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Feedback comments for LD32
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| Timestamp | Since previous | Game | stuffedgravy's comment |
|---|---|---|---|
| Apr 20 02:27:00 | After Glow | Looks and sounds great! I managed to get to the bar, but that's about it, so I wasn't able to get as immersed as I had hoped. I enjoyed the rain effect though, that was a really nice touch. Hope you keep working on this! I'd love to see a more fleshed out version of this :) | |
| Apr 20 03:00:00 | 33m 00s | Star Power | I went a few floors in before giving it up. From what I saw, it doesn't seem like there's much room for error. Since you can between rounds totally set everything up it's pretty easy to play perfectly and it just becomes a bit tedious to do the math for it. However I like the idea of the mechanic, and I think it could go somewhere interesting. It hit the theme well, and I don't think many other people will be doing this unconventional weapon :) <br/>As for graphics, the things that were there were good, but it could have benefited from slightly more sprites. Also, the sound effects were a bit too noisy for me. |
| Apr 20 03:16:00 | 16m 00s | The Song of Aria | This is super high quality! The mechanic is both inspired and super fun to play with. The animation for the tiles coming in and falling out looks absolutely beautiful! Levels were decent, enemies had some scary moments (the rushing thing freaked me out the first time haha). <br/> <br/>The only issues I had were that the movement was a bit too floaty, and the health indicator bugged out a bit so it wasn't very clear to me when I was about to die or if bandages worked. |
| Apr 20 03:20:00 | 4m 00s | Roll Initiative | Not sure if it's just me, but the Web version is not loading up. I might just be lagging to death though! |
| Apr 20 03:33:00 | 13m 00s | Judge, Jury, and Executable | Well you got the humor part down :P <br/>Aside from that, unfortunately it's just a quiz you take. I'd suggest either having a larger pool of random questions for replay value, but really a quiz as a mechanic for a game isn't that exciting. I said 4 stars for mood because the dialogue was well written and the UI/graphics immersed me pretty well. |
| Apr 20 03:48:00 | 15m 00s | Out Of Mind | The last level bumped up most of these ratings by 1; you should really have ramped up the difficulty at the 2nd level because that's when it gets really intense and scary and maze-y. <br/> <br/>I'm so glad I kept going past the third level, because the next one was WAY fun. I can see how this could develop into something scary/exciting/fun. Keep at it :) |
| Apr 20 04:02:00 | 14m 00s | Properante Ludum | (!!!) you can't use art assets that you didn't create if you're submitting for the compo, so that background image you used isn't allowed! <br/> <br/>Aside from that, the game seemed okay. It's playable (a bit laggy), and you can shoot and gather points by killing ... yourself? Since the description says that there were bibles to collect and throw, I'm assuming that was the unconventional weapon, but I didn't see any available in the game. Either way, the lag made it a bit hard for me to play since things wouldn't collide properly with my ship and I couldn't get ammo. Still, it's decent for what it currently is! Keep on programming :) |
| Apr 20 04:14:00 | 12m 00s | Quest For The Orb of Toz | This was SO fun. Music was a bit repetitive but a seriously fun mechanic more than made up for that. I loved the little combos you could do, that really added that extra level of fun :) |
| Apr 20 04:36:00 | 22m 00s | Billy McMath Solves Problems | Can I give a 6 for audio? <br/>Gameplay-wise, it's pretty limited as an interactive story that isn't that complex, but like who even cares because the narrative was hilarious and compelling. Great job! |
| Apr 20 04:44:00 | 8m 00s | Love Bomber - The Cult Simulator | This was cute! I enjoyed the game, and it was an interesting spin on Pac-man. Do the tanks do anything or are they just there for environment? Either way it had amazing graphics and was really fun; I played a few more rounds than I intended :) |
| Apr 20 16:23:00 | 11h 39m | Waffle Warrior | Pretty good game! You have some good mechanics to prevent camping and keep the game dynamic. <br/> <br/>One quick tweak would be to reduce the falling speed of the enemies; it's a bit hard to react to someone falling down on you. But hey, I had fun! I played a few rounds of it and tried out various different strategies :D The waffle looks really good by the way! |
| Apr 20 16:38:00 | 15m 00s | Toby the Reckless Giant | I'm having issues reliably picking things up, but I'll assume that's just my user error :) The pickup mechanic visually looks very neat and the relative inaccuracy of throwing fits the character very well. It's pretty fun/stressful, though that might have been with my difficulty in picking things up haha. Graphics were really good, and the music was spot-on. <br/> <br/>Getting stuck in the corner is the worst, there should be a way out of that. |
| Apr 20 16:51:00 | 13m 00s | Weapon Regulator | +1 for in-game instructions :) <br/>The fact that you take the weapons of all people who are nearby is kind of annoying; I'd suggest only taking unconventional weapons if they're available, otherwise feel free to take points off haha. <br/>Aside from that, this was an awesome game. Definitely innovative, I like the bullet dodging aspect of the game along with the weapon collecting. I feel like there should be some sort of penalty for not taking unconventional weapons, Overall it has great polish and looks/sounds/plays really good! |
| Apr 20 17:00:00 | 9m 00s | Randomsmith | I got 480 :) <br/> <br/>As for the game itself, it's pretty fun! I think some more interesting objects would have been good, and possibly collision detection (I'm pretty sure I made one of my weapons just loop around itself) Great audio and graphics though! And a really cute idea! |
