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Feedback comments for LD32
defacid's games and stats for all events →
| Timestamp | Since previous | Game | defacid's comment |
|---|---|---|---|
| Apr 21 12:46:00 | Bomb Your House | This is so awesome. I only wish there were more areas to walk around and draw in! Great idea and nice little intro haha | |
| Apr 21 17:11:00 | 4h 25m | Hugline Miami | Graphics and sound are great for the time limit, but since it's called Hugline, I was really hoping for hugs being the form of attack rather than shooting hearts. CRAZY AWESOME sound and great emulation of HM art style for the visuals. Great job! |
| Apr 21 17:16:00 | 5m 00s | SLICK LICKER | Web player doesn't load properly for me - At the DKIT screen it freezes. I'm bookmarking this, and I will be back to download and play but I thought you'd want to know in case you can fix it! |
| Apr 21 22:15:00 | 4h 59m | Stone Fighter | This perfectly exemplifies the kind of game I was hoping to play when this theme was picked. So good! |
| Apr 22 02:55:00 | 4h 40m | (mental)fairy | Great visual design and fantastic idea. The game was too easy (not too many challenges to moving back and forth until I got enough streams to stand still... But, overall I really like this! |
| Apr 22 17:27:00 | 14h 32m | Birthday Bash | Silly idea - I kept getting people stuck to me and was unable to fall or pass through anywhere, but then I remembered the controls for attacking and I laughed. What spawned this idea? :P |
| Apr 22 18:30:00 | 1h 03m | Old Fashioned Beast Hunter | This is awesome. Please flesh this out into a full release - this is the 2D platformer punishment I'm looking for. I'm not into crazy impossible jumps and things that feel unfair - every death feels distinctly like my fault and that I should have done something better. So good. 5 Stars for everything. |
| Apr 23 01:51:00 | 7h 21m | Dreamfisher | I get the same error as Smiley. I've been trying for 20 min to get it to work. :( |
| Apr 23 02:01:00 | 10m 00s | Kill it With FIRE! | Man! I was not good at this game in the slightest. The visuals were a little confusing and I didn't comprehend the flying/jumping mechanics totally. All in all it felt a LITTLE disjointed but defintely posed a LOT of challenge! |
| Apr 23 02:08:00 | 7m 00s | Mutiny on Samovar V | This hits every possible good point I could say: <br/>- Beautiful graphics <br/>- Interesting, theme fitting, original gameplay <br/>- Great sound/music choices |
| Apr 24 03:31:00 | 25h 23m | DECKED | Great start! I wish that the game had more life to it (the cards just existed and had no impact on the actual game) but the platforming was solid! |
| Apr 27 22:43:00 | 91h 12m | Elimination Communication | Your daughter learned to use the potty so quickly! Wow! <br/> <br/>Hopefully she'll think the game is silly too, because it'll have been online for years before she'll notice and understand haha <br/> <br/>Good stuff all around. |
| Apr 27 23:05:00 | 22m 00s | Star Driller Ultra | Excellent job, Taro! I thought that it kind of became a bullet-hell after you beat the first couple of levels, and that's not my sort of thing. It was also slightly confusing with everything moving around - I know that it's color coded, but though visually attractive, it was pretty hard for my eyes to separate targets, from enemies, from bullets. <br/> <br/>Again, besides my personal preferences, GREAT JOB! |
| Apr 27 23:10:00 | 5m 00s | Unconventional Stick Swinging Simulator | This was silly - actually made me laugh once - but I kinda got everything I was going to get out of the joke after I picked up the third person. Interesting and weird. <br/> <br/>It was kinda cool to use your PeopleBall to fly. |
| Apr 28 03:42:00 | 4h 32m | The Murderers of Originality | Good effort! At first I was disappointed that the banana gun felt pretty generic, but then I beat the level and kept playing! Definitely not bad at all, but there are some points I wanted to touch on: <br/>- You don't remove apples/bullets that go out of view/off of the level. I noticed that when I left your game up in a tab and came back to it randomly lagging. <br/>- Hit cooldown is super necessary since it's not fun that 3 apples hit you at the same time. <br/>- Maybe make the first level shorter so that people can see that you're only using the gun for a short while as a joke. |
| Apr 29 23:04:00 | 43h 22m | The Rock the Paper and the Scissors | So awesome. No criticism, everything was done flawlessly. Keep making more games because you guys OBVIOUSLY work well together. |
| Apr 29 23:07:00 | 3m 00s | Happy Face vs Bad Robots | Running in FireFox, I got this error in the HTML5 version: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: <br/>uncaught exception: abort() at jsStackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19000 <br/>stackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19183 <br/>abort@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:74060 <br/>LNm@http://www.aftermoon.net/LD32/Final/Release/LD32.js:101:77267 <br/>tXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:545866 <br/>pXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:544617 <br/>K3b@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:735362 <br/>.func@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:26593 <br/>callRuntimeCallbacks@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21373 <br/>ensureInitRuntime@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21873 <br/>doRun@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73006 <br/>run/<@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73362 <br/> <br/>If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. <br/> <br/>----- <br/>I'll try the other version and see if it works for me. |
| Apr 29 23:31:00 | 24m 00s | A conventional Day | If you're making a platformer, and using "WASD", PLEASE make W jump and Space shoot... The buttons you picked just don't make sense for those keys. I also tried using the arrow keys and it was more controllable but the platforming physics were off sometimes. It just didn't feel very good to play. <br/> <br/>Definitely not a bad looking game and the sounds fit very well. I kept playing because I wanted to explore. |
| Apr 29 23:36:00 | 5m 00s | BoomBurst | This game actually got a chuckle out of me. The voice acting was pretty funny, the gameplay was silly, and the "Press 'r' to make up for your failure" just got me at the right time haha |
| Apr 29 23:58:00 | 22m 00s | Zombie Broom | Good idea, but the game was virtually unplayable without locking the mouse. Knocked down four zombies and stopped playing because I got the point. <br/> <br/>Variety and better hitboxes would definitely brighten up this solid idea. |
| Apr 30 00:50:00 | 52m 00s | Color Blind | It's awesome that you made a game called Color Blind that uses colors for people who can see color AND is still playable for people with color blindness! I feel like the game could have used a faster pace or more variety, but overall a solid, good looking game. |
| May 2 13:45:00 | 60h 55m | Cheesy Defender | I wish that the aiming system was clearer because this game was pretty cool. Great graphics, great feel (when it feels like the airplanes are doing what I want), but it's just not a consistent feeling of fun due to the aiming. |
| May 2 13:54:00 | 9m 00s | Home Defence | It took me a bit to totally understand what I should be doing, but once I got it, it was pretty fun! |
| May 3 01:44:00 | 11h 50m | Harvest Boom | Please, please, PLEASE turn this into a polished game. I would legit pay for this experience if it was fleshed out and spitshined. <br/> <br/>Also, I wish you made the fact that they were clouds, and you had to shoot them, more prevalent. I almost gave up on this game because I couldn't figure it out and it ended up being one of the most legitimately fun experiences of this event. |