Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Martin Vilcans
Feedback comments for LD32
Martin Vilcans's games and stats for all events →
| Timestamp | Since previous | Game | Martin Vilcans's comment |
|---|---|---|---|
| Apr 22 20:26:00 | Cake Wars! | Ah, nice, a traditional shooter. I love powerups! | |
| Apr 22 20:39:00 | 13m 00s | AKIMBO | Not very good graphics and audio for a jam entry, but who cares as it's a fun and challenging game. More levels would be fun, and possibly exploring the sokoban elements of it more. |
| Apr 24 12:20:00 | 39h 41m | An Unconventional Weapon | Unconventional weapon indeed. Great voice (cough) acting BTW. :-) |
| Apr 26 08:40:00 | 44h 20m | the dispatcher | Tried the "Java 8" download, which failed with java.io.FileNotFoundException: http://alchim31.free.fr/download/ld32/jres/jre-1.8.0.20-linux-x64.jar <br/> <br/>Maybe because the Java version on my system is 7. <br/> <br/>Anyway, I tried the Linux download instead. It has some rendering problem because all the images were just black. So I couldn't rate unfortunately. |
| Apr 26 18:04:00 | 9h 24m | Scramble | Sorry, I hardly understand what's going on. |
| Apr 26 19:16:00 | 1h 12m | Unconventional Dungeon | Unconventional weapon, yes, but conventional gameplay. I like the mouse aiming, but the collision check is off by about one tile. After a while I learned that I have to be further away from the enemy than what I expected at first. There is one room where I got stuck when I entered it. |
| Apr 26 19:50:00 | 34m 00s | Orb of Power | Level design! An interesting weapon! Puzzles! I love it. It's well balanced too; challenging without being frustrating. I completed it on the third attempt. It's a shame it wasn't a compo entry. Only critisism I can think of is that the flicking is a bit hard. Nine times out of ten, the ball goes more or less where I want it, but sometimes it just falls to the floor. It's probably me not being consistent in my mouse movements, but maybe it's possible to do something about it. I love the feeling of throwing the ball and pulling it back (especially up behind the back of an enemy!). Well done! |
| Apr 26 20:19:00 | 29m 00s | Diplomat | I didn't understand what I was doing, but I guess I won. The three different character types didn't seem to make any difference. They just built a new house or conquered an existing one. By reading the comments here I now understand that the square in the middle is important somehow. It seems you had more ideas for gameplay than you had time to implement. (Who doesn't have that problem?) |
| Apr 26 20:26:00 | 7m 00s | Caffeine Rush | Good as usual. Nice with a variety of enemies, and coffee sure is an unusual weapon. |
| Apr 26 20:36:00 | 10m 00s | Dear Chancellor | I love the punk style graphics design. I don't really get the political reference, but I love that there is one! |
| Apr 26 20:47:00 | 11m 00s | Canker Blossom | I had lots of fun with this game. It's also the most stressful game I have played this far, but in a good way. <br/> <br/>It's a bit difficult to hit the right spot to drop the words, which is a bit frustrating. |
| Apr 26 20:55:00 | 8m 00s | Tractor Beam! | Great concept. I used to play Gravity Force a lot, and this is similar (including the instadeath), but the mechanic with the tractor beam is a nice addition. I was a bit disappointed though after I realized I couldn't kill the enemies by dragging them into the walls, and I never figured out how to kill them in a controlled fashion. Very nice concept though that would be good if you worked more on it. |
| Apr 26 21:06:00 | 11m 00s | (Un)Con | Good amount of weapons and enemies, as far as I could see, because the game is pretty hard. I don't see any unconventional weapon though... |
| Apr 26 21:09:00 | 3m 00s | Mario and the Poetry | Loading fails. :-( <br/> <br/>Application Cache Error event: Resource fetch failed (522) http://www.gruhn.com.br/games/mario_e_a_poesia/full/images/limitadormovimento-sheet0.png |
| Apr 26 21:28:00 | 19m 00s | iSpringBot | Great concept. Cool physically based gameplay. A bit difficult to control, as it's easy to not know which part of the snake corresponds to which mouse button. Holding both buttons worked sometimes, but not all the time on my machine. I like the polish that there's a swooshing sound when you swing. Too difficult with the instant death, so I didn't get very far. |
| Apr 26 21:35:00 | 7m 00s | Thanatos and the Cat God | Nice little short game. It could use some balancing. As it is it's far too easy. Then again, if it was harder it wouldn't be a little short game anymore, would it? :-) |
| Apr 26 21:44:00 | 9m 00s | Stain | Interesting base for a puzzle game. It would need more work to become really interesting though, and I'm sure you have plenty of ideas for that. Oh, and it looks good! |
| Apr 26 21:57:00 | 13m 00s | The morning type | I like the concept, but I'm sure some people object to the British words. :-) The moving camera makes it interesting. As it's a "rails shooter", you could do this with live action video, like an old laserdisc arcade game. <br/> <br/>I realized that the game is easier if I don't look at the screen while I type, as I get distracted by the graphics and make mistakes. <br/> <br/>Add some sound and this will be really great! |
| Apr 30 08:47:00 | 82h 50m | Claper Rover | That was fun actually! I like the clapping sound. But it's far too easy. <br/> <br/>Music sounds great too. |