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Feedback comments for LD33
Jacktheviper's games and stats for all events →
| Timestamp | Since previous | Game | Jacktheviper's comment |
|---|---|---|---|
| Aug 28 21:13:00 | Power Lich | The idea of playing a powerful lich on a quest to increase your power and is a lot of fun, everytime you kill one of those pesky guards or villagers and raise their skeleton to be added them to your army of darkness is a joy. <br/> <br/> My main complaint would be the lack of some features like pathfinding for the skeletons and enemies and more enemy variety but that is understandable considering the time frame, the game obviously has a lot of potential to be expanded. | |
| Aug 28 21:26:00 | 13m 00s | Attack On Cthulhu | The Cthulhu looks really well done, I was a bit disappointed by the lack of challenge but to be fair you are controlling the great Cthulhu so that does fit with the theme. |
| Aug 28 21:55:00 | 29m 00s | The Skinwalker | The audio and graphics managed to convey a creepy atmosphere and I liked the basic idea but I had a lot of trouble figuring out how to kill the guy sitting in front of the TV without being killed myself, it would have been good to have something indicating when I was hitting or being hit. |
| Aug 29 00:37:00 | 2h 42m | Don't Be Afraid My Son | This game was very well designed, you have a clear goal and a simple set of rules, but still it was hard to figure out exactly how to win and it felt satisfying. |
| Aug 29 01:15:00 | 38m 00s | Who's Da Monster ? | The concept for this game caught my attention and was very unique among the others entries but I think that it didn't do a good job at explaining the rules of the gameplay, also being sent back a level when you accuse the wrong person was very frustrating. |
| Aug 29 02:28:00 | 1h 13m | Excremonsters! | The concept art and graphics were really attention grabbing and the competition to see who brings more poop to the neighborhood is fun even if a bit simplistic. |
| Aug 31 20:53:00 | 66h 25m | Play | Superb atmosphere and presentation, all the assets are well done and fit together. <br/>I started having some trouble with the camera, it kept shaking around, not sure if it is something wrong on my end I was using the windows version. |
| Sep 1 22:15:00 | 25h 22m | TURN ON THE LIGHT | The sounds, lightning and overall presentation gave a nice somber atmosphere, just had some trouble figuring out the mechanics and sometimes the characters would get stuck in corners. |
| Sep 1 23:22:00 | 1h 07m | Don't Steal My Treasure! | Pretty interesting game, it is surprising that even with the small amount of time to develop the gameplay is so well balanced and has a lot of potential to be expanded. |
| Sep 1 23:42:00 | 20m 00s | Monster Living in A Cave Terrorizes Nearby Village! | The idea of choosing your actions and seeing then being played out is an interesting take on turn based combat and has a lot potential, but it seems that there is no way to determine in advance the actions taht the enemy is likely to take wich coupled with the fact that most of their effects are dependent on luck makes the combat feel a bit random, and this can frustrate some players. |
| Sep 1 23:54:00 | 12m 00s | KAIJU TYCOON | The visuals are really great and reminded of the strategic view of games like the old Syndicate, really a shame that a more involved gameplay could not have been implemented in the short timeframe allowed by LD. |
| Sep 2 21:47:00 | 21h 53m | AM I? | It is nice to note how the presentation and innovative take on the theme instantly made such straight foward gameplay a lot more interesting, well done. |
| Sep 3 00:07:00 | 2h 20m | The Slime's Journey | It is impressive the amount of variety one can get out of this style of gameplay if you are just willing to put in the time. |
| Sep 3 02:40:00 | 2h 33m | Annoyed Mummy | The game has a really nice look, kind like you are looking at a toyset, all the lights and little details on the wall made a nice atmosphere. <br/>I thought that the girls had too much health which made the Mummy seem weak, also at the end it didn't show the score correctly, only a blank space. |
| Sep 3 03:02:00 | 22m 00s | Ghosts | The idea for the game was exciting and had the right scope for the competition. <br/> <br/>The big problem was that the gameplay ended up being somewhat ramdom as the player had no way of knowing where the pellets or pac man would be, also the ghosts being killed by pac man is potentially frustrating considering that the player is problably expecting to be able to damage him as a ghost. <br/> <br/>The sound effect for catching the pellets made me giggle. |
| Sep 7 20:37:00 | 113h 35m | Eggplant Escape | The graphics were very charming and the controls were well calibrated, the sound design worked well enough except for background music that became a bit distracting after a while. <br/> <br/>One thing about the difficult is that I felt that it got too high pretty fast, but at the same time there wasn't any meaningful punishment for dying, for example after you get a key it is often better to die than to backtrack to the door , this made the game somewhat frustrating, it could've been a little longer with a smoother difficult curve. |
| Sep 7 21:18:00 | 41m 00s | Dungeon Decks | Isometric turn-based tactics is among my favorites genres and I really liked your twist on it, just some things to be aware of, the drawing cards mechanics introduces a major element of randomness into the game and if the player can't tell exactly which actions he will have available it becomes harder to plan ahead, also it wasn't really necessary to display the enemy cards at all times as it cluttered the interface a little. |
| Sep 8 03:10:00 | 5h 52m | Player Rush | I must say that this is one of the better games I've played during this jam, while far from perfect in any one aspect, everything was masterfully put together and the end result is a complete and well made game. |
| Sep 13 01:04:00 | 117h 54m | Purge | The graphics were pretty amazing and the gameplay very smooth and fitting for the theme, it would have been great to have a minimap or other way to increase the player situation awareness though. |