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Feedback comments for LD32
S0lll0s's games and stats for all events →
| Timestamp | Since previous | Game | S0lll0s's comment |
|---|---|---|---|
| Apr 21 01:28:00 | I am trojan horse | Art style is perfectly executed, gameplay not entirely clear to me... how do I dodge the water? Why doesn't anything happen when I touch the door? <br/>Not rating anything but Theme & Graphics because I feel like I missed something like an extra button - an introduction in the description woudl've been nice. | |
| Apr 21 01:33:00 | 5m 00s | Quest for the Golden Spork | The cart is a great idea, but there should be a way to retrieve it when you push it too far into a corner. <br/> <br/>Having narrated audio is a plus, but ingame sound effects for attack and taking damage are missing, feedback would really make this game more fun. |
| Apr 21 02:22:00 | 49m 00s | You Are Tim | Very nice mood and well presented by the music. Sadly no theme relation at all IMO. The twist and repetition in the end make this a nice unit, but the build-up and mix of the two rather common puzzle mechanics are well-done too. <br/> <br/>Graphics could need a lot of polishing and lack a common theme, but the per-tile-lighting gives an interesting effect. |
| Apr 21 02:24:00 | 2m 00s | Retroflect | Only seeing a black screen in Chrome (running Arch Linux) :/ <br/> <br/>description sounds interesting... |
| Apr 21 09:49:00 | 7h 25m | Valo/Varjo | Very interesting mechanic, but I think it needs some more limitation or it get's too easy (just run around killig anything with the invincible light-weapon, you don't even need to throw it). <br/>The music builds a nice atmosphere but the game would profit from enemy sounds etc. |
| Apr 21 10:01:00 | 12m 00s | 3laws.bat | Not really fitting the theme but otherwise great game! <br/>Simple concept that plays out nicely, glitch graphics are nice. The cursor-lag is a bit annoying at first, and the cursor image could fit into the glitch-theme a little better. |
| Apr 21 12:57:00 | 2h 56m | Bomb Your House | Funny game and nice intro graphics! An ending would certainly help, as would sound. |
| Apr 21 16:31:00 | 3h 34m | Dumb & Number | solid game; I always enjoy games that blend well known concepts in a way that creates completely new types of puzzles. Graphics could look a little nicer but are of a coherent style. The animations should be shortened a bit IMO so you don't need to wait so long between keypresses. |
| Apr 21 16:40:00 | 9m 00s | fateOS | what an amazing play! The plot and twist is superb, I honestly did not see that coming at all. Music is awesome as well, graphics just as much; 5/5 |
| Apr 21 17:39:00 | 59m 00s | Billy McMath Solves Problems | Extremely cool voice acting, nice art, funny gameplay. <br/>Innovation not so much, rather generic interactive novel and no real choices. <br/> <br/>There's almost nothing to critisize here, maybe the "HUD" could use some work (the hearts). |
| Apr 21 18:10:00 | 31m 00s | Safer in the Dark | Well-conveyed mood and nice music. Gameplay is rather innovative idea and well executed, a lot of fun to play too! <br/> <br/>Frankly, i had a very similar mechanic for my LD#28 game: http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28620 |
| Apr 22 17:28:00 | 23h 18m | The Rock the Paper and the Scissors | Epic music, great art and nice idea. Also very fitting altogether, conveys a great atmosphere. |
| Apr 23 18:02:00 | 24h 34m | N.O.D.E. | Nice game! Was a lot of fun, and surprisingly large amount of levels. Certainly feels awesome when you clear a room full of enemies in a single N.O.D.E. Chain. I wasn't quite sure about the dash though, it didn't really help me at all. |
| Apr 25 10:19:00 | 40h 17m | Chaos Tomb | Started three times now, the first time I got a potato, the second time the shield spawner, impossible to do anything with both. The third time I got the fish schooler, which also seems highly useless because of the absolute lack of control (the fact you have to hit twice also doesn't help); I pulled through and got a potato as a second weapon again... Well made game, rather polished, nice graphics and audio but the weapon balance did not make it fun for me. |
| Apr 25 10:47:00 | 28m 00s | April Bloom | nice, unusual concept. Well conveyed atmosphere and neat graphics concept, looks like a cross-stitching. I managed to get to about 180, what is up with the game-over counter though? It shows 03:214:84 for me (I'm guessing the second counter doesn't get modulo'd properly? Should be 03:34:84 then) |
| Apr 29 12:28:00 | 97h 41m | Super Skater Waiter | Controls felt really nice and the graphics looked great (plate-ammo swinging behind is a perfect touch). <br/> <br/>Could use a real menu (or at least a "click to start" and controls overview) and an actual game-over screen. |
| May 4 14:18:00 | 121h 50m | Radiant Red | Nice looking and good mechanics. The movement needs improvement though, It feels weird to turn and the walljump is a little weird. Oh and you can jump off the map btw |
| May 9 19:04:00 | 124h 46m | Super Burning Mummy! | Like others have said, very floaty controls. Aside from that a great entry, definetely very cool mechanics with a lot of potential. I do think a little more polish would've been possible. |
| May 9 21:57:00 | 2h 53m | Treasure of the Hellbeast | audio didn't play for me, so not rating that. <br/> <br/>Aside from that really cool game, love the graphics, feels neat. Weapons could use some more innovation. Neatly polished! |
| May 9 22:11:00 | 14m 00s | Glide Bomb | Really really impressive game! The mechanic turned out to be a lot more fun than I initially expected and the puzzles were perfectly matched as I learned. Look like a great deal of polish went into this, really makes it shine. <br/> <br/>It also feels really awesome when you draw a perfect ramp and the sled just flies right off into the target :D |
| May 11 02:29:00 | 28h 18m | FIREFLY GUN ! | 5/5 for graphics, audio and mood, amazingly coherent presentation. Great atmosphere! |