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Feedback comments for LD34
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| Timestamp | Since previous | Game | geckojsc's comment |
|---|---|---|---|
| Dec 16 03:58:00 | Fairy Rush | Unfortunately I can't run this, it seems like you're missing a data folder. <br/> <br/>I get this: <br/> <br/>Error <br/>Data folder not found <br/>There should be 'fairyRush_Data' <br/>folder next to the executable | |
| Dec 16 05:50:00 | 1h 52m | I & the sun | Nice concept and pleasant music! I had fun jumping around and setting things on fire. <br/> <br/>That said, there's a handful of issues I want to mention. Please don't take this too harsh, I appreciate that you made a custom engine and as a result it took a lot more effort compared to a tool like game maker or unity :) <br/> <br/>Installers are annoying (for a game jam at least), most users don't want a link in their start menu, a simple .zip file would do just fine. Furthermore, the installed application doesn't actually launch the game, it just gives you a welcome message. You have to navigate to the installation folder to actually play it. <br/> <br/>Very slow controls (how about some acceleration when you hold a button for a long time?) <br/> <br/>Misleading graphics - I thought I was stuck in the first room, because the door and wall look identical. <br/> <br/>Burnt objects seem to persist between the two floors, which is strange. There was nothing to do on the second floor. Maybe you were planning to add more content here but ran out of time? <br/> <br/>Game crashes when closed, instead of exiting gracefully. <br/> <br/>Still, solid effort all around, congrats on the entry! |
| Dec 17 02:22:00 | 20h 32m | AsteroidRush | Nice work! You took a simple concept and executed it well! I was surprised when I lasted for such a long time yet the music was still fresh and interesting! <br/> <br/>Fixing the score bug is technically not adding polish or new features to the game, so you should definitely fix it if you have time :) |
| Dec 17 12:58:00 | 10h 36m | Parse The Sky | Absolutely amazing! Stunning visuals and incredible music, I'm going to check out Polygrim's album right now :) <br/> <br/>Didn't have too many issues with the controls, but then I've had some practise before with games like Air Brawl. <br/> <br/>Anyways, you guys did a great job, really great experience. |
| Jan 1 21:55:00 | 368h 57m | Trees - 60 lines of code - 60 minutes time... | Interesting concept, but quite poorly balanced as 1 tree can be harvested forever, and it's impossible to keep two trees alive and harvest them at the same time. (so 2+ trees = game over) unless I'm misunderstanding something? <br/> <br/>Nice effort anyways :) |
| Jan 1 22:21:00 | 26m 00s | A-W-E-S-O-M-E | Yep, I found the bonk ;) <br/> <br/>Nice level design, beautiful low-poly trees, enjoyed the parkour and button puzzles. You could definitely expand on those with more variety of buttons/puzzles and more challenging platforming. |
| Jan 2 02:50:00 | 4h 29m | QM Snake | Haha, I'm quite amazed that this control scheme works, I never thought about it before! <br/> <br/>The variety of levels and extra touches e.g. scoreboard make this a solid entry. :) |
| Jan 4 23:40:00 | 68h 50m | Thrust | Simple concept but a really well polished entry! I found the neon graphics to be quite pleasant, maybe a bit too much glow in some places but if that's what you intended with the design then I can't complain :) <br/> <br/>The online leaderboards certainly add an extra dimension of competitiveness to the game. Nice work! |
| Jan 5 00:42:00 | 1h 02m | ZZXXX the Gremlin | One of the best games I've ever played in a Ludum Dare! The music and graphics are excellent, the scenario and dialogue had me in stitches, and the way you intertwined story and mechanics is genius. I loved it! |