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Quij

Feedback comments for LD33

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TimestampSince previousGameQuij's comment
Aug 26 17:44:00 Forest I liked the sound effect for picking up the gems. Very satisfying!
Aug 26 18:04:00 20m 00s People Can Be Monsters Cool idea! Took me a little bit to figure out what was going on, especially with the wire-tapping. Additional feedback on pressing Tab could help. Once I got that down though, it was fun to manage everything at once.
Aug 26 18:15:00 11m 00s Monster Doodle Battle! Love the art style! And the AI had just the right amount of challenge without being overwhelming.
Aug 26 18:24:00 9m 00s Sunrise's Pact ( Ludum Dare 33 ) The vampire's actually kinda adorable. <br/> <br/>I like how the music kicks up as time wears down. Gave me that extra panic to try and keep going :)
Aug 26 19:24:00 1h 00m Killer Cat Smooth controls and smooth graphics. Nice! <br/> <br/>"Presents" hah! :)
Aug 26 19:34:00 10m 00s Subterranean Cool! The claustrophobic environment and the movement gave me some Descent vibes. Loved the atmosphere.
Aug 26 19:52:00 18m 00s sector.33 I like the style! Chomping the guards is very satisfying. Even though it's brutal, I found myself getting better at it each time, so the difficulty's fine in my book :)
Aug 26 20:47:00 55m 00s Virus Nice! I liked the mini map as an indicator of progress. Would have loved to see the people I infect go on to spread it to others. <br/> <br/>And maybe my eyes are trying to trick me, but it feels like the vanishing point between each building behaves strangely. Maybe the walls should get cut off (to simulate a finite depth) before they converge. I still enjoyed seeing the background move with me, though :)
Aug 26 20:57:00 10m 00s Business Demon Felt like I got dropped into the deep end! Though I eventually pieced together what each button meant. It's fun trying to keep track of all the moving parts.
Aug 26 21:09:00 12m 00s Running From Pitchforks Good idea, looking forward to seeing it more fleshed out! <br/> <br/>Maybe consider only allowing left-right movement. Moving in the z-axis doesn't help clear the obstacles, and only causes tears when I accidentally walk off the edge ; ;
Aug 26 21:18:00 9m 00s Monophobic Menace Nice job making a framework in a day and then make a working demo out of it! <br/> <br/>Unfortunately I didn't make it all the way through. I don't have any grid paper to make myself a map :P
Aug 26 21:31:00 13m 00s The Tour This is great. Chilling and pointed interpretation of the theme. <br/> <br/>I like it as a proof of concept, and I think there's lots to explore here. I hope you continue with this project.
Aug 26 21:46:00 15m 00s Look Into The Mirror A good start! I appreciate the themes you're going for. The controls are a bit finicky though - for example, hitting jump near an edge didn't always make me jump. <br/> <br/>On one of the levels, I went left of the starting area and just kinda floated/glitched off screen and could never get back (had to restart the game). The level right after "Sir, you forgot your phone!"
Aug 26 22:09:00 23m 00s The Boomies Teeheehee, very cute :D Good use of music and happy-looking characters to contrast the impending genocide. And those are some nice looking mountains! <br/>The camera moves a bit slow, though.
Sep 3 16:40:00 186h 31m Wumpus World - Hunting The Hunter Nice monster sprite! <br/> <br/>I had a hard time finding the hero. To avoid just randomly walking around, consider adding a way to get a rough idea of where the hero is (beyond the two-tile indicator). Maybe when the player Stays in one spot, they could get a hint on which direction the hero is.
Sep 3 17:12:00 32m 00s Monsters Great start! Loved the voiced intro. I like the idea of becoming more of a monster to beat the monsters, but unfortunately I didn't make it very far. <br/>The lack of feedback (audio or even visual) when I'm under attack almost guarantees I lose a chunk of health before I even notice I'm getting hit. The only workaround I found was a lot of silly spinning to make sure nothing's sneaking up on me. <br/>I really liked the visual-cone/flashlight mechanic, though. It accentuates the darkness and made me paranoid about things sneaking up on me. Great for atmosphere :) <br/>Overall, good job!
