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pkenney

Feedback comments for LD33

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TimestampSince previousGamepkenney's comment
Aug 24 13:06:00 MonsterCorp Wow, great job! I totally played through a whole bunch of times to try different stuff. My biggest crater was getting the stock down to -$123. A ton of the little quips were clever, and some of the ideas had nice surprise twists, like when I accidentally discovered two extra days in a week and my stock shot up. <br/> <br/>On choice you made was to make the guy move fast. Wow good thing! So many games unthinkingly put in slow walking, and then make you walk around a lot. It was a relief that I could zoom around, it kept me willing to try again because I knew I could do it quickly. <br/> <br/>Sound effects were such low volume I didn't realize they existed at first, and I had to jack up the audio level on PC to hear them, but I did like them. <br/> <br/>Very nice.
Aug 24 13:28:00 22m 00s sector.33 Wow this game is awesome, the way the action is all implied from a simple but incredibly effective art style is impressive. The sound is also spot-on and really takes it to the next level. <br/> <br/>But there is one small design choice that hurts the fun a lot, and that's the complete restart. <br/> <br/>The pacing is just too slow, and your death too instant, for that full restart. Once I was playing the same level for the 5th or 6th time I was rushing a lot, and then of course I'd make a mistake, and it was a downward spiral. <br/> <br/>Also the bullets are so tiny while all other art is this stylistic outlined form, I honestly didn't even see them the first couple of times. <br/> <br/>This is a really well-made game, you should do a post-compo build that has level-restart instead of full restart, I'd love to play it through and see how much there is.
Aug 24 23:44:00 10h 16m Explodasaur Wow this was really good! Tight feel on the gameplay, great sound, and fun art. All the extra touches made it feel incredibly complete with stages, boss fights, dialogs, and the map screen between stages. My favorite small touch was after the final fight, when it panned back through the carnage of flames and skulls. <br/> <br/>Very impressive! <br/> <br/>If I had to offer one critique, I would say that sometimes too much of the action happened just off-screen, which was happening most in the final boss fight for me. <br/> <br/>Well done, a strong compo entry here.
Aug 24 23:57:00 13m 00s Whoops was that alive? Great graphics, the feel was really there. The click and drag shoot dynamic was a little tough to get used to, especially since it shot my single bullet no matter where I clicked. I also wished the retry time was shorter (when I accidentally clicked on the screen and lost my bullet, I wanted to try again immediately). <br/> <br/>The game froze a couple times for me, once on the "teehee" screen, and then I refreshed and played again and it froze at the very end when the drones were returning to the mothership. <br/> <br/>But again, I really liked the feel of the game!
Aug 25 00:16:00 19m 00s bloody tentacles Hey, this was pretty fun! It was a nice touch to have the spikes-only level introduce that element, and after that I was pretty good at not taking damage. <br/> <br/>I beat it without dying on the first play-through, but juuuust barely, so it was spot on for difficulty. <br/> <br/>If I would suggest one improvement, it's the camera's movement. The way it lags behind the player's movement means you can't see ahead of you, which I sorta solved by just constantly always using my tentacles, since that can adjust the camera as well. But it wasn't a big problem at all, since I could adjust it. Just meant I held mouse down the entire game. <br/> <br/>The tentacles were very nice - the right mix of mysterious and usable. I didn't really notice the bloodiness while playing, though.
Aug 25 00:30:00 14m 00s Adolf no Baito! I think a few of the jokes went over my head, but surely an interesting concept. I got stuck on the planning though, I just wasn't fast enough... and it wasn't even close. I wonder what other things were in store if I could have gotten further...
Aug 25 00:48:00 18m 00s The Club Physics were a bit off, but that gave it a bit of a charm. Whatever troubles I would have had, you mostly solved with the generous checkpoint system. So I could relax and have a good time even though you were messing with me by making the challenge sometimes be *about* how hard it was to precisely control. <br/> <br/>I made it to a bit past the "who designed this building" part, but then when I got to the really tough part with floating boxes, I kept having to retry alot. I would have continued one, except then I fell and triggered a very old checkpoint, and that was the quitting moment. <br/> <br/>Cool aesthetic. The lurching background took a a bit to get used to.
Aug 25 00:58:00 10m 00s Scary Scary This concept is great! I scared someone to death once, but I didn't quite understand what I did that one time that was better than the others. I wish there had been a wider array of responses or visitors, but in general it was a lot of fun! I wish there were more levels to play!
