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Aurel Bílý

Feedback comments for LD33

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TimestampSince previousGameAurel Bílý's comment
Aug 24 09:07:00 Gargoyle Simulator Nice. A tiny bit confused at the beginning (no explanation for what to do), but easy enough to figure out.
Aug 24 11:16:00 2h 09m Dungeon Guard Nice game. Could use a lot more polish. <br/>- the monster vision is too … green, makes it hard to see a lot, and the footsteps are barely visible - maybe change it to a path in the air, like following the smell? <br/>- it's hard to navigate the dungeon, have a map? <br/>- too dark, low contrast <br/>- the humans AI is kinda silly - you hit them, it only makes them go towards a chest faster <br/>- no instruction in game <br/>... <br/>But I liked the music :)
Aug 24 11:50:00 34m 00s HUNGRY CTHULHU Pretty nice. Fun at the beginning, but got boring rather quick, needs more variation, enemies, etc. <br/>Explosions got pretty loud, but the music was nice. <br/>Controls are a bit awkward - WASD + click is slower compared to the 'dragging' method, but that one is a bit more chaotic. <br/>Also, the barrage of bullets in later levels got impossible to dodge.
Aug 24 12:07:00 17m 00s You must kill the slime monster Pretty neat. <br/>Good job explaining the various mechanics one by one. <br/>I thought the jumping was a bit floaty at times, would be nice to be able to control the height. <br/>Got stuck on the big slime level &gt;.&gt; <br/>(no audio? tested on wine under mac)
Aug 24 12:23:00 16m 00s Gelan's Quest As I already told you, well-polished. <br/>Good music, clean graphics. (the 'punch' was kinda funny) <br/>But definitely trying too hard to push a message. I would love more gameplay where you actually make decisions and make a difference rather than an 'interactive' movie.
Aug 24 12:33:00 10m 00s Witchhunt You didn't add any link to your game, we can't play it!
Aug 24 13:28:00 55m 00s The Club Good job! I liked the challenge. I wished the checkpoints system were a bit more constant, sometimes I fell down in the tower and had to kill myself asap, to make sure I didn't lose my checkpoint. Nice music, too. But, a very simple game.
Aug 24 13:40:00 12m 00s Dream Nice job. (though very Unity fps-esque...) <br/>I only wished there would be a twist at the end of the story.
Aug 24 13:55:00 15m 00s Grave Simple game, but quite nicely polished and fun. Very nice feedback on attacks, good timing and all :)
Aug 24 14:35:00 40m 00s Heroes Always Win Nice game. Could use more types of traps / lures, more levels and mechanics. Overall it was too easy, but it's not a bad concept.
Aug 24 14:44:00 9m 00s D.A.S.H Requiring a controller really limits your ratings. :/
Aug 24 14:51:00 7m 00s SeaMonster Quite calm indeed. A bit easy, too, though the step up to the various gunship was very steep. I think it could use more control over the monster (make it more agile), so it's actually possible to dodge the various missiles (which I couldn't see most of the time, very annoying). Nice music though.
Aug 24 15:08:00 17m 00s Aberrant I liked it, was cool that I could use the bodies as a meatshield.
Aug 24 15:15:00 7m 00s We Missed You! Very nice :) (never heard of Pico8)
Aug 24 16:36:00 1h 21m The Devil's Misson The laser sound gets quite annoying, it's too loud / high-pitched. Sometimes waiting for the next wave got a bit tedious, too long.
Aug 24 16:44:00 8m 00s Monster Defence Not bad, was waiting for it to pick up speed, though.
Aug 24 18:21:00 1h 37m OMNOMNOM This game is so bad it's good. GOTY
Aug 24 19:51:00 1h 30m Motherflipin' T-Rex! Nice! Very satisfying, though I think it's hard to dodge bullets effectively. Needs a frantic soundtrack to go along with it, maybe? :)
Aug 24 20:11:00 20m 00s Writhe: The Thing from the Omega Sector Good job! Very well polished. (Only pet peeve: the pixels were sometimes deformed. Maybe it's a limitation of your framework, but still, so close to perfectly clean graphics! :)
Aug 24 20:30:00 19m 00s Separated I don't know, … It's kinda pretty and all, but it's not really a game for me. <br/>The soundtrack is very well done, other than that it feels a bit pretentious to me.
Aug 25 11:31:00 15h 01m Monster Disco Very nice. Couldn't figure out the correct rhythm though &gt; _ &gt; I suppose the little arrow in the left part is supposed to be the hint, but … Trying to synchronise my key press with the arrow moving / the monster pulsing almost never worked, always got 'bad'. I just had a run where I lasted until the second level, got a couple of perfects, but I can't really say I felt it was with the rhythm of the song. Maybe add a visual tutorial, to make sure I know which sound cues to respond to? :/ <br/>It's a very well polished game, and it makes me sad that I can't figure out the timings. I like DDR games and the like.
Sep 14 20:53:00 489h 22m Under the Bed It was fun getting this thing to run. I don't see why the ruby is necessary? I guess you're just used to the framework, but eh. I just copied the parts in the two layouts into an html file, put it on a local server, changed the permission of all the files required… And then I could run it. You should find a place to host it (without the unnecessary ruby) online, itch.io for example. <br/> <br/>As for the game itself, less fun. Lots of bugs, lots of grinding, art not very coherent (I'd assume none of it is yours based on the looks of it). I got through to what I assume was the end when I beat Fear. <br/> <br/>For 50 hours and a team of five, I'm not very impressed. But keep trying :)
Sep 14 21:07:00 14m 00s Under the Bridge Not directly obvious how to get this running. Had to go to your source folder, in the LudumDare33Submission folder, download all the files therein, run them locally. So I see that you finished the web version, but it would be nice of you to actually host it somewhere (so it is truly a web version, runnable in the browser)… <br/> <br/>Anyway, the game, simple, but obviously can be improved a lot. It can be very punishing if you miss even a single archer in a wave, because immediately another wave comes. It's easy to get overwhelmed, the difficulty curve is a bit too steep. There isn't much incentive to ever step out of the river, so you can always replenish your stones. The carts could possibly be a solution to that, but they are too rare, in my opinion. Naturally, you could improve the graphics, add audio, have additional enemy types, power-ups, polish, … <br/> <br/>But, we all have to start somewhere :) Keep on LD-ing!
Sep 14 21:25:00 18m 00s Path of a Psychopath Nice :) <br/>I didn't realise at first I was actually supposed to react to what they were saying, but that was just my silliness. It looks simple, but has a certain charm to it, and the music is pretty good (and fitting). The concept is somewhat innovative, even though I had to repeat the first level a couple of times, it didn't feel too grindy. Though maybe (for the first level / tutorial / easy difficulty only), it would be nice to give some feedback to the player when they fail, so they know how many they've got right. <br/>The credits were fun :)
Sep 14 21:39:00 14m 00s Road To Hell A fair game, not very related to the theme and not very well polished. I'd happily disqualify you for all the spam.