Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → ORECROS
Feedback comments for LD34
ORECROS's games and stats for all events →
| Timestamp | Since previous | Game | ORECROS's comment |
|---|---|---|---|
| Dec 14 00:54:00 | circular triangulation | The art is great. The minimalist design, while pretty tired, is much less tired than the retro pixel art feel of most of the games on here. The particles sometimes behave strangely, and the direction you travel after landing on a new planet seems a little counter intuitive. Try basing it off of your velocity when you touch the planet. and instead of anchoring the ball to the last planet you touched, you should be able to escape and get sent flying if you go fast enough. maybe add ramps. that'd be kind of cool. anyway, good going and keep it up. | |
| Dec 14 03:22:00 | 2h 28m | Mining Game | That's clearly a reskinned minecraft sword. you can't use derivative works for the compo. do another 24 hours and submit for the jam |
| Dec 14 03:29:00 | 7m 00s | Swarm Hunter | Pretty cool concept! <br/>from the little blurb i wasn't exactly sure what I was supposed to do? So i just flew around and hit stuff. Flying around was really nice and responsive, though. the field of view coulda been improved if it was a bit bigger. |
| Dec 14 03:36:00 | 7m 00s | Laser Dodge | Magic flying block rave. love it. don't see the theme... at all. anywhere. the music is awesome. YOU GOT THE MARIO VARIABLE JUMP THING SOMEHOW. which is really awesome. props for that. the perk system was cool. some of the trails for the bullets seemed a tad wonky. especially the vertical ones when the screen is tilted. the screen tilt thing seemed kinda strange and randomly thrown in. all and all i liked your entry. good job |
| Dec 14 03:53:00 | 17m 00s | Ludum Party! | not very creative in terms of the wario-ware type package, but hey it uses 2 buttons. It's a funny game and Now I know how tall mount Everest is. The CPU is just a bit TOO smart at the quiz game. or maybe I'm just a bit dumb, and of course, variety. but then, you only had 48 hours |
| Dec 14 04:03:00 | 10m 00s | Void Gate | Quite enjoyed the game. It was perhaps, a bit boring. If I had understood what the cards did going in I may have had more fun |
| Dec 14 04:11:00 | 8m 00s | Moo.F.O. | The song was catchy. The controls were a tad slippery, and i found flinging cows with the laser to be more fun than just putting them into the tractor beam. If the game was, for instance, about using the tractor beam to knock houses down by throwing cows at them, that would be more fun |
| Dec 14 04:17:00 | 6m 00s | AGE | ended up becoming all about speed and memorizing the level. I couldn't read half the text because it was all too far away from the path, and going to read it took life away, which i guess in itself was a metaphor |
| Dec 14 04:22:00 | 5m 00s | The Beanstalk | The door is literally the chest from legend of zelda link to the past. Not sure what other textures you stole, so I can't compliment them. Leaps of faith, in general, aren't solid game design. would be cool to have more walls and less air. powerups of some kind, idk |
| Dec 14 04:28:00 | 6m 00s | Token Wars | The graphics aren't good, of course, but it's a tile based game, what would be the point if they were? The game itself is good, in theory. The abilities charge too fast for me to micromanage better than the computer. the only way I won is by switching the first block to a sword and rushing the computer before they created their first unit. |
| Dec 14 04:31:00 | 3m 00s | Battle Buttons | awesome idea. I'd play this with friends, tourney style if I had some over right now. Seems simple and fun |
| Dec 14 04:34:00 | 3m 00s | Overgrow | ITS AN EAT OR BE EATEN WORLD. <br/>seriously this is literally just flowey running around eating people.Yeah, it's fun. for a little bit. Yeah, it follows the theme. coulda tried a LITTLE harder to have consistency with your style. MS paint flower and pixel art people. |
| Dec 14 04:48:00 | 14m 00s | The Star War | Original Comment do not steal. <br/>also agar.io was just a rip off of the iphone app osmos, but it's not as good. I really enjoyed the construction paper art and the story was so dynamic and good |
| Dec 14 04:50:00 | 2m 00s | Chaintanks | I opened up internet explorer (because chrome is apparently not supported) and was bombarded with questions about setting it as my default browser, changing my default search engine to bing, and when i finally (after many decades) loaded up this game, it said i needed to download a plugin and I can't be bothered. waiting for the download now |
| Dec 14 05:08:00 | 18m 00s | Yggshroom | Cool mini micro-management game. |
| Dec 14 05:13:00 | 5m 00s | Life Is Short | ___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Mouse Event for Glob Right Released <br/>for object obj_gamestart: <br/> <br/>Push :: Execution Error - Variable Get 100000.active(100008, -2147483648) <br/>at gml_Object_obj_gamestart_Mouse_57 <br/>############################################################################################ <br/> <br/>I just died, then I tried to right click. not sure if you could recreate but here you go |