Aug 25 01:08:00 10m 00s Stay Angry Tried to load the web version, and kept getting errors saying "Introscene couldn't be loaded because it is not streamed in yet." <br/> <br/>That made me worry for what lay ahead, but I downloaded the windows build and it was totally worth it! The aesthetic is just awesome, the lighting and the models are great and it really all works together for a unique feel. <br/> <br/>I only made it 2 minutes, but my lady made it 3 and a half.
Aug 25 01:17:00 9m 00s Bloodstream Really awesome looking game! The graphics and mechanics are great. Wish there was more of a challenge to it, but I had fun regardless.
Aug 25 01:34:00 17m 00s Operation Cookie Monster AAAAAAAAAAAAAHHHHHHHHHHHHHRRRRRRRRRRRRRGGGGGGGGGGGG!! <br/> <br/>I really wanted to beat this, but victory was always just out of reach. Crazy experience. The physics was just glitchy enough that it was charmingly infuriating. If there was a faster retry (1 button instead of 2) I would probably still be playing right now.
Aug 25 01:42:00 8m 00s B(L)OB Pretty impressive for only 11 hours!! I wish there was something more challenging going on, but I liked the game.
Aug 25 01:52:00 10m 00s DESTRUCTION IMP Nice job pulling some stock assets together into a slick overall package. <br/> <br/>It didn't feel quite fluid enough for a shooter for my taste, but I'm not quite sure in what way... maybe a little too slow for the main character moving I guess, relative to the bullets. Or maybe it was the way the enemies were a bunch of hits. <br/> <br/>Still, really solid entry for a first LD, congrats!
Aug 25 02:08:00 16m 00s Goomba Simulator 2015 Damn, well done fellas, you nailed it. I really enjoyed the way the whole thing played out, and there were a lot of nice small touches along the way.
Aug 25 02:10:00 2m 00s Me Hi, I'm just commenting to say that the link requires permission. I didn't vote since I didn't get to play. Screen shot looks really great.
Aug 25 12:54:00 10h 44m Creating The Monster Looks and sounds nice, and wow did I do a lot of clicking!
Aug 26 00:45:00 11h 51m Make Your Time I win! 34-29!! <br/> <br/>Cool to have both games going on at once... I totally wish there was a cool final showdown though! Nice job, cool concept and I enjoyed the art.
Aug 26 01:29:00 44m 00s Monster Truck Rampage Wow this is great for a first LD: 3D models with buildings that turn transparent, fun vehicle physics, and fantastic guitar music! The rotating front tires were a nice touch on the model, too. <br/> <br/>Great work! Just wished there was a bigger map to roam around and see!
Aug 26 01:38:00 9m 00s Night Terrors A+ on the mood - the theme, graphics, and sound really work together. <br/> <br/>The slow pacing combined with instant death left me a little less likely to go for repeated plays but I definitely got a fun few nights out of it.
Aug 26 01:45:00 7m 00s Sales of a Deathman Fun concept, I wish there was a bit more of a challenge to it, but I had a good time!
Aug 26 01:56:00 11m 00s Cruelty Free Aww yea, take THAT, science ladies!! Fun time, slice art and nice controls. Thought the game was a good length for what it had going on, too.
Aug 26 02:04:00 8m 00s MANDATORY FUN EXPERIENCE I was a little too confused to really engage with what was going on, but I did manage to raise a manor at least! Looks like maybe something cool was happening but I was kind of missing it because I wasn't sure what everything is. <br/> <br/>I definitely respect that you tried not to burden the game with a ton of instruction/tutorial, though! Usually I do like to try to figure them out myself. <br/> <br/>Also, the old-school cartridge-era aesthetic was well done.
Aug 26 02:16:00 12m 00s Heavy Hunt Wow, really beautiful 3D environment for a compo entry! Loved the message when I jumped out of bounds despite the warning.
Aug 26 02:28:00 12m 00s Hero Mate Ha! This was a really clever take on the theme, I liked it a lot. Nice graphics and controls, too. Well done!
Aug 26 02:39:00 11m 00s Dave Needs Milk Interesting concept in a couple of ways, never seen anything quite like it! I got as far as the level where Dave starts in a little cave on the bottom right, and has a little gas coming out of him. I didn't know what to do and time ran out. <br/> <br/>The intro scene was also good. Poor Dave.
