Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → ProjectX593
Feedback comments for LD32
ProjectX593's games and stats for all events →
| Timestamp | Since previous | Game | ProjectX593's comment |
|---|---|---|---|
| Apr 20 04:55:00 | Forest Hecate | I have no idea what is even happening. Amazing! | |
| Apr 20 15:13:00 | 10h 18m | Crystal Ball Chaos | Got to 874, really fun game, would be fun on mobile too! I felt like the difficulty ramped up just a bit too slowly, and the HP regeneration was a little too strong - I was able to mostly ignore the attacks as long as I kept breaking boxes. <br/> <br/>Toward the end I ran into a bug where all the boxes started vanishing and reappearing, though it wasn't hard to play through it. |
| Apr 20 15:30:00 | 17m 00s | Beating Aliens With Oversized BALLS!! (BOWAB) | Awesome little platformer! Tough, but the mechanics were solid and it didn't feel unfair. |
| Apr 20 15:39:00 | 9m 00s | FINAL BREAKFAST: Your World is Toast | Very polished and fun game, I love the animations! |
| Apr 20 16:23:00 | 44m 00s | It's The Room | Really cool little game, certainly is unconventional. Just too bad there wasn't time for more levels, I enjoyed the ones that were there. |
| Apr 20 19:27:00 | 3h 04m | Pooper the Pig! | Pretty fun - only complaint is that moving when the mouse cursor is close to the pig is very slow, makes it harder to try and quickly eat an apple. |
| Apr 20 19:37:00 | 10m 00s | Weapon Regulator | I really like this game! I just wish I could survive long enough to see if there are any guns after the SMGs haha. |
| Apr 20 19:44:00 | 7m 00s | Teed Off | Not a big fan of golf but this was pretty fun! I found a bug at the very end where if you click swing again a second message shows up and the ship creates new destroyed buildings on the right. |
| Apr 20 20:10:00 | 26m 00s | AN UNCONVENTIONAL WEAPON | Very good audio and visual design. Thinking back on my own experiences as a kid, the game really fits what being bullied is like. |
| Apr 21 01:30:00 | 5h 20m | Bullet Time | It got REALLY laggy after a couple minutes of playing. I also didn't see any of the powerups mentioned. The blood spraying everywhere is pretty funny though - for a moment I thought some guys covered in blood were actually strapped with dynamite or something :P |
| Apr 21 01:38:00 | 8m 00s | The Adventures of Band Boy | The movement being bound to the direction the character faces is pretty awkward. Also found a bug where if you shoot while too close to a wall, it hits the wall right away - effectively doing nothing. |
| Apr 21 01:44:00 | 6m 00s | The Amazing Fart-Man | Very fun game! |
| Apr 21 03:21:00 | 1h 37m | Don't die, Red! | Couldn't kill the wolf, all the blood and axes everywhere made the game lag too much to be able to continue. |
| Apr 21 03:25:00 | 4m 00s | CRUD | Short and sweet! |
| Apr 21 03:29:00 | 4m 00s | Potato King | My potato fell through the floor :x |
| Apr 21 03:40:00 | 11m 00s | Saucery | Not the most original idea, but really well put together. Very polished, and the number of combinations of attacks is very cool. |
| Apr 21 03:59:00 | 19m 00s | Asteroid Attack | Really good looking game, the black hole mechanic is cool, but needs a crosshair on the screen so you can aim properly. Couldn't find where the hitbox was for the last turret :x |
| Apr 21 05:28:00 | 1h 29m | The Teeth War | Very fun little game, great work! |
| Apr 21 05:43:00 | 15m 00s | Carroty Wars | Not bad, but really hard to see the bullets. |
| Apr 21 15:05:00 | 9h 22m | Rescue Mr.Furrybottom | A little bit easy, but overall fun. Does he ever find Mr Furrybottom? :o |
| Apr 21 15:28:00 | 23m 00s | Crayon Poke | Probably the best game I've seen so far actually! |
| Apr 21 15:33:00 | 5m 00s | Geisterblut | Probably the strangest game I've played so far! |
| Apr 21 19:59:00 | 4h 26m | Solar Tycoon | I haven't the faintest idea of how to play this game :x |
| Apr 22 01:24:00 | 5h 25m | Temple Pop | Pretty funny little experience :P |
| Apr 22 01:50:00 | 26m 00s | Celery Samurai | Very fun little platformer! Might have looked slightly better if the textures weren't antialiased but not a big deal. |
| Apr 22 01:55:00 | 5m 00s | The March of Melons | It's too bad you ran out of time, the art and music are awesome! You should have left the audio rating up - I'd have given it 5 stars there! |
| Apr 22 02:10:00 | 15m 00s | The War Dog | Really interesting interpretation of the theme. |
| Apr 22 02:46:00 | 36m 00s | Bubbles & Slugs | It' didn't run for me, here's the full console output: <br/> <br/>ld32Game starting... <br/>ERROR: SpriteLoader.load_spr_imageio file does not exisit? <br/> doc_root = c:/_resource/Games/PocketRaiders/dev/media/image/fonts/console.gif <br/>EXCEPTION: GRTC stack... <br/>java.lang.NullPointerException <br/> at ce2.Font.init(Font.java:34) <br/> at game.GB.init_gfx(GB.java:167) <br/> at game.GB.run(GB.java:238) <br/> at java.lang.Thread.run(Unknown Source) <br/>load_sprite_list spr_list_loc:media/xml/game_mini.sprite.xml app_path: <br/>ERROR: load_music_tracks track #0[false].loc:ludum_32.ogg <br/>ERROR: Loader.load_game_config music tracks failed to load: media/xml/game_mini. <br/>ERROR: SpriteLoader.load_spr_imageio file does not exisit? <br/> doc_root = game/logo_mini.png <br/>EXCEPTION: Mini.pr_mini_init stack... <br/>java.lang.NullPointerException <br/> at ld32.ld32Game.bubble_slugs_init(ld32Game.java:78) <br/> at ld32.ld32Game.app_init(ld32Game.java:68) <br/> at game.GB.run(GB.java:238) <br/> at java.lang.Thread.run(Unknown Source) <br/>Stopping Application |
| Apr 22 02:55:00 | 9m 00s | Home Defence | Fun, but quite difficult! |
| Apr 22 02:59:00 | 4m 00s | NO TIME TO EXPLAIN: GET IN THE LLAMA | This game.... :| I dont even |
| Apr 22 03:05:00 | 6m 00s | Solenoid | Couldn't tell how to make the robot hit the switch, robot floated up through the floor and got stuck in another room, got stuck trying to climb a ladder. |
| Apr 22 04:53:00 | 1h 48m | The incubator | Looks really nice but not all the fun to play unfortunately. The rocks randomly spawned on top of me on my first try. |
| Apr 22 05:29:00 | 36m 00s | The Wires | Very cool art style! |
| Apr 22 05:34:00 | 5m 00s | Pacifist Piper | Now THIS is a good game! Super simple idea, solid execution. I love the little victory spin the turrets do when they kill you! |
| Apr 22 05:37:00 | 3m 00s | Doctor Project | I have no idea whats going on :x |
| Apr 22 15:38:00 | 10h 01m | SHAFTED | Short but hilarious - loved it! |
| Apr 22 19:46:00 | 4h 08m | The Goo Sword | The hit detection on the sword felt a little wonky, but pretty good aside from that. |
| Apr 23 01:35:00 | 5h 49m | Celebrity Fart | Kinda immature for my taste unfortunately. |
| Apr 23 01:40:00 | 5m 00s | Freedom | Had a bit of trouble with the controls in the vents but otherwise pretty cool. I like the character art! |
| Apr 23 01:44:00 | 4m 00s | Portal Miner | The portal mechanic is pretty cool - I was worried it would be a Portal ripoff heh. The patterns of asteroids were nicely put together too and really fit well with it. |
| Apr 23 01:56:00 | 12m 00s | ERR | Started off a bit too slowly but not bad. |
| Apr 23 02:16:00 | 20m 00s | Mighty Magnetic Force | Very good music in this game, and an interesting mechanic too. |
| Apr 23 15:23:00 | 13h 07m | ld-rainballz | Really fun little game, though it gets a bit stale after a minute or two when you realize the difficulty isn't ramping up. |
| Apr 23 19:58:00 | 4h 35m | The Unintentional Terrorist | Got an error - 'Could not find the main class. Program will exit.' |
| Apr 23 20:07:00 | 9m 00s | Angry Beavers | I got this error in Firefox: <br/> <br/>An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: <br/>uncaught exception: abort() at jsStackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:992:13 <br/>stackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1009:22 <br/>abort@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127993:25 <br/>b129@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3124143:60 <br/>__ZN13MemoryManager8AllocateEji10MemLabelIdiPKci [MemoryManager::Allocate?1(unsigned int, int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910827:10 <br/>__Z15malloc_internaljj10MemLabelIdiPKci [malloc_internal?1(unsigned int, unsigned int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910654:8 <br/>__ZN19CollisionListener2DC2Ev [CollisionListener2D::CollisionListener2D()]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1790230:9 <br/>__GLOBAL__I_a14174@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1805248:2 <br/>.func@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1326:66 <br/>callRuntimeCallbacks@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1092:7 <br/>ensureInitRuntime@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1120:3 <br/>doRun@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127918:5 <br/>run/<@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127939:7 <br/> <br/>If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. <br/> <br/> <br/> <br/>Works on the windows build though. |
| Apr 23 20:13:00 | 6m 00s | Dimension Runner | I have NO idea whats going on but this game is AWESOME |
| Apr 24 01:52:00 | 5h 39m | HALLAWAY | Interesting concept but having to go through the entire game all over again every time you make the wrong choice is really annoying. Would have been better if there was a quick death screen and a retry button that put you back on the same level. |
| Apr 24 01:55:00 | 3m 00s | Weapon of Darkness | Pretty fun, but the wait for the EMP to come back is a little tedious. |
| Apr 24 02:06:00 | 11m 00s | Floppy Man | Having to go back in the level and redo parts you've already done is kinda tedious :\ |
| Apr 24 02:26:00 | 20m 00s | Word War 5 | Kinda fun, but needed to ramp up the difficulty - I found it way too easy. |
| Apr 24 02:30:00 | 4m 00s | Daygore Bunko | Very fun and polished game! A bit of a shame there isn't slightly more variety in the dungeons but the presentation was still very good. |
| Apr 27 16:14:00 | 85h 44m | Color Backfire | Very cool idea, but the level with multiple colors is reeeally hard. |