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Feedback comments for LD33
Aurel Bílý's games and stats for all events →
| Timestamp | Since previous | Game | Aurel Bílý's comment |
|---|---|---|---|
| Aug 24 09:07:00 | Gargoyle Simulator | Nice. A tiny bit confused at the beginning (no explanation for what to do), but easy enough to figure out. | |
| Aug 24 11:16:00 | 2h 09m | Dungeon Guard | Nice game. Could use a lot more polish. <br/>- the monster vision is too … green, makes it hard to see a lot, and the footsteps are barely visible - maybe change it to a path in the air, like following the smell? <br/>- it's hard to navigate the dungeon, have a map? <br/>- too dark, low contrast <br/>- the humans AI is kinda silly - you hit them, it only makes them go towards a chest faster <br/>- no instruction in game <br/>... <br/>But I liked the music :) |
| Aug 24 11:50:00 | 34m 00s | HUNGRY CTHULHU | Pretty nice. Fun at the beginning, but got boring rather quick, needs more variation, enemies, etc. <br/>Explosions got pretty loud, but the music was nice. <br/>Controls are a bit awkward - WASD + click is slower compared to the 'dragging' method, but that one is a bit more chaotic. <br/>Also, the barrage of bullets in later levels got impossible to dodge. |
| Aug 24 12:07:00 | 17m 00s | You must kill the slime monster | Pretty neat. <br/>Good job explaining the various mechanics one by one. <br/>I thought the jumping was a bit floaty at times, would be nice to be able to control the height. <br/>Got stuck on the big slime level >.> <br/>(no audio? tested on wine under mac) |
| Aug 24 12:23:00 | 16m 00s | Gelan's Quest | As I already told you, well-polished. <br/>Good music, clean graphics. (the 'punch' was kinda funny) <br/>But definitely trying too hard to push a message. I would love more gameplay where you actually make decisions and make a difference rather than an 'interactive' movie. |
| Aug 24 12:33:00 | 10m 00s | Witchhunt | You didn't add any link to your game, we can't play it! |
| Aug 24 13:28:00 | 55m 00s | The Club | Good job! I liked the challenge. I wished the checkpoints system were a bit more constant, sometimes I fell down in the tower and had to kill myself asap, to make sure I didn't lose my checkpoint. Nice music, too. But, a very simple game. |
| Aug 24 13:40:00 | 12m 00s | Dream | Nice job. (though very Unity fps-esque...) <br/>I only wished there would be a twist at the end of the story. |
| Aug 24 13:55:00 | 15m 00s | Grave | Simple game, but quite nicely polished and fun. Very nice feedback on attacks, good timing and all :) |
| Aug 24 14:35:00 | 40m 00s | Heroes Always Win | Nice game. Could use more types of traps / lures, more levels and mechanics. Overall it was too easy, but it's not a bad concept. |
| Aug 24 14:44:00 | 9m 00s | D.A.S.H | Requiring a controller really limits your ratings. :/ |
| Aug 24 14:51:00 | 7m 00s | SeaMonster | Quite calm indeed. A bit easy, too, though the step up to the various gunship was very steep. I think it could use more control over the monster (make it more agile), so it's actually possible to dodge the various missiles (which I couldn't see most of the time, very annoying). Nice music though. |
| Aug 24 15:08:00 | 17m 00s | Aberrant | I liked it, was cool that I could use the bodies as a meatshield. |
| Aug 24 15:15:00 | 7m 00s | We Missed You! | Very nice :) (never heard of Pico8) |
| Aug 24 16:36:00 | 1h 21m | The Devil's Misson | The laser sound gets quite annoying, it's too loud / high-pitched. Sometimes waiting for the next wave got a bit tedious, too long. |
| Aug 24 16:44:00 | 8m 00s | Monster Defence | Not bad, was waiting for it to pick up speed, though. |
| Aug 24 18:21:00 | 1h 37m | OMNOMNOM | This game is so bad it's good. GOTY |
| Aug 24 19:51:00 | 1h 30m | Motherflipin' T-Rex! | Nice! Very satisfying, though I think it's hard to dodge bullets effectively. Needs a frantic soundtrack to go along with it, maybe? :) |
| Aug 24 20:11:00 | 20m 00s | Writhe: The Thing from the Omega Sector | Good job! Very well polished. (Only pet peeve: the pixels were sometimes deformed. Maybe it's a limitation of your framework, but still, so close to perfectly clean graphics! :) |
| Aug 24 20:30:00 | 19m 00s | Separated | I don't know, … It's kinda pretty and all, but it's not really a game for me. <br/>The soundtrack is very well done, other than that it feels a bit pretentious to me. |
| Aug 25 11:31:00 | 15h 01m | Monster Disco | Very nice. Couldn't figure out the correct rhythm though > _ > I suppose the little arrow in the left part is supposed to be the hint, but … Trying to synchronise my key press with the arrow moving / the monster pulsing almost never worked, always got 'bad'. I just had a run where I lasted until the second level, got a couple of perfects, but I can't really say I felt it was with the rhythm of the song. Maybe add a visual tutorial, to make sure I know which sound cues to respond to? :/ <br/>It's a very well polished game, and it makes me sad that I can't figure out the timings. I like DDR games and the like. |
| Sep 14 20:53:00 | 489h 22m | Under the Bed | It was fun getting this thing to run. I don't see why the ruby is necessary? I guess you're just used to the framework, but eh. I just copied the parts in the two layouts into an html file, put it on a local server, changed the permission of all the files required… And then I could run it. You should find a place to host it (without the unnecessary ruby) online, itch.io for example. <br/> <br/>As for the game itself, less fun. Lots of bugs, lots of grinding, art not very coherent (I'd assume none of it is yours based on the looks of it). I got through to what I assume was the end when I beat Fear. <br/> <br/>For 50 hours and a team of five, I'm not very impressed. But keep trying :) |
| Sep 14 21:07:00 | 14m 00s | Under the Bridge | Not directly obvious how to get this running. Had to go to your source folder, in the LudumDare33Submission folder, download all the files therein, run them locally. So I see that you finished the web version, but it would be nice of you to actually host it somewhere (so it is truly a web version, runnable in the browser)… <br/> <br/>Anyway, the game, simple, but obviously can be improved a lot. It can be very punishing if you miss even a single archer in a wave, because immediately another wave comes. It's easy to get overwhelmed, the difficulty curve is a bit too steep. There isn't much incentive to ever step out of the river, so you can always replenish your stones. The carts could possibly be a solution to that, but they are too rare, in my opinion. Naturally, you could improve the graphics, add audio, have additional enemy types, power-ups, polish, … <br/> <br/>But, we all have to start somewhere :) Keep on LD-ing! |
| Sep 14 21:25:00 | 18m 00s | Path of a Psychopath | Nice :) <br/>I didn't realise at first I was actually supposed to react to what they were saying, but that was just my silliness. It looks simple, but has a certain charm to it, and the music is pretty good (and fitting). The concept is somewhat innovative, even though I had to repeat the first level a couple of times, it didn't feel too grindy. Though maybe (for the first level / tutorial / easy difficulty only), it would be nice to give some feedback to the player when they fail, so they know how many they've got right. <br/>The credits were fun :) |
| Sep 14 21:39:00 | 14m 00s | Road To Hell | A fair game, not very related to the theme and not very well polished. I'd happily disqualify you for all the spam. |