Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Lyje
Feedback comments for LD32
Lyje's games and stats for all events →
| Timestamp | Since previous | Game | Lyje's comment |
|---|---|---|---|
| Apr 20 21:50:00 | Star Driller Ultra | Graphics and aesthetics are awesome! Nice idea, but I didn't really feel in control of the ship. Perhaps the arcade idea was taken a bit far in that sense compared to giving the player more control? | |
| Apr 20 21:54:00 | 4m 00s | Space Boy | The spherical idea is great, and the graphics are lovely. Controls and combat could really use some polish though. |
| Apr 20 22:01:00 | 7m 00s | Into The Fray | Afraid I'm not really sure what to do. Opening/closing nodes didn't seem to stop or redirect the green skull or the enemies... looks nice though, and the idea itself seems like a good one! |
| Apr 23 18:24:00 | 68h 23m | Starbinder | Just lovely. |
| Apr 23 18:25:00 | 1m 00s | Bomb bringer | Could be good, but far too slow and unresponsive at the moment. |
| Apr 23 18:25:00 | 0s | Functor | Incredible idea. Graphics and audio are fantastic. Unfortunately it's really hard to see, in many cases, what the bottom box is, making it virtually impossible to play once the landscape gets complicated. |
| Apr 23 18:25:00 | 0s | Flail Rider | Awesome little game. A little hard to not die (perhaps replacing the hard fail state with something else would help, for instance speed penalty?). Also reducing the resistance the buildings pose to the flail might make for more of a fluid combo feeling. No idea why you've opted out of sound rating - sound and music was great! |
| Apr 23 18:25:00 | 0s | Ex-Sword-Stential Crisis | Great graphics, nice idea, but the physics could do with being less annoying (although I realise that silly physics is the point, I think it's a little over the top). Not at all a fan of the 'zany' music though. |
| Apr 23 18:25:00 | 0s | Dead Pixel | Nice graphics amd style, but 'puzzle' mechanic isn't very deep. |
| Apr 23 18:25:00 | 0s | Gravitas | Cool idea, but very difficult to control. |
| Apr 23 18:25:00 | 0s | SNIFF | Great concept, fantastic art and animation, superb music. Mechanics could do with a lot of polish though - jumping is frustratingly floaty, upside-down drug causes all sorts of control problems while transitioning, enemy hitboxes feel unfair, thrown drugs passing straight through enemies is frustrating. |
| Apr 23 18:25:00 | 0s | Spinnicus | Really nice! Would be great to see the mechanic expanded to enemies which react differently, perhaps bosses etc. |
| Apr 23 18:25:00 | 0s | Nuclear Autumn | Oh my god phi, you made a super meat boy metroidvania?! SO TIGHT |
| Apr 23 18:25:00 | 0s | Caffeine Rush | Very, very weird. Mostly in a good way :) Love the music and graphics, and the first time I used the coffee I laughed out loud. Control is a bit strange; took me a while to realise it was all constrained (took longer because the camera frequently doesn't keep up!). And as fun as using the coffee is, I didn't really get what it did, despite finishing. |
| Apr 23 18:26:00 | 1m 00s | Jungle Hair | Nice idea, and the platforming is tight. Graphics and audio are great! Unfortunately the hair swinging physics is quite frustrating and unintuitive, and I didn't get very far because of that. |
| Apr 23 18:26:00 | 0s | End of the Line | Art is great! Glad to see you've added a bit more length since I saw it last, although obviously it's still pretty short :p Music is a great fit to the train vibe, feels perfect. The only other thing I'd say really is that the jumping feels overly floaty - could do with being a bit tighter. |
| Apr 23 18:26:00 | 0s | MagDef | Have to disagree with a lot of people - thought the music really didn't fit at all. That said, the mechanic is simple but fun and the research idea is nice. The levels tend to start off too easy and take too long to ramp up. |
| Apr 23 18:26:00 | 0s | DUPE | Love the pixel art, dialogue and the concept, although I can't see the base mechanic being expanded particularly beyond the scope of the current game. Sound effects are nice, but are let down a bit by the music simply because it's quite repetitive. |
| Apr 26 17:41:00 | 71h 15m | GAMUBòRU GUMBALL!! | I have no idea what just happened, but I loved it. |
| Apr 26 17:41:00 | 0s | Extinguished | Cool graphics, nice concept! Needs a bit more polish and development though; more mechanics would really help. |
| Apr 26 17:41:00 | 0s | Where's Manno | I see what you mean about having a similar mood to my game :) But hot damn, that was confusing! |
| Apr 26 17:41:00 | 0s | Troll smakkin' | Great graphics, but the controls really got in the way for me, and combat could really do with more polish. But a fun little game! |
| Apr 26 17:41:00 | 0s | RocketStep | Fantastic! Great fun, great graphics, great idea! |
| Apr 26 17:41:00 | 0s | Zombinball | Nice, good fun :) Physics could use work though - pinball games live or die on their physics IMO and it's not quite there yet. A big first step would be increasing the responsiveness of the flippers - they feel very spongey. |
| Apr 26 17:41:00 | 0s | Underload | The gun that fires anything is great, and I like the idea of losing parts from your vehicle when you get shot - but in practice it means that basically once you get hit it's super hard to come back from! But overall, really fun :) |