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Feedback comments for LD33
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| Timestamp | Since previous | Game | geckojsc's comment |
|---|---|---|---|
| Aug 25 15:09:00 | Shark Swimulator | Nice take on the theme! Different languages gives the game a boost in replayability, the PHP CEO locale completely made my day x) | |
| Aug 25 16:26:00 | 1h 17m | Takodemon | Beautiful! Amazing atmosphere, music, gameplay, everything. I enjoyed the puzzling controls. <br/> <br/>The last level was quite a challenge, I ended up going too fast and falling out of the world! (no issue though thanks to the reset button, the game also has a great interface) |
| Aug 25 16:40:00 | 14m 00s | Adula | Amazing style, solid concept! I agree that it needs to be longer and maybe the Jam would have been a better choice :) |
| Aug 25 23:26:00 | 6h 46m | LD 33 The monster and your city | Nice work! I like the idea but it feels like the game needs some more polishing, for example: <br/> <br/>- cooldown on the helicopter bombs (a single helicopter can kill you really quick if you run back and forward underneath it) <br/>- better colour palette (e.g. green on grey is really hard to read) <br/>- clean graphics (currently they are blurry, have compression artifacts, or have white borders around them) <br/> <br/>That said, there are some nice touches, like the shaking camera movement, the parallax, and the puffs of smoke when you destroy a building. |
| Aug 26 00:08:00 | 42m 00s | Blenderman | Very nice models, great music, vivid colours and great overall aesthetic. <br/> <br/>The clicking/controls seemed a bit off, took me several tries to actually push the lever or the button. Aside from that the game didn't really seem to have much of an aim other than spawning objects and blending them, but it was cool anyways :) |
| Aug 26 00:41:00 | 33m 00s | Utterly not | My goodness, this game is brutal! The ending was fantastic, made me laugh out loud. x) <br/> <br/>The part with the 3 moving blocks was a nightmare even after I figured out what to do. Also I managed to completely miss the breakable wall so got stuck for quite a while backtracking aimlessly. <br/> <br/>The deaths were very harsh on the eyes/ears, but fitting for the hardcore nature of the game :) <br/> <br/>As for HC mode.... *turns and flees* |
| Aug 26 14:50:00 | 14h 09m | Lifes Decisions | A solid entry! Personally I couldn't relate much to the story or characters, but I still found the game quite thought provoking, and you managed to achieve a nice atmosphere :) <br/> <br/>In some cases it felt like I needed more information to make a good decision (for example, I could donate money at the start but I have no idea what else I might need that money for later, because the game didn't tell me enough about my character) <br/> <br/>Btw, I noticed it's possible to farm coins by dying on the first stage over and over, or by jumping over the exit warp. |
| Aug 26 15:58:00 | 1h 08m | Adam | Not bad! I agree it's not really fair to criticise the game at this point, but it would be nice to see it expanded and finished :) |
| Aug 26 17:37:00 | 1h 39m | Jerkawocky | Awesome entry! I love the range of moves and statuses, it feels like the battle system has just the right amount of depth :) <br/> <br/>I also think the endgame is really cool, where it's up to you to decide between retiring vs. battling more foes knowing that you risk losing half your gold. |
| Aug 26 19:20:00 | 1h 43m | Escape From Twump Tower | Amazing gameplay, feel, mechanics, soundtrack, setting, humour, and everything! <br/> <br/>The only issue (quite a significant one) is that the controls seem to get stuck all the time. At one point I found myself completely unable to move and had to mash keys for 20 seconds to free myself. <br/> <br/>There were also a few physics bugs (people floating in the sky) but that's to be expected given the really flexible block sliding mechanics :) |
| Aug 26 20:27:00 | 1h 07m | Monster Doodle Battle! | Awesome entry! I liked the aesthetic, and the concept of a charades-style fighting game is really cool. <br/> <br/>I found it quite difficult to control the characters due to the key layout (using both sets of fingers and a thumb at the same time was awkward), and it felt like the combat needed a little adjustment (sometimes it's possible to beat him just by standing in the corner and mashing G/H) <br/> <br/>That said, the bot has very accurate and believable AI and was usually quite a challenge to beat :) |
| Sep 14 22:59:00 | 458h 32m | Mr. Goldberg | Pretty well made text based game! Instructions are clear, art is clean and meaningful, controls are intuitive. <br/> <br/>Some interesting things I noticed: <br/>- Playing with a smaller window size makes the game more challenging! Shops and offices are to be avoided at all cost. <br/>- Boundary between buildings seems a bit iffy (sometimes it *looks* like there's space but I'm unable to place, but this might just be my font) <br/>- Despite pollution constantly increasing, the population doesn't always move out? Is this related to my money? <br/>- I would expect the game to always be winnable if you're willing to wait long enough, but maybe that's not the case because of the point above? <br/> <br/>Next step I suppose would be to add key events such as gangs, rival corporation, news feed or whatever), plus more interesting character AI? <br/> <br/>It would be hilarious if the events were things to make the public more happy, like a kitten shop, fairground etc. <br/> <br/>Overall a nice entry! Has that candy box / cookie clicker vibe where you can just tab out and come back later to make more progress :) |