Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → qapn
Feedback comments for LD32
qapn's games and stats for all events →
| Timestamp | Since previous | Game | qapn's comment |
|---|---|---|---|
| Apr 20 03:15:00 | Second-hand Spaceman | A cautioned tale of the dangers of second hand smoke. | |
| Apr 20 03:33:00 | 18m 00s | Risk of Color | I thought the game was challenging but I was distracted by minor glitches and felt my deaths were as much to do with the controls/platforming feel than anything else. |
| Apr 20 03:41:00 | 8m 00s | No One Expects Abe Lincoln | I didn't really get the premise. What is the unconventional special weapon? If it's Abe, I couldn't use him :( every time I play a round, I don't seem to have enough money to afford him, even after killing everyone/the enemy base. |
| Apr 20 03:44:00 | 3m 00s | FIRED | Hey dude, can't score this one unfortunately, opening the executable on my Windows 8 machine does nothing. |
| Apr 20 03:49:00 | 5m 00s | Translocator | I like the concept. But it was very glitchy, which undermined your game mechanic (which I thought was nice!) |
| Apr 20 03:52:00 | 3m 00s | How to Train Your Human | I didn't really get how this one related to the theme. It would have been nice to have some artwork for some of the story stages too. <br/> <br/>Had some funny bits in your writing though. |
| Apr 20 04:00:00 | 8m 00s | Ageless Machine: Cup of Tea | I found the controls really frustrating. Unlike other top down RPG style controls, this one I felt you had to predict where you wanted to move in advance. <br/> <br/>Nice atmosphere and some good sprites. |
| Apr 20 04:35:00 | 35m 00s | Q.T. Feline Disruptor | Option A! I played before reading the text below and my thought was "there's something interesting here that just needs more time". <br/> <br/>As you say, with some additional mechanics, you could have a really solid platform for a puzzle game. |
| Apr 20 04:41:00 | 6m 00s | Nuclear Space Buckets | yessssssss, I liked this one when you showed it on IRC, and I like how it has turned out |
| Apr 20 05:31:00 | 50m 00s | Shop 'Til You Drop | I think the coolest thing you've got here is the easy modding/inserting of your own weapons! I haven't seen that in any other games so far. <br/> <br/>Besides that I think it's let down by some weird control quirks - maybe my PC is messed up but I moved way too fast to feel accurate in navigating around the zombies or aiming at them with weapons. I also sometimes got stuck in the vending machine (which is how I eventually died). <br/> <br/>But it kept me entertained for a bit! |
| Apr 20 06:35:00 | 1h 04m | You Are a Skunk | Haha this is outrageous. Well done. Good choice on the FOV as well. Pretty amazing to put something like this together for compo. |
| Apr 20 12:33:00 | 5h 58m | Off to the Races | I absolutely loved this one! I had no one to play with while testing it but I can imagine with three other people it will be a blast. I've bookmarked it for later. Great stuff. |
| Apr 20 12:44:00 | 11m 00s | Screaming Wizards | I enjoyed this one. Good work! As a core mechanic, this could be interesting if you extrapolated the concept with additional stuff (more weapons, more mechanics, more dynamic enemies, etc). |
| Apr 20 12:58:00 | 14m 00s | SLICK LICKER | I found this one really difficult. There was also a lot to process/take in - lots of numbers on the HUD, and lots of things happening on screen that I was unsure about. That being said (and as is so often the case with LD games), the core jumping and licking mechanics were fun. |
| Apr 20 14:35:00 | 1h 37m | Playground Mayhem | Congrats on your first Ludum Dare entry! A lot like worms, but with school kids. I think you're let down by lots of bugs. It says you've fixed these issues but I still could buy indefinitely (into negative money). <br/> <br/>The physics seemed a bit weird, it was hard to gain momentum at times. <br/> <br/>But I think this is a remarkably ambitious first Ludum Dare compo game, I certainly wouldn't have attempted a game this complicated myself. |
| Apr 21 01:30:00 | 10h 55m | God's Going to Cut Em Down | Wow. The art was amazing. Relation to theme or not, the game evokes a whole lot of feelings for me. Yeah, it's unfinished, and it's really linear which is a shame (I was disappointed on repeated playthroughs that I ended up in the same place again and again). But of all the entries I've played so far (this is my first LD), this one I think will stick with me the most. I hope you keep working on it. |
