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defacid

Feedback comments for LD33

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TimestampSince previousGamedefacid's comment
Aug 25 05:55:00 Dark Entries This excellently captured the theme, and the story was solid, but I wish that there was more GAME to it. Each of the decisions were essentially one of two extremes to choose from and I would have liked to feel like I had more options and more control.
Aug 25 06:02:00 7m 00s Sound Control Great idea for a game, and the idea of music sliders was awesome! I didn't exactly get how to control people but I saw a bunch of different character states by just playing around with sliders and watching the people beat each other to death. It definitely made me laugh and kept a great mood.
Aug 25 06:05:00 3m 00s Monster in the House Oh my god this game is insane Jani! It made me laugh but the story is ridiculous. :P <br/> <br/>The graphics are pretty solid, as per usual.
Aug 25 06:09:00 4m 00s I Hunger I already spoke with you indepth about your game, but I will speak on it a little here: <br/> <br/>Fantastic job on the writing, it really kept me interested throughout my first play through, and in the various changes I made thereafter. But I would say that this game has one big flaw, for me: It's so writing focused that I don't really feel the game portion of it. I'd love for there to be more ways to interact with humans and to give some depth to my actions. The story is so well written, it pains me to just passively click "LEARNING" or "BLOOD" without actually being able to interact or contribute. <br/> <br/>Looking forward to your further development of this!
Aug 26 02:31:00 20h 22m Host This is an essentially perfect example of hitting the mark on all points. I would have liked to have seen a little more visual flair/polish, but as for the core mechanics and overall design, you killed it, man. <br/> <br/>As Yatedog said, you hit an excellent medium between difficult and fair. The only knock against the game in it's current state that I think would be valid is the fact that it was REALLY fun trying to figure out the first two levels but there wasn't enough variety in gameplay to hold me after that. <br/> <br/>&lt;3
Aug 26 21:04:00 18h 33m On the Growth of Ludum Dare and the Selection of Themes A good attempt at a meta-anti-theme-game but some of the colors/images were really off-putting and that sound was horrible and loud haha <br/> <br/>I think the theme is okay - definitely not one of the ones I wanted to win, but ehhh...
Aug 26 21:08:00 4m 00s The Tour This is awesome. Doesn't fit the theme at ALL, but overall this is such a good idea... very depressing, yet sobering to life and it's brevity.
Aug 26 21:12:00 4m 00s JumperStomper It didn't really feel like it fit the monster theme, but the web version was greatly appreciated! <br/> <br/>Like someone said before, AI would definitely help with playability since most people are solo-playing most of the LD games.
Aug 27 21:11:00 23h 59m The sleep of reason produces monsters This game was very pretty, and the different endings was something that was great to have. The only thing I could say it needed was a more involved take on the gameplay - it was SUPER polished for what it was, but it got repetitive quickly. I played through twice, though! <br/> <br/>Definitely on my list for a great example of what's possible in a Ludum Dare game.