Aug 26 03:11:00 32m 00s Monster System Took me a bunch of tries to get the hang, and I only made it to the second level. I think there's some nice graphics, cool sound, and a fun idea here. But I think it has a couple of small problems that add up to a tough experience. <br/> <br/>The #1 thing is the jump. It took me forever to realize that the jump behaves differently when I'm standing in front of a building than when I'm not. When I was in front of a building, the jump is TINY, and it basically is no good for dodging shots (or that's how it felt to me anyway). I was getting beat down hard for most of my time because I would jump to dodge a bullet, but land right on top of it anyway. <br/> <br/>Second thing was the lack of contrast difference between foreground and background elements. While the graphics individually looked nice, they didn't combine in a way to alert me, the confused player getting my ass handed to me, of what was important. The soldiers don't really stick out, and even their shots don't "pop" quite enough when I'm in the crazy storm this game drops you right into. When a game has SO much going on (which can be an awesome thing!) it has to take extra care to make sure that stuff sticks out like crazy. <br/> <br/>Third thing that made it hard was that there were three action buttons to learn, and some of them had long-hold options to do something slightly different. I hardly got a chance to even sort out what did what because the game was right on top of me. I would advice either more breathing room to learn, or less to learn. <br/> <br/>Those small criticisms aside, I think you did some cool stuff here and it has a lot of potential. <br/> <br/>I remember your DEATHMETALSLUG game from a previous jam had that same thing: a lot of different interesting things going on and a nice feel, but it was right on top of the player so fast there was no time to even figure out what the heck was going on.
Aug 26 13:56:00 10h 45m R-ADIUS Very cool game! Great take on the theme, nice graphics and sound, and fun to play with the different choices. I managed to get built up enough to completely wipe out the attacker after about four times around. <br/> <br/>If I could change one thing it would be that instead of the mouseover popup that blocks the on-screen action, I would have the information be in that empty area on the lower right. It was kind of a drag that this twitching text box was jumping around and interfering with the game screen.
Aug 27 01:11:00 11h 15m Murderers I had to come read the comments to understand how to do the primary attack (click on the head of the victim, I think) but after that it was a lot more interesting. I liked the simple graphics, and the variety of enemies was my favorite part.
Aug 27 01:20:00 9m 00s People Muncher Awesome! Your game had a surprising amount of depth to the system. Like the way I could pick up cars to smash the cops, but if I did too much of that I lost victims to feed. I had to adjust my play and try to shake the food out then smash the cops, which was quite a juggling act. Then I learned I could pick up multiple cars.. I felt really strong, it was my fault when I failed. <br/> <br/>Well done!
Aug 27 02:22:00 1h 02m Killer Librarian: Vengeance I remember enjoying Killer Librarian 1, the puzzle game, so I had to check out the sequel. <br/> <br/>I beat the game, it had fun controls and I enjoyed jumping around, but I missed the puzzle challenge of the first one. <br/> <br/>Heads up, on my first run I walked off the right hand side of the map on level 2, fell past the level, and sailed off into the void. <br/> <br/>Oh wait, I see in the other comments I can throw library cards! <br/> <br/>I just played a little more to try them, cool sound.
Aug 27 02:36:00 14m 00s Guard-Master Cool, difficult puzzle game, great interface and it looked and sounded really nice. Well done! <br/> <br/>If the pacing was slightly quicker I probably would have retried more, but I guess that might throw off the balance which is good right now.
Aug 27 04:25:00 1h 49m Who's The Monster Top score was 45. I liked the sounds, the difficulty level was just about right, and most of all the turning was a great touch. Good job!
Aug 27 04:31:00 6m 00s Crypt of the Minotaur Wow, very slick, and a great feeling of weight that made the axe fun to use. <br/> <br/>Loved the look and the core mechanic. The fact that I couldn't see the whole playing field had me running all around like a paranoid maniac! I think I would score better if I started to understand the spawn patterns better. <br/> <br/>Oh, and the dash attack was a blast, too!
Aug 27 04:42:00 11m 00s 30 Seconds To Be The Monster Cool, I loved the waving hands of the victims! The background was also nice and tastefully quiet so I could see the action, but it brought the space to life. Basic stuff, but solid - nice job on your first LD!
Aug 27 04:46:00 4m 00s Poopie the Flying Monster Hahah well now that was kinda nuts. Made me think...
Aug 27 05:16:00 30m 00s The Bed Was Cold Wow, great job creating a really creepy mood, that was well done. The graphics, the pace, and the sound really came together, and the escalation of tension left me feeling uneasy in a good way. Nice job!
Aug 27 05:22:00 6m 00s YOUR ROAR Wow, great art style and animation effects on the character roaring, and the sound effects were cool. Also liked the way the little feet moved.
Aug 27 05:28:00 6m 00s kid.isCaptured Cool game - was fun running and dashing around, but wow was that kid slippery!
Aug 27 05:32:00 4m 00s 60 Seconds Troll Nice use of some cool 3d models and good animations. I liked that the character had a variety of attacks... I thought the pace was a little bit on the slow side in terms of the attack actions. <br/> <br/>The formations of the enemies that swarmed were also cool.