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Feedback comments for LD33
TooMuchPete's games and stats for all events →
| Timestamp | Since previous | Game | TooMuchPete's comment |
|---|---|---|---|
| Aug 24 19:12:00 | Vicit Vim Virtus | This was neat! It's probably impossible to write this much text in 48 hours and not have some grammatical errors, but the few I saw did occasionally break immersion for me. <br/> <br/>I want to go back through and play a few more paths -- it would be nice if the decisions had a bit more weight to them for you OR if there were more backstory so that the affairs of the town were something I cared about more. | |
| Aug 24 19:15:00 | 3m 00s | Monstrous | For something like Rust, it might be worth having some instructions on how to compile it on other platforms. I'm willing to do that compilation if it's obvious how to get started -- maybe an updated readme on the github page? |
| Aug 24 19:21:00 | 6m 00s | Kill All Fairies | I had the same problem with the fairies being outside of the screen, it'd also be cool if there were a countdown timer. <br/> <br/>What do the giggling fairies do? They had some visual impact but I couldn't tell what impact they had on the other fairies. |
| Aug 24 19:32:00 | 11m 00s | Lure.Lair.Lunch | This could be a really neat little puzzle game! It's a great start for such a short time period, and sound would really help it a lot. <br/> <br/>One thing that might make the game a little more challenging is to make it work like tower defense, except that the spirit has to prepare the lair before the hunter walks in, and the hunter will try to complete the maze without using resources if he can. |
| Aug 24 19:36:00 | 4m 00s | Monster VS Tanks | I love the way the trees catch fire! That's really neat! |
| Aug 24 19:44:00 | 8m 00s | Undetected | This is neat! Frustrating in a good way. <br/> <br/>I agree that the perspective makes the collisions tough to reason about, but I love the faster levels that require me to coordinate movement of both thieves at the same time and quickly. |
| Aug 24 20:06:00 | 22m 00s | Lights Out | This was fun and really well done for such a short period of time! The music was really great! One thing that might be interesting would be if the people were at least a little freaked out by all of the dead bodies laying around, or if they turned toward the light switches when you turned lights off that they were nearby. |
| Aug 24 20:11:00 | 5m 00s | Monstrocity | I loved the fluidity of the controls at lower levels -- it seems like there isn't enough space to operate at higher levels (or maybe I'm just not very good) so I took a lot of what seemed like unavoidable damage. |
| Aug 24 20:21:00 | 10m 00s | Mutant Snakopede | Awesome! The controls were nice although a little soft -- I wanted to move a little faster. It'd also be pretty neat if tricking tanks into shooting each other caused them to blow up. <br/> <br/>Excellent submission! |
| Aug 24 20:26:00 | 5m 00s | The Slime's Journey | This reminds me of my BBS / MUD days -- I'm not sure if you planned out the amount of lag between statements showing up on the screen, but if so it worked out really well. Awesome! |
| Aug 24 20:35:00 | 9m 00s | Aberrant | I really enjoyed figuring out that I could use the soldiers as shields while I was feeding, I also liked that survivors would alert others -- it added a lot of challenge to the game. Great work! |
| Aug 25 03:01:00 | 6h 26m | Blinky, The Simple Beholder | Neat idea! Putting in some additional mechanics or level options would probably help replayability. |
| Aug 25 03:14:00 | 13m 00s | Monster Corp. | This game is HARD. It took me a while to figure out what to do in the second room, but other than that, fun game! |
| Aug 25 03:25:00 | 11m 00s | Beware the Experiment | I made one hell of a mess! It was really satisfying to see the buildings blow up! I didn't feel like I was ever in danger, though. |
| Aug 25 03:32:00 | 7m 00s | The End of All We Know | Thanks for the windows build! This game is gorgeous but very, very hard! Really enjoyed zipping around space and trying to crash into the planets without getting hit by the bullets! |
| Aug 25 03:36:00 | 4m 00s | Minotaur | The walls were a little sticky and the hitboxes were a little bigger than I expected, but once I got those things figured out it was smooth sailing! Nice work! |
| Aug 25 03:44:00 | 8m 00s | EVILATOR | This is a great concept. I liked the puzzle aspect of it, although I would also have enjoyed more of a "sandbox" mode that let me go to any floor I wanted and would, from time to time, give me more people without "resetting". Then maybe they'd get irritated after a while and use the stairs instead or get out at the wrong floor. <br/> <br/>Over all, really awesome execution and concept! |
| Aug 25 03:52:00 | 8m 00s | First Person Giant Monster Game | I liked the way the rocks exploded! |
| Aug 26 19:13:00 | 39h 21m | Hugs | Really adorable! I love this! |
| Aug 27 05:11:00 | 9h 58m | Ant Destroyer | Tell me the truth, is there anything out in the water? |
| Aug 27 05:14:00 | 3m 00s | It's in the trees | I would have loved to have been able to move diagonally and if getting spotted hurt you in some way. |
| Aug 27 05:25:00 | 11m 00s | Policia para quem precisa | I don't feel like I can fairly rate this game because I didn't understand a word of it, but I wanted to say that the car controls, while not being very realistic, were pretty fun. |
| Aug 27 05:28:00 | 3m 00s | Let Me Be Frank | The monster's running animation was hilarious! It took me a while to figure out that the people were actually harmful. |
| Aug 27 05:33:00 | 5m 00s | Poopie the Flying Monster | You made this just so you could make a bunch of fart noises, didn't you? Fun! |
| Aug 27 05:45:00 | 12m 00s | Over your dead body | It took a while to get used to the controls, but I really liked how well the AI worked for such a short period of time to work on it. Although I think the AI should be extended to see as far as the player can shoot, it was kind of easy to inch an enemy onto the screen and then shoot at them. Fun, though! |
| Aug 27 05:51:00 | 6m 00s | Scary Scary | This is a neat idea, although it took me a long time to figure out that scaring at different times worked differently. |