Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → johnnwfs

johnnwfs

Feedback comments for LD32

← LD31   LD33 →

johnnwfs's games and stats for all events →

TimestampSince previousGamejohnnwfs's comment
Apr 21 00:46:00 Graze I liked this one - it is crazy hard and I do think the bullets were relatively too loud vs. the music. Wasn't annoyed by the music but then I gave up after not getting past level 3 in 5 tries :-D Good overall job. If anything moving the pylons between levels might have been a good changeup.
Apr 21 01:00:00 14m 00s AquaphobiCats I liked the color scheme and the little models for the alien and cats were cute. I wasn't able to last very long and at first thought I should be able to go higher and higher but I think you have the one room to play in? Interesting product and might be a good one to expand on... maybe a volcano escape?
Apr 21 01:06:00 6m 00s Catch it ! Got to the other side of the valley after a few tries. nice music - it has a good beat. took a bit to figure out the double jump. Didn't really like taking damage for landing on a spark even as it died. However, nice little game. I like the color palette.
Apr 21 01:08:00 2m 00s Battle of Mikes Hopefully not a duplicate. Tried to save this earlier and it didn't show up. Anyway, installed Simbuino to check this out. Neat little rhythm game even though it doesn't fit the unconventional weapon theme IMHO. Could be a good time waster on an actual Gambuino.
Apr 21 02:09:00 1h 01m Death Touch Great game. Love the movement and monster dynamics. Very complete. Fun figuring out the boss.
Apr 25 18:08:00 111h 59m Irmgard Reichts Not bad. Enjoyed an example of GM:Studio work. Found it pretty funny. The cane gun or whatever it was seemed unconventional to me. Should the dog be able to eat pigeons?
Apr 25 18:19:00 11m 00s Bassic I had fun with this one. For me having a rhythm based attack is certainly unconventional. Sound was nice and I enjoyed the pixel art graphics.
Apr 25 18:35:00 16m 00s Class Clown A little confused about the other class member's mechanic - I don't think they start acting up until your character does. The second level took a long time because the coach never went to bottom right. Maybe a set path would be better than what appears to be random movements. Stopped in the cafeteria but will go back later to see other levels. Good job for time given!
Apr 25 18:44:00 9m 00s Darkness Consumes I liked the basic concept of "fight the darkness" as an unconventional weapon. My system handled to display fine. I'd call the flare chasing the darkness away something I want to learn and will check out the code. I did give up after a while as I kept dying ... I guess of fright?
Apr 25 18:56:00 12m 00s Bubbles This was a fun concept but I did get very frustrated at all the monsters getting un-charmed if I got hit. Even some sort of charmed cool down would have been helpful to me (just noted the developer comment on that). Ditto the positive comments here.
Apr 25 19:10:00 14m 00s Mable: The Journey Great Game. I echo the text behind the trees was a bit annoying. That one thing was nothing though when compared to the art. Awesome lighting, little wind effects. The mechanic did frustrate me as it felt random for the flying dudes when I could take them out. Still an outstanding entry and I rated it pretty high in most categories!
Apr 25 19:19:00 9m 00s Fatal Traction Good game. Enjoyed the mechanic of push/pull and in some cases make the pacman ninjas kill themselves :-). Also happy to have what feels like a fully realized multi level game that I could complete. I could see this being expanded to one of those multiple level sets of games (where you do 10 or 12 to get through a main part before moving to another 10 or 12)... if more baddies and options get added. <br/>Good job.
Apr 25 19:32:00 13m 00s Get Gorgon! This was fun but man those rats got annoying. Found it hard to beat the gorgon but did after about 12 deaths. Nice game, great job!
Apr 25 19:40:00 8m 00s Fish Fencing Must be popular, error on dropbox link for source is Error (429) <br/>This account's public links are generating too much traffic and have been temporarily disabled!
Apr 25 19:48:00 8m 00s Gunception Nice graphics and interesting concept.
Apr 25 21:21:00 1h 33m Hue Jedde Great game and love that you used GM: Studio to do a non-pixel art game (don't get me wrong, love pixel art based games). The use of the cartoony and surreal was awesome