Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → TwiiK
Feedback comments for LD32
TwiiK's games and stats for all events →
| Timestamp | Since previous | Game | TwiiK's comment |
|---|---|---|---|
| Apr 20 12:19:00 | Blink Gun | This is so impressive. The look and feel of it is so polished. This is practically shippable as a mobile game. <br/> <br/>The only gameplay complaint is the camera going from side to side as you move back and fourth in place, for instance on a platform. I felt this made controlling the character a bit hard. <br/> <br/>I remember playing your submission for the last Ludum Dare. It was also easily one of the most polished submissions. <br/> <br/>Great work! | |
| Apr 20 12:55:00 | 36m 00s | Recoil | I couldn't get past the first level. <br/> <br/>Your backend turns blue when you fire. I thought that was to signalize you could crush enemies with it, but I died from them nonetheless. |
| Apr 20 14:24:00 | 1h 29m | RELIC | Looks great. Loved the robot voice. |
| Apr 20 14:28:00 | 4m 00s | Star Driller Ultra | Great looking game. Really innovative graphics and style. It was a bit hard to see what was going on though. |
| Apr 20 15:02:00 | 34m 00s | Mortal Coil | Absolutely loved the music. How did you make it if you care to share? :) <br/> <br/>Even though physics puzzlers can very often break they are fun to play with. I liked the chaotic nature of this one. In the first level you can easily completely ruin it for yourself or solve it in a fabulous way by riding the cubes to the goal. :p |
| Apr 20 15:13:00 | 11m 00s | ink | Watched your livestream while I made my own game. Even though our time zones differ by about 6 hours I still think I watched the entire thing. :p <br/> <br/>The gameplay suffered a bit because you focused so much on presentation, but I got the feeling from watching the livestream that presentation was your focus for this one. <br/> <br/>Overall a solid entry and I love the random room generation. |
| Apr 20 17:21:00 | 2h 08m | MEGATON | Very cool. Love the authentic graphics. The sound effects and music were nice as well. They actually fit the look of the game, which isn't often the case with Bfxr sound effects. :p |
| Apr 20 17:39:00 | 18m 00s | Stain | I liked it. Solid mechanics and the game felt polished. The only thing I didn't quite understand was what was supposed to be happening with the tower. It felt like it was just hiding under the game board after taking a few hits. :p |
| Apr 20 18:12:00 | 33m 00s | Mouton | Haha, really enjoyable. And the multiplayer worked flawlessly. Both being the sheep and killing the sheep was fun. |
| Apr 20 18:15:00 | 3m 00s | Intersection | Great use of the theme. |
| Apr 20 18:24:00 | 9m 00s | Slam Jam Bakery | And I thought 40 hours was too much. 42 hours is hardcore. :p Great game. Nothing feels out of place. It plays like a proper game. <br/> <br/>The music was really cool. |
| Apr 21 16:04:00 | 21h 40m | Radiant Red | Great concept with neat graphics and some really cool shader trickery. Shame it's so unfinished. :p |
| Apr 21 16:17:00 | 13m 00s | Please, Be Careful When You Use It | Haha, I like it. At least it runs better than most of the entries here, mine included. Multiplatform as well. :) <br/> <br/>Certainly 5 stars for innovation and great art as well. |
| Apr 21 16:36:00 | 19m 00s | Ted's Quest | Cool graphics. A bit of an odd choice for the controls. Why didn't you have pick up and throw on the same key for instance? |
| Apr 21 16:41:00 | 5m 00s | Hugline Miami | Really solid game, but in my opinion it's a really boring take on the theme. You're basically just shooting guys except you've changed the sprite for the bullets. |
| Apr 21 18:21:00 | 1h 40m | Bean Dip Duel | Haha, I could only play myself, but I had fun nonetheless. :p Seemed a bit easy to cheese the other player (in this case my other hand) by just quickly pressing the buttons while you had your hand over the other persons face. If he stops blocking he will nearly instantly lose and if he doesn't then nobody wins. |
| Apr 21 19:02:00 | 41m 00s | Long Live The Great Leader! | Overall solid game. Loved the shadow effect. You seem to have forgotten the theme though. :p |
| Apr 22 07:17:00 | 12h 15m | Evil Alien Goo | It has some balancing problems. :p You can either buy 3 bombs straight away and in most scenarios win immediately or you can buy 3 plants and go for a long drawn out game. There is no middle ground when both options share the same resource and cost almost as much. |
| Apr 22 10:55:00 | 3h 38m | Tetris Smash! | This was awesome. Great concept and it fit the theme very well. <br/> <br/>The alternative way of winning felt a lot easier than the primary way. Surrounding the houses is a lot easier than trying to fill the board. |
| Apr 22 11:15:00 | 20m 00s | Eye Rush | You left out the categories I wanted to score you the highest in. :/ The graphics were really nice and so was the sound as well. I gave you an extra point on overall instead. :p <br/> <br/>Overall solid game. I don't agree with your opinion on the theme though. :p It falls in the same category as every other game where you shoot bullets except your bullets are something else. You need to make the look of the projectiles actually affect the game mechanics in my opinion. |
| Apr 22 13:04:00 | 1h 49m | Crystal Ball Chaos | Really cool. You were right, I didn't need the readme. :p It felt great to play and wasn't like anything I've tried before. <br/> <br/>But the game was too easy for too long then the difficulty suddenly spiked. |
| Apr 22 13:11:00 | 7m 00s | In the Shadows | Great lighting and art, cool music. But everything else is missing, sadly. What's the point of moving? I can just let my guy stand where he spawns and get an unbeatable score. And the theme is nowhere to be seen. :p |
| Apr 22 13:14:00 | 3m 00s | #INSTAZOMBIES | Heh, using a camera as a weapon is pretty clever. Should have been vampires or something though. Would have made a bit more sense. :p I also liked the camera sound effects which sounded pretty authentic. |
| May 9 17:11:00 | 411h 57m | How I Escaped The Dungeon of Torment | Really fun. Extremely polished. No source though, isn't that required for compo entries? |