Sep 4 01:44:00 8h 32m Mission Loved the sound effects, and the graphics/models in general. The aliens were cute! And the spaceship looks great. <br/> <br/>It wasn't clear which of my actions were actually helping me progress in gaining their trust. Was it me clearing the berries from underneath my ship? Was it just time passing? <br/> <br/>Great job overall!
Sep 4 13:01:00 11h 17m A Quest of Flowers The sprites look great, and I liked the idea behind the game. <br/>It took me a bit to get used to the pause before each jump, but it lead to some fun challenges where I had to time my next jump while avoiding a guard. <br/> <br/>I had some issues with the pressure plates/buttons, which actually lead to an entertaining (probably unintended) playthrough. Sometimes the boxes don't trigger the buttons, which forced me to restart the last level a few times. <br/>I was able to get unstuck, though, by wall jumping! If you touch any surface between jumps (even vertical walls), you can jump again, even in mid-air. Figuring out a rhythm to clear big walls or long jumps was a fun mini-game, though totally breaks a bunch of your later puzzles. That wasn't a negative for me though - fun bugs are the best bugs :D <br/> <br/>Overall, good job all :)
Sep 6 13:39:00 48h 38m Optimiser Very cool! Good use of a simple mechanic to demonstrate complex thoughts. <br/>Like, is it worth making friends if we're just going to hurt them down the road? <br/>Alternatively, if I'm immortal or long-lived, what's the point in making friends if they're going to die so much sooner than me? :P
Sep 6 13:59:00 20m 00s The Basement That was fun! Very satisfying. Solid controls. Well-drawn and animated monster. I liked the feedback when eating a cookie (just slightly growing the monster), and when eating a red cookie (bwahahha). <br/>With so many levels it felt like there was room for another mechanic or complication. Though I did appreciate how the inhale capacity increased each level. <br/>Great job!
Sep 7 18:09:00 28h 10m You are the muenster Graaaah!!! Finally got it. Those damn graters... <br/> <br/>Anyways, loved the pun :D Very cool controls, if a little unpredictable. I had a lot of fun figuring out the best way to move around. If you gave the player a bit more control (somehow), you could make some pretty cool puzzles out of it. <br/> <br/>Good job!
Sep 7 18:33:00 24m 00s The Alchemist I liked it! Nice art, good progression with new abilities. I liked how the last level was the previous level, but with a new route open. That helped give a sense that the player has changed. <br/> <br/>While there were few enemies (rats, bats, crying hearts?), their different movement patterns along with the platforming elements gave it a good challenging variety. <br/> <br/>The player's movement could have been quicker, more responsive, or less floaty. And the keybindings were unusual - specifically, having Run as "W" felt weird. <br/> <br/>Overall, it's a nice homage to old-school platformers. Good job all!
Sep 7 19:12:00 39m 00s KRAGZHOR Loved it! <br/> <br/>Great art and animation, great audio feedback (smashing buildings reminded me of the Rampage games). Very well polished - solid, no bugs or glitches to be found. <br/> <br/>It was very satisfying lining up a swarm of enemies and seeing how many I could get with one rock. <br/> <br/>The throwing did take some getting used to, since KRAGZHOR's a lefty! I guess I was expecting the thrown rocks to be center-aligned with the player's sprite, though I'm not sure how you could make that look natural. <br/> <br/>I never did figure out how to eat, but I'd say that just made it more intense/enjoyable towards the end. I reached the end with only a sliver of health, kiting an entire army! <br/>Speaking of the end, you should put in some kind of formal ending. Even if it's just throwing up a "You rock!" screen after smashing all the buildings at the end. <br/> <br/>Really awesome job :)