 3 11:41:00 32m 00s Streamline Nice. The only thing that I worry about with this sort of games is the fact that some levels are beatable in a trivial way, probably not the way the author intended. Like in a couple of levels with the pink / blue tiles I could get to the exit without having to worry about them. But oh well, 24 increasingly challenging levels is a good number :)
Jan 3 11:59:00 18m 00s Source Tree Not bad … Though I really didn't like the music choices for the second and third level :/ … And, even though they were supposed to be higher difficulty, they didn't feel more challenging.
Jan 3 12:23:00 24m 00s PISTIL PISTOL: BOTANY BLAST II Very nice! Took me a second to understand how to progress. At first I didn't realise that timing my shots carefully would actually destroy the guns :D <br/>Then I liked the idea that there is no real 'game over', just an end to your combo / green thing / whatever.
Jan 3 14:22:00 1h 59m OVERGROWN . UNDERFED It's a nice entry, but it really is … too Risk of Rainy. Like it feels a bit like a copy / rip-off.
Jan 3 17:12:00 2h 50m GTBC-1: Global terraformer for barren climate Nice game. Some thoughts: <br/>Putting two 'clear dust' objectives back-to-back is a bit disappointing to the player. Why does it say 'decrease dust to 200', then when I do, I get rewarded with 'decrease dust to 150'? <br/>Later on, the game got quite boring, because there was nothing I could do. The ball rarely got to the paddles, usually just bounced around the trees. And when it got to my paddles, the best thing to do was to just let it fall in between so that it gets shot high up. Maybe add more paddles? More ways to control the ball, in mid-air, or on some sort of flying platforms? Most pinball games have multiple sets of paddles. <br/>I unpacked some saplings before I got the objective, I grew some trees before I got the objective. Maybe prevent the player from doing that earlier? I dunno. <br/>The game was a bit slow for a pinball, so it wasn't very exciting. <br/>The music … I think what makes it so plain is the fact that the 'melody' / the main instrument is constantly playing. Have multiple sections, with different lead instruments, different melodies, sometimes solos and pauses. Now it felt like a randomly-generated piece of music, which isn't too good :) <br/> <br/>I'm sure you noticed some / all of the above, but if not, hope this helps. Anyway, good job.
Jan 4 22:22:00 29h 10m Harvest Very nicely polished game, lacking maybe some tutorial steps. The biggest problem for me is that it gets too easy / boring very soon. Maybe introduce additional enemies or obstacles? Force the player to move on elsewhere (though then you'd have to have some sort of inventory as well, or maybe a vehicle). Anyway, very well done!
Jan 4 22:32:00 10m 00s Super Lefty Garden Fighty While nice looking and quite well polished, the gameplay for me seems a bit lacking. It doesn't get frantic enough, or maybe it's missing additional challenges. As it is, it is very easy and gets boring quite fast. But other than that, nice music, pretty graphics, you know. :)
Jan 5 00:08:00 1h 36m ZZXXX the Gremlin Wow :) Never thought writing pretentious poetry could be so exciting. Enjoyed everything, had the right kind of retro feel to it. Not just the graphics and audio, but the concept of the game as well.