| Dec 14 19:30:00 | 14h 17m | grOw | Like the design, it's cool and has the potential to be addicting. a few additional powerups? make it so when you hit things it slows you down like if you haven't eaten a pellet for a while instead of just dying instantly? |
| Dec 14 19:37:00 | 7m 00s | Circle Strafe | There was a real lack of variety in terms of the actual projectiles, and the texture for them made it really hard to concentrate. also the sound was pretty jarring. visually, it looked cool though. |
| Dec 14 19:46:00 | 9m 00s | Flappy blue rabbit | the non-standard attacks are kind of interesting. the way you have to time the jumps to hit correctly |
| Dec 14 19:55:00 | 9m 00s | Ep | Fun and innovative. |
| Dec 14 19:58:00 | 3m 00s | Exttach | Really took the theme and ran with it. This is such a good concept! The difficulty curve could use some work |
| Dec 14 20:38:00 | 40m 00s | Core Guardian | great job with this. looks nice and polished |
| Dec 14 21:03:00 | 25m 00s | Eldritch Trance | Really got me going. I know it's good when i've played long enough to be frustrated but keep going |
| Dec 14 21:09:00 | 6m 00s | Wöbble | Would have also fit the theme "death is not an end" because then you restart it again and know what you should have done the first time, instead of understanding what is was you should have done in the first place. maybe i the game was zoomed out a bit more |
| Dec 14 21:28:00 | 19m 00s | F-L-O-I-D | You can just spam left click in the top right corner of the screen until you reach the speed of light and then you win |
| Dec 14 21:41:00 | 13m 00s | Clara Stirzaker and the Crypt of Time | Could do with a way to tell which direction clara is facing. |
| Dec 14 21:47:00 | 6m 00s | Cactus Simulator | The controls being for mobile this game was frustrating to play on a computer. also it's a bit finnicky as to when you get hit and when it's too low to hit you |
| Dec 14 21:49:00 | 2m 00s | The Pits of Mazow | The low framerate hurts my eyes |
| Dec 14 23:57:00 | 2h 08m | Pulen Boxing Championship | the controls were alot to get around |
| Dec 15 00:00:00 | 3m 00s | Platforms (Two Button Controls) | using game maker, when you compile it, you should change form windows installer to standalone .exe. looks better. |
| Dec 15 00:17:00 | 17m 00s | Infinite Runner | the "growing" spikes seems like a bit of a cop-out. tied themes SUCK dude I hope this never happens again. There should be an animation for the duck so you can tell when you're about to get back up again but otherwise this is a cool game |
| Dec 15 00:35:00 | 18m 00s | Nearing Extinction | The fact that the enemies don't hurt yo directly makes for some pretty interesting gameplay. removing infection is way more expensive than it should be. add more machines, I feel like if you automated alot of things this game would be interesting. Virus extractors to keep the damage down, radars to show where enemies are. that'd be pretty cool |
| Dec 15 01:04:00 | 29m 00s | Nine till Void | This reminds me alot of my dwarf fortress days. No idea what that thing does, oh, it kills me. there goes 4 hours of gameplay. just condensed really small. |
| Dec 15 01:17:00 | 13m 00s | Inhabitants | reminds me of conway's game of life. A cool concept. I feel like some of the levels are physically impossible to win on, but maybe I'm crazy |
| Dec 15 04:04:00 | 2h 47m | Sproutsong | nice and feelgood |
| Dec 15 05:03:00 | 59m 00s | BEAR | such a cute game! |
| Dec 15 05:24:00 | 21m 00s | MONSTER KING | Was really cute. <br/>Could do with a flash effect on the bosses when you hit them <br/>also, what's the point of my health bar having 8 ticks if it goes down 3 or 4 every time i get hit? It'd be nice to not feel like im made of glass. <br/>The mario-style jumping is cool, but I do sometimes end up going higher than i intend |
| Dec 15 05:35:00 | 11m 00s | SHRiNK | Horizontal collision gets a bit wonky. <br/>The overall design is super awesome and innovative. <br/>The strong urge to pick up everything that's inherent to gameplay... just completely destroyed in front of me. Awesome. <br/>I'm gonna poke around in your code for a bit if you don't mind |
| Dec 15 05:47:00 | 12m 00s | Shape Shooter | really enjoy the design. using knockback to get around is one of my favorite mechanics for any game. <br/> <br/>alright onto technical stuff <br/> <br/>There's a balance between too slippery and too heavy for friction, the player slows down a bit too fast. accelerating from holding left click long enough should let you zoom around (to an extent) <br/> <br/>also thanks for annotating your code it makes me happy on the inside <br/> <br/>when compiling with game maker you can set it to do a standalone .exe instead of the installer by changing the save as type |
| Dec 15 22:38:00 | 16h 51m | Griffin Card | gorgeous art. The game is pretty fun, I got 130 on my first. some more variety in card types for post-compo would be cool, like x2 or something |