| Apr 20 17:15:00 | 15m 00s | You Only Dare Thrice | Cool! Seems like there's a solid half to a robust game mechanic here :) There should be some form of lose condition, and some sense of pressure to acquire things. Possibly the different agencies misusing the components until you take them back? <br/> <br/>Aside from that, this was pretty decent. UI improvements would have helped the game significantly, as I constantly had to scroll pretty far to get important names and looked through the map finding the buildings. Strategy was pretty limited, and asking your handler wasn't particularly helpful for the majority of the game. Nice day/night cycle though :) If this were entered into the jam and was a bit more fleshed out it could be a really awesome game! |
| Apr 20 17:23:00 | 8m 00s | Slime Quest | You have to add the Data folder for your Unity game, can't just have us download the .exe or it won't work! I suggest zipping it up and re-uploading to itch.io |
| Apr 20 17:33:00 | 10m 00s | Mass-X | I managed to finish it :) <br/>My one critique is that though I appreciate that the mouse maintaining its position while you're falling/moving could be helpful, it actually messes with the gameplay that you've given us, since the last 2 levels expect you to move the mouse while falling and it gets really hard to do that when it's maintaining its position in the level instead of following your cursor. <br/> <br/>Aside from that, the graphics are A+ and the sfx were great! I loved the idea / weapons and the dialogue was the perfect amount of funny and unobtrusive. |
| Apr 20 17:54:00 | 21m 00s | THE REVENGE OF IMHOTEP | That's some nice polish! <br/>The movement and firing felt super good and responsive, I'm very impressed :) <br/>Level design could have been improved, and I'm sure a larger variety of enemies could have made this game incredibly fun. You have a really good base for a super awesome game though! |
| Apr 20 18:05:00 | 11m 00s | HOW TO DESTROY AN ISLAND | As it stands it's not quite strategic. I just clicked randomly until the island got destroyed. I'd add some sort of feedback as to what each choice does in comparison to the others, and also possibly a lose condition (failing to destroy the island). This could be turned into a really interesting mechanic for a puzzle game though! |
| Apr 20 18:15:00 | 10m 00s | Ch^^ir | Very polished! <br/>I'd like to see some more interesting mechanics; you have an upgrade system but the upgrades aren't particularly interesting choice-wise. You should find a way to create meaningful choices (perhaps adding range for the chair or something, something that allows you to customize your character in an interesting way). Aside from that, it's a pretty basic take on the theme; the only thing you really needed to change in this was the sprite of the weapon, which makes it look a little tacked-on. With more enemies and interesting upgrades this game could really shape up into soemthing fun and unique! |
| Apr 20 18:42:00 | 27m 00s | The Power of the Flower | The background music is AMAZING. sfx were a bit loud and sharp. <br/>Overall it was an okay game, there weren't many interesting mechanics at play, it was a simple 2D sidescroller shooter. The game would have benefited from more mechanics that were specific to hippies/flowers. Keep at it! :) |
| Apr 20 18:56:00 | 14m 00s | Yoyokidz | Great aesthetic and gameplay! I can see this being expanded on to make an awesome game. <br/> <br/>The audio was a bit repetitive, and the progression was a *bit* slow; you could have ramped up the difficulty a bit faster at around like wave 8 or so. Grinding for money was also pretty slow, but I guess that's important since you didn't have upgrades increase in cost. <br/>Overall, I played way more rounds than I expected to. The controls are super fun and the upgrades are pretty interesting :) |
| Apr 20 19:18:00 | 22m 00s | Bane of Arthropods | The frame rate was a little slow for me, might just be my computer. I couldn't make it past the first level! |
| Apr 20 19:56:00 | 38m 00s | Love is in the air | That last level was tough! <br/>It was a decent game, could have benefited from better sound design. Animations and graphics were great though! <br/>The level designs were very good considering the mechanic, though I would say that the mechanic alone wasn't too exciting, but your levels really brought the most out of it. Good job on that! |
| Apr 20 20:06:00 | 10m 00s | TeleMage | Awesome controls, mechanics, graphics, and enemy design :D <br/>Most fun I've had so far :) <br/>The sound effects were a bit loud, but that's a pretty minor critique. I would say this just needs a bit more variety in the level and traps, but overall a solid A |
| Apr 20 20:16:00 | 10m 00s | Unconventional Card Battles | Nice mechanic! It's a bit on the easy side, but that's not bad for showcasing the game! I think the mechanics are solid, but could have benefited from a larger variety of cards to really take advantage of them. As of now, there's a pretty easy to see tier list for the cards and not a lot of counterplay. The graphics were solid, and audio was passable, though could have used sound effects. Overall, I played a few rounds and enjoyed myself, so Mission Accomplished :) |
| Apr 20 20:18:00 | 2m 00s | The Revenge Of The Sea | I always have issues with .jar files, so this might not be true for others, but on the Windows build I'm getting "A Java Exception has occurred". Did you include all the libraries/etc? |
| Apr 20 20:30:00 | 12m 00s | Infectious | The first few waves were WAY tough, haha. I'd recommend giving people a few more zombies :) <br/>Other than that, it's a fun little game! Similar mechanically to Infectionator(?), but that isn't terrible. I'd suggest adding something to the mechanic to make it a bit more unique. Also pathfinding was a bit frustrating at times. Nice graphics though! |
| Apr 20 20:36:00 | 6m 00s | The Towel Club | Oh my god best art style and idea ever. Aside from that, the actual fighting game isn't too exciting and could have used a bit more strategy. <br/>I also found a bug where if I tap the attack rapidly it constantly loops through the attack animation and I can't stop it. |
| Apr 20 20:38:00 | 2m 00s | Choose your own title! | The webpage is not available! |