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Feedback comments for LD34
Martin Vilcans's games and stats for all events →
| Timestamp | Since previous | Game | Martin Vilcans's comment |
|---|---|---|---|
| Dec 14 21:15:00 | A Life in a Year | Moody and arty! I like the visuals and the inverse kinematics. At first I thought I had to touch objects (or avoid touching) with the white part of the tree, but after I realized that I had to touch with the tip of the tree to grow or get poisoned, it got a bit too easy. It's a nice relaxing experience though. Shame about the graphics glitches when switching seasons that take away from the mood. | |
| Dec 15 07:58:00 | 10h 43m | Full Metal Democracy | Very impressive! Everything is so polished. |
| Dec 16 21:18:00 | 37h 20m | Adventure Story 34 | Tried the Linux version, but it wouldn't start because of me having a too old Java version. Maybe you can compile so it works in older versions? <br/> <br/>$ java -jar Adventure\ Story\ 34.jar <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: twoButtons/Main : Unsupported major.minor version 52.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:800) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:449) <br/> at java.net.URLClassLoader.access$100(URLClassLoader.java:71) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:361) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:355) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:354) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:425) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:358) <br/> at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482) |
| Dec 17 12:13:00 | 14h 55m | Wild Growth | I loved the polished look. Nice music too. It is a bit too frustrating, because I had difficulty with the controls. I would have preferred mouse or touch input, but if you want to keep with the theme, I think you should have added some smoothing to the rotation speed to give it a more organic feeling. Anyway, great entry. |
| Dec 17 12:26:00 | 13m 00s | ZX (3 in 1) | That looks promising, but I only get to the start screen, then nothing happens. |
| Dec 18 21:44:00 | 33h 18m | Tamagotchi Hell | It was uncomprehensible at first. It would have helped with audio or visual feedback whenever I did the right or wrong thing. Once I figured out what I was supposed to do, it got pretty boring. Nice graphics though. |
| Dec 26 13:33:00 | 183h 49m | Isle of Plenty | I see now that it's supposed to be a joke. It's not a very funny one though IMO. It could be a pretty nice game if you could build farms I guess. The graphics tiles are a bit small. |
| Dec 26 13:44:00 | 11m 00s | The Tie Game | Fun interpretation of the theme, and a good fun idea for a game. It could use a lot of tweaking of the gameplay though. |
| Dec 26 14:00:00 | 16m 00s | Electric Dodgeball | At first I thought I was supposed to pick up some of the balls, but apparently all of them were bad. It would have made the gameplay more interesting if some of them had some positive effect. Anyway, the game is challenging as it is, and you could definitely work more on this concept. |
| Jan 3 22:16:00 | 200h 16m | MarelleWestern | A rhythm game without the rhythm, that was more fun than I expected. At first it was confusing because there was little feedback, for example it is unclear when the game restarts. I kind of enjoy the autotracked music. |
| Jan 3 22:24:00 | 8m 00s | Chaotic Potato | Interesting with the rotating platform, but I didn't understand where to go and what to do. The graphics are nice, but the sounds are pretty awful. |
| Jan 3 22:47:00 | 23m 00s | Shot Snap | Awesome concept! Even though I quickly understood the concept in general, it was annoying that the "shot snap" never occured when I wanted it too. Either it didn't come when I wanted it to, or it happened when I didn't want it to. <br/> <br/>A suggestion: Consider a shot snap which takes a snapshot of a full 360 view somehow. It's a bit too irritating that you are blind in most directions. <br/> <br/>Anyway, a really novel concept. Congratulations! |
| Jan 3 22:59:00 | 12m 00s | Gjallarhorn | Nice graphics and pretty fun gameplay. |
| Jan 3 23:08:00 | 9m 00s | Star Warrior | Great graphics design that made me think of that scene from Kung Fury, but the gameplay is so-so. It's too difficult. |
| Jan 3 23:27:00 | 19m 00s | Rolla Grolla Arena | I can't rate the fun factor as I didn't have any opponent to play against. But even without an opponent the controls were difficult to master. Jumping is hard. |
| Jan 4 19:28:00 | 20h 01m | Dude Grower (AKA U. F. Grow) | A bit hard to control. The tractor beam is weak and it's easy to kill the dudes by mistake. |
| Jan 4 19:42:00 | 14m 00s | Grow Your Love | Nice. I had fun. I especially liked the dancing part. |
| Jan 4 20:51:00 | 1h 09m | Defuse Run | Nice, and with some similarities to my game, just as you said! I found the brake button, so I could cheat, so it's not really two buttons. :-) |
| Jan 4 22:16:00 | 1h 25m | Double Helix | This requires some focus. Once I get into the "zone", I can manage, but it sure is a brain-bender. I've seen a few similar games in this LD, but this one looks and plays very well (as to be expected by a jam entry). |
| Jan 4 22:32:00 | 16m 00s | Arc | I'm no fan of gameplay based on waiting and timing your moves (old platform games tended to have parts like that). So... this has too frustrating gameplay, and not bothering about following the theme... But I like the visual design and the music fits the stressful gameplay. |
| Jan 4 22:43:00 | 11m 00s | Grow Big and Go Home | How I miss checkpoints... ;-) |
| Jan 4 23:54:00 | 1h 11m | Edo Arena | This game provides what I think must be called a zen-like experience. The best strategy for me was to wait calmly, not wasting energy on moving, not letting my greed for the power-ups nor my vanity for moving up let me stray from the path, until the enemies attack, and finishing them off by a single well-timed blow. I spent a lot of time on this. I really wanted that watchtower. Great animations and art style. Best game I've played this LD. The only flaw is the collision detection that's a bit off, that you sometimes get stuck in an enemy (sometimes attacking in the wrong direction helps). The audio could be improved too. |