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GertJohnny

Feedback comments for LD33

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TimestampSince previousGameGertJohnny's comment
Aug 25 17:15:00 COP RED I like the bullet effects and destructible terrain. I had trouble aiming where I wanted at times, and the game was scaled larger than the window.
Aug 25 17:23:00 8m 00s Feed The Cracken Simple but interesting idea. I think it would have been nice if the controls were all mouse or all keyboard instead of the combination.
Aug 25 17:32:00 9m 00s G.A.M.E Unique take on the theme. Other than that it felt a bit too repetitive, but some of the dialog was nice.
Aug 25 17:42:00 10m 00s The Hunted Nice mood and shadow/light mechanic. The controls did feel a bit floaty to me, and sometimes the ground tiles blended into the background too much. Other than that good work.
Aug 25 17:48:00 6m 00s Internship Adventure Looks interesting but I can't get it to load even with XNA installed.
Aug 25 17:56:00 8m 00s Mutaman Top notch visuals and polish. The difficulty curve felt like it could be smoothed out slightly. I ran into a small bug where I was able to hit enemies off screen and they wouldn't return, which prevented me from progressing.
Aug 25 18:02:00 6m 00s Roaring Randy Reptilian Playboy Smashing buildings was fun - hopefully Randy will find love someday.
Aug 25 18:10:00 8m 00s Goodzilla Smashing buildings was fun. It was unclear exactly what I was supposed to do, and when I made it to one of the flower planting areas, space bar wouldn't work.
Aug 25 18:15:00 5m 00s Subterranean I had no idea what was going on but it looks nice. A quick restart would have been handy.
Aug 25 19:24:00 1h 09m Spooky Scary House For Sale Like the concept. The gameplay was slightly trivial with the high starting resources but still interesting.
Aug 25 19:44:00 20m 00s Slasher Great game. Only thing that felt missing was the teens not being scared by the carnage - which you decided against anyway.
Aug 25 20:30:00 46m 00s Sasquatch Loves Soup Awesome. This is one of my favorites in the compo, although I am heavily biased towards sasquatch games - the recipe exporter was an excellent touch. We should totally combine both of our entries to create a new super-sasquatch-game. <br/> <br/>Can't remember what I was doing, but I got a small error on the first playthrough (it complained about gml_Object_obj_sassy_Draw_0).
Aug 25 20:43:00 13m 00s Squatch 115 friends made! I wanted to be friends with everyone, but they just kept coming!
Aug 25 21:01:00 18m 00s Sasquatch Startler That's one scary looking sasquatch you got there. The floor looks pretty slippery though - if you tie the movement speed to the animation and make the footfalls match up it would look nice.
Aug 25 21:45:00 44m 00s TRPG-like I had a tough time figuring out what was going on. Maybe spend some more time on it and upload a post-jam version.
Aug 25 21:53:00 8m 00s The Peasants Are Revolting! Nice graphics. The destruction effects are cool too, but it would have been better if the terrain physics updated after being destroyed.
Aug 25 22:01:00 8m 00s Eternal Rest Great graphics. I thought the characters that ended up being rogues were bugged at first. Not being able to see even a hint of the enemy was a bit confusing.
Aug 25 22:06:00 5m 00s Five at Home I like the visual style. I kept getting permanently stuck in certain spots, and unity crashed as well so I couldn't play very far.
Aug 25 22:11:00 5m 00s Me Love the art style and mood, but there's almost no gameplay. It crashed near where I think was the end as well.
Aug 25 23:37:00 1h 26m This is NOT a scam! Neat idea! My Wandisk 97 only has copy/paste functionality in the data input boxes though, stealing info could be so much more efficient. I truly am a monster.
Aug 25 23:50:00 13m 00s Passengers In the end I decided to take a dangerously overcrowded wreck of a ship filled exclusively with drug dealers and loud-talkers to Spain. It did not end well for them, and I feel like much less of a monster now.
Aug 26 02:18:00 2h 28m Echo, Dark Echo developer here. Nice game! <br/> <br/>Fun fact: Dark Echo was originally built for Ludum Dare 26 (titled "You Must Escape"). I can also confirm that we did not invent sound waves. We totally would have, but someone else invented them first.
Aug 27 00:56:00 22h 38m BIG BAD WOLF Really enjoyed this. Having personally used Kenney assets a lot, I love seeing them used in good games!
Sep 13 01:22:00 408h 26m Dungeon Decks I like the combination of cards and iso-tactics ! You should keep working on this and turn it into something awesome. <br/> <br/>I agree with Jacktheviper about the UI - you should try and hide information the player doesn't need to see all the time.
Sep 13 01:30:00 8m 00s D÷V÷S÷ON 3D Agar.io, neat! The pace was a bit slow for my liking, but the experience was still good overall.
Sep 13 01:58:00 28m 00s The Defaced Knight It would be interesting to flesh this out more in a candybox sort of way. I ended up getting struck down by some sort of viscount suddenly, but my red meter was maxed out - not sure when the duke is supposed to show up?
Sep 13 02:38:00 40m 00s Trick Parade I enjoyed it quite a bit! Totally gave me an earthbound vibe at the start - which is the best kind of vibe. <br/> <br/>One main thing that I didn't like was the delay between minigames - some way to skip to the next one ASAP would have been fantastic.
Sep 13 02:52:00 14m 00s Primer It's a pretty nice twist on the usual platforming. Keep working on it! <br/> <br/>There's something about the teleporting controls that never felt totally solid though. If the game went into teleport mode as soon as shift were pressed, instead of shift + direction, it'd be a bit more controllable I think.
Sep 13 03:19:00 27m 00s Fear Syndicate Thesis Very cool experience. I'd totally play a more fleshed out game set in this world.
Sep 13 03:31:00 12m 00s MISHMASH 87 seconds. Nice work! I really liked the art style. I did get owned by the RNG the first couple of playthroughs though, nonstop red planets. Because I never actually saw any green I couldn't really figure out how to play until the second round.
Sep 13 05:09:00 1h 38m Meet the Monsta Awesome graphics! I couldn't get the walking to work in the WebGL player for some reason, but it works fine in standalone. I wish the difficulty ramped up a bit more - it felt like I could have kept going forever with little challenge.