| Apr 21 02:43:00 | 1h 13m | Get Gorgon! | This was great. Hope you take the time post compo to polish it up, add a tutorial, menu etc. Great take on the theme, and surprisingly intense to play. |
| Apr 21 02:47:00 | 4m 00s | Moss | As others have said, it's very peaceful and the perfect sort of "game" for a rainy day (it's pissing down here in Sydney). Gameplay wise there's not much going on, and the controls feel cumbersome, but it's really good looking. Your choice of post-processing effects etc are on point. |
| Apr 21 02:53:00 | 6m 00s | Frenzy Inc. | HAHA this one is ABSOLUTELY outrageous. Actually got me to audibly cackle. Rough around the edges, but a good fun take on the theme. As a part time desk jockey trying to pay my way through college/uni, I certainly relate. Well done bruss. |
| Apr 21 05:11:00 | 2h 18m | Agents of YIELD | Making the enemies more interesting and varying some of the sound effects (they became grating after a while) would improve this game a lot! <br/> <br/>Music was some of the best I've heard so far in games I've reviewed, congrats. :) |
| Apr 21 05:18:00 | 7m 00s | SNIFF | Shiiiit, this is awesome. Just awesome. Great take on the theme. Visually fantastic - you picked a great minimalist art style and it works brilliantly for your style of game. <br/> <br/>What lets you down I think is just a product of the rushed development - the controls feel floaty and difficult, and the difficulty scale is sort of all over the place. I had a lot of trouble lining up my drug bottles. <br/> <br/>I hope you expand on this post-jam, you got something here! |
| Apr 21 05:22:00 | 4m 00s | Joe | The art and visual style is fantastic. Mood right off the charts. Hope you get more attention, your game deserves it. <br/> <br/>The physics kept glitching out for me however, and then when I'd die, I was punished for it harshly. But hey, few of us have time to balance our games in such a short jam. <br/> <br/>Legit I can't get over how good this game looks. At full res on my PC, it looks like a pretty polished full game to me. Great stuff. |
| Apr 21 05:40:00 | 18m 00s | Corrugated Fidelity | FYI Chrome had a mini-temper tantrum about your Windows zip, might be because of your file host. <br/> <br/>It was confusing at first how to play, but once I got it, I can only say it's an awesome concept. I love the idea of the unregulated capitalist market as a weapon, this is something truly unique - I love seeing hot takes like this in LD entries, a really creative interpretation of the theme. <br/> <br/>Sound effects were minimalist and appropriate. Graphics were great, but hit and miss - the stock cards and the fonts were very appropriate, as is the "stock board" sort of thing. But I didn't like the background spriting. <br/> <br/>I kept getting slaughtered in the game which tells me I should stay out of stock trading. <br/> <br/>Anyway this is probably the most I've written on a review so far but I just think this is a remarkable concept. You should seriously continue developing this and extrapolate the mechanics. I could see it as a full indie game in the vein of Uplink or something (a lot like Introversion's earlier work really). |
| Apr 21 10:40:00 | 5h 00m | Catch it ! | The double jumping was nice when it worked, but sometimes it bugged out and so I died a few times because of that. <br/> <br/>The level design was a bit weird because I found it easier to just plough through the level without using my weapon and just avoid all the enemies - it's balanced a bit too generously with ample health. <br/> <br/>Otherwise, slick platforming dude. Make some more levels, tweak the mechanics a bit, and put up a post jam version as well! |
| Apr 21 11:04:00 | 24m 00s | Ultra Hat Dimension | Loved this one. The graphical style was reminiscent of a more whimsical Pokemon or a NES era Kirby game. My only major criticism would be that the puzzles were too easy for all of world one and then ramped up a bit too rapidly when I got stuck on 2-6. But your core mechanic was excellent. <br/> <br/>Great game! |
| Apr 21 11:21:00 | 17m 00s | Eurovision: world domination through the power of song | A unique entry! The best I could do was around the middle of the pack, probably because I'm a poor strategist. Music was excellent. |