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ORECROS

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TimestampSince previousGameORECROS's comment
Apr 18 01:27:00 BirdBoy When you compile in game maker be sure to change it from the .msi installer to the .exe standalone executable. nobody wants to install a bunch of games for the ludum dare it's too much work
Apr 18 02:34:00 1h 07m Varrer Nice game, doesn't fit the theme
Apr 18 03:21:00 47m 00s Dont get mashed go into game maker with the source and hit compile, switch from installer to standalone .exe and the voters will thank you
Apr 18 03:34:00 13m 00s Turret Arena My biggest concert here is clarity. It's hard to tell which player is you, it's hard to tell which turrets are whose. <br/>The AI is pretty smart, I wish it prevented you from placing turrets inside of spawns. <br/> <br/>What would be REALLY cool would be, instead of having to walk back and forth, you controlled a tank that shapeshifted into a turret when you pressed space, and then you'd respawn as another tank. score would be by the amount of turrets/ tanks that were destroyed.
Apr 18 03:38:00 4m 00s Protector of the Forest With games where dodging is an important aspect, tight controls over your character are important. I feel like a higher jump height but stronger gravity would be a nice tradeoff.
Apr 18 04:15:00 37m 00s Under and Above The different forms are very similar in function. would be cool if they behaved differently. would also be cool if the AI didn't keep disappearing from firing too many shots
Apr 18 04:22:00 7m 00s Crazy Race I lost control ran into a wall and never saw another vehicle again
Apr 18 04:24:00 2m 00s Sound Shift I did this with my vocal teacher in high school.. it was really fun.
Apr 18 04:28:00 4m 00s Shape Shifter Really cool concept. I saw that circle and legit freaked out though. wish it was developed more, could be a really cool iphone app.
Apr 18 04:33:00 5m 00s Ghost Bird Superb graphics. The shapeshifting effect makes my head hurt a bit, but makes the platforming more engaging? I feel like a different shader that accomplishes the same thing without being hard on the eyes would be really cool <br/> <br/>also yes that was loss
Apr 18 04:37:00 4m 00s Operation SHIFT This... is really awesome. alot of indie game designers could learn alot from this 48 hour project. <br/> <br/>I think you went a little overboard on the screen shaking, a little too much and it happens on too many different events. if it shook only when you fired your gun that would be like golden. the little sparkle the health packs do to the 20XX and cool planet on startup... this is REALLY AWESOME im freaking out man.
Apr 18 04:41:00 4m 00s Drift Shift Controlling the car feals RRRREAAAALLLY good. There's not enough punishment for hitting the walls IMO and as a result the levels are designed with hitting the walls in mind.
Apr 18 04:46:00 5m 00s Shifting Shifting Shapes what kind of dystopian universe do i live in where someone will play video games on windows xp when windows 10 upgrade is free.. <br/> <br/>ANYWAY i thought it followed the theme very well and it's a really neat idea for a puzzle game. wish you got farther with it. thanks for playing
Apr 18 05:03:00 17m 00s PowerBeat Really neat concept! nice and challenging too
Apr 18 15:44:00 10h 41m Dark Dungeons super cool proof of concept. <br/>if you included something like, footsteps when you walk, a thud when you bump into a wall, maybe a sinister crackling noise as you go closer to enemies, it'd be super neat. <br/>also it's not clear what the arms do
Apr 18 16:33:00 49m 00s Gerald the Gummi Guy Not exactly an original idea, but the way it's executed is really cool. super fun to play and the levels are interesting.
Apr 18 16:50:00 17m 00s ShapeTests woulda been cool if the holes were different sizes
Apr 18 16:54:00 4m 00s A Tetris Piece That Tilted And Fell Super polished and nice looking, my one issue is that while the game is isometric, the solution isn't so I got really confused as to how its oriented and couldn't get past like 3
Apr 18 17:01:00 7m 00s Turbo/Glide Really awesome work, wish the screen was zoomed out so i could see more of the track
Apr 20 05:05:00 36h 04m Robot Snake Really innovative. A bit of a clarity issue with the alien, wasn't sure which spaces he was occupying at first. also I wish the music didnt reset every time you started a new room. Looked really nice. well done
Apr 21 16:19:00 35h 14m Triple Shift very polished and awesome! super fun
Apr 21 16:23:00 4m 00s Anishifts Awesome proof of concept, wish you got farther with it.
Apr 21 16:28:00 5m 00s Reshaper Super awesome and polished. wish you had 2 buttons to cycle through shape, I feel like yellow is a weird color for the starting locations. a duller color like an off-gray would have been much better suited IMO. Everything just feels really good and the puzzles are interesting. you introduced new concepts at a fairly regular rate
Apr 21 16:48:00 20m 00s You've got balls Wish you were zoomed out a bit. <br/>It's nice that you can control your air velocity easier in human form and harder in ball form and that you can change in the air. It is kind of annoying when you slide off of an edge and fall into a pit, a ducking mechanic that slows you to a stop VERY quickly would be super nice. <br/>The fact that you used solid colors only didn't detract at all from how good the art is... it's very clear which makes sense for the game.
Apr 21 21:54:00 5h 06m i drew this because i was bored You managed to actually make the different forms feel different. which is really good compared to what others have done. last level is a bit TOO difficult.
Apr 29 16:23:00 186h 29m Lycanthrope Wasn't obvious if you could kill enemies without being hit by them, so it was a grind to get through without dying rather than a challenge. some variation in floor tiles to help you see where you are going would have been great, and considering modern computers have the processing power to render more, a larger view distance would have been nice. art and sound fits well, good atmosphere.