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Jacktheviper

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TimestampSince previousGameJacktheviper's comment
Dec 16 19:15:00 Tiny Chase DJ The presentation is really good, the visuals fit together, the music and gameplay speed complement each other nicely. <br/> <br/> The controls are very difficult and somewhat float because the player can't really align with a lane, if you made the cube lock itself into the lane it moves to, it would feel much better. <br/> <br/> The game could have a better pacing as well, most of the time difficult starts already at a high level and the player will certainly fail a few times before he can get used to the controls and this feels a bit unfair.
Dec 16 19:59:00 44m 00s My Dino The visuals are nice and the lack of menus and special effects wasn't much of a problem for me and the music did fit really well with the game theme. <br/> <br/>But the lack of information on what I had to do was frustating in beginning, but after I managed to figure out what to do, the game was very fun. <br/> <br/>Two small notes, the fact that you must exit and restart the game after each try is annoying and I would prefer to use "WASD" to control the character.
Dec 16 21:32:00 1h 33m BeatMan The music is catchy and the gameplay flows nicely, I'm not very into rhythm games but I don't really have any complaints, the game is perfectly well executed within its scope.
Dec 16 22:08:00 36m 00s Spriggan The basic gameplay mechanic is very interesting, I loved the idea of an more strategic action plaformer where just running and gunning isn't going to cut it. <br/> <br/>What was wrong with the enemy wasn't the fact that he is too fast, but that his AI is too precise, he doesn't have any delay between jumps or when changing directions and follows the player perfectly, this was frustrating and undermined the gameplay, for example I was expecting to be able to run under him and then grow a plant to block his path, that would feel really good as a player. <br/> <br/>Even a hardcore game should easy in the player at first presenting situations and easy enemies that serve to teach the gameplay mechanics, specially if they are unusual or hard to use.
Dec 16 22:39:00 31m 00s Magical Girl Cannon The gameplay is the well known bullet hell stuff and it is not really my kind of game but the fact that everything is so well done and working fine is very impressive, an small annoyance for me was that I couldn't bind the movement controls to the "WASD" keys.