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avultima

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TimestampSince previousGameavultima's comment
Aug 24 02:56:00 Collateral Extremely satisfying game to play! Short and simple to understand! Art is crisp and easy to look at. Great work!
Aug 24 03:13:00 17m 00s The Cure Absolutely awesome for 48 hours of work! I applaud you! <br/> <br/>Fantastic art and great mood!
Aug 24 04:07:00 54m 00s Nice Monster Interesting and fun! I would definitely play more levels of this!
Aug 24 04:21:00 14m 00s Abduction I agree with the other guy; decoys are quite useful. Without them, might be near impossible to catch those bugs! :D <br/> <br/>I set them around in a circle thinking out was good to go, but those military people... so many bullets. <br/> <br/>Nice work!
Aug 24 04:26:00 5m 00s Vermy The Vomiting Zombie This game definitely screams for some twin stick control! <br/> <br/>Move with WASD and shoot with Arrow keys! Funny concept.
Aug 24 04:34:00 8m 00s Caught in the Web Oddly satisfying to jump around. I did not even notice the wind mechanic at first. Those flies are hard to catch. Flies should definitely stay on the screen longer. A way to charge your jump for speed would seem appropriate too. <br/> <br/>Nice work.
Aug 24 04:45:00 11m 00s The Walls Have Ears Very clever. I would not mind this as a more serious game.
Aug 24 05:06:00 21m 00s Trullskoll THIS IS EXCELLENT! <br/> <br/>How you did this in 48 hours is beyond me! And you did it with Game Maker, the engine I use. For me, the source is the best thing about this. I will study it and hope to make awesome stuff like this. <br/> <br/>Shame there is a lack of audio. Controls are responsive, art is perfect, inventory works great and objects spawn as they are supposed too. I have only played a bit, but this is so impressive.
Aug 24 05:18:00 12m 00s A Fox's Journey Hm. I assume the exploding chickens are not meant to continually come back and keep exploding. They are almost impossible to kill. Interesting concept though. At some point I got the slime weapon... not sure how. :D
Aug 24 05:27:00 9m 00s Fired Super creepy, but extremely satisfying. The bullet control mechanics are odd. I would attempt to explain what I mean, but simply playing it will answer that question.
Aug 24 06:52:00 1h 25m Lights Out Well executed concept. The changing of abilities is cool! Unfortunately, I can not get past the first level. I kill all the NPCs, but it does not take me to the next level
Aug 25 03:28:00 20h 36m Love Monster Definitely cute! :D <br/> <br/>Odd that you had to click the levels on the menu screen before your character was able to get ability points. Also, I could not kill the flying cutes.
Aug 25 04:02:00 34m 00s They Want Your World I died and when I came back, nothing spawned and I was able to freely roam. <br/> <br/>Neat though.
Aug 25 04:26:00 24m 00s Empowered Darkness I found a way on the second level how to position myself, so I am almost guaranteed to kill the hero. <br/> <br/>Top of the level, guide the hero to the top right corner. Blow him back into the lava. Time it so the hero never reaches you. <br/> <br/>Interesting idea.
Aug 25 04:38:00 12m 00s Sirens Super simple. <br/> <br/>Made it to the point where it was impossible for me to lose unless I just stopped playing. Perhaps increase the spawn rate of the ships as the game goes on.
Aug 25 04:43:00 5m 00s Elven Blood That deceleration after you let go of the keys is a bit annoying. Other than that, it played solid. <br/> <br/>Question, what was that white gradient bar next to the vision cones meant to be?
Aug 25 04:50:00 7m 00s Revenge I was essentially mashing all three buttons at one point! :D <br/> <br/>I would be interested in seeing this concept fleshed out!
Aug 25 22:03:00 17h 13m The Devourer Bit glitchy. I will take one bite out of something and the human will get mad. :( <br/> <br/>I reset a few times, but it kept doing it. Fun concept though!
Aug 26 02:14:00 4h 11m Hitogochi SO CUTE! I really enjoyed this! I hope this gets more notice! :(
Aug 26 02:20:00 6m 00s D.A.Y.S. The position of the mouse seemed off on everything. <br/> <br/>Also, I was not expecting the hall of mirrors glitch on the level I played.
Aug 26 18:56:00 16h 36m In My Cave Pretty difficult.
Aug 26 19:01:00 5m 00s Limbless The jumping controls really need to be tweaked. Pretty difficult to maneuver. I enjoy the concept though. Just too frustrating at the moment.
Aug 26 19:15:00 14m 00s Internship Adventure What an interesting concept! I hope you guys continue with this idea! Good dialog, fitting music and very easy to look at art. Keep it up!