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Feedback comments for LD35
Aurel Bílý's games and stats for all events →
| Timestamp | Since previous | Game | Aurel Bílý's comment |
|---|---|---|---|
| Apr 18 09:33:00 | Cactus Ray | Could be interesting with more levels / more focus on puzzley level design. I tried to do the last level without reading the description (and without realising I can turn enemies into cacti), … so obviously needs some instructions, etc. | |
| Apr 18 14:28:00 | 4h 55m | Railroad Shifter | The guy in the corner is indeed very nice, rather smoothly animated and even funny at times. :D I wish the rest of the game was polished, coherent, etc. <br/>And it wasn't clear to me at first that a train that stopped wasn't automatically derailed, it just stopped. Which is why level 3 seemed like a manic nightmare at first, trying to get the J piece down there. (Even then it was very long) |
| Apr 18 14:40:00 | 12m 00s | Heroic Sex Bazooka | Not bad, … the om nom song got very annoying after a couple of times. Would prefer a visual timer for the duration of my fatness, and maybe just a single nom sounds when eating the burger? <br/>Other than that, a simple, somewhat challenging puzzle / quick movement game. Sometimes the boulder pushing felt too sensitive. |
| Apr 18 18:17:00 | 3h 37m | Sub Dragon | Always flashy with your particles :) |
| Apr 19 12:53:00 | 18h 36m | Silver Bullet | Interesting. Reading your comments makes me wonder what the 'solid clue' was. Good use of the theme, somewhat simplistic graphically though. <br/>Nice job. :) |
| Apr 19 13:27:00 | 34m 00s | SUBJECT 26 | Very nice, a good mood to it. The audio was very quiet, even though it added to the atmosphere. <br/>Good job :) |
| Apr 19 14:12:00 | 45m 00s | Casual Shapeshifting | Had to try a couple of times to manage the snake shift, the timing was extremely tight. And a lovely twist at the end :) |
| Apr 19 14:36:00 | 24m 00s | The Great Biohazard Escape | Well done, a nice room escape. The ideas were easy enough to follow, although 'There's something missing' is not a great hint. The biggest problem was the bugginess of the game – the inventory was acting out, sometimes display the item I just got in the upper left corner of the screen, then not allowing me to interact with anything, etc. I had to reload twice before I could finish the game. But oh well. :) |
| Apr 19 16:33:00 | 1h 57m | Cyan | A simple platformer, but extremely well polished. <br/>I appreciated the enemy spawns not being random, that would have been very bad :D |
| Apr 19 20:10:00 | 3h 37m | ShipShift | Enjoyable, but didn't really see any reason to ever shift shapes, the triangle ship seemed sufficient for everything. Maybe force the player's hand every now and then? But nice :) |
| Apr 20 18:00:00 | 21h 50m | Abyssal Dream | This is quite an enjoyable entry … The shapeshifting via combos was a nice touch, although I think there could have been more 'timing' challenges, like the ones with the disappearing platforms and the lasers … Which, by the way, were a tad bit too difficult very close to the start of the game. However, it did have a nice, almost metroidvania progression to it. I think what hurt the game the most was the lack of polish. The graphics served their purpose, but weren't too good, and the scaling down with anti-aliasing was distracting. Likewise, the story at the end seemed a bit random, cause there was no exposition, no plot in the game, just a block of text at the end which didn't seem to relate to the game much. But that's all just polish, the core mechanic was quit nice :) |
| Apr 20 20:40:00 | 2h 40m | SImple Shift | Simple, but enjoyable. I also though that ws / ad should have been reversed, but I can see you've responded to that already :) The music is just a drum loop, but I thought it was somewhat annoying that it always had to restart after dying – it could just play non-stop in this game. Also, the restart delay and the before-the-timer-starts delay were upsettingly long. With an endurance / reflex game like this, you can assume people are gonna lose a lot, especially when they're just figuring it out. So the restart should be instantaneous. Maybe make the difficulty curve slightly less steep? The signals before the lasers could be longer at first. <br/>But despite all that, it is a very nice, addictive score attack game, especially for such a short amount of time. Good job :) |
| Apr 21 15:14:00 | 18h 34m | Dustin Finamore | It's an okay entry, but it's really too buggy (at least the web build is). Phasing through walls, not teleporting, etc. Also it feels pretty unfair and tedious to reset all the pizza slices every time you die. But it's good you've enjoyed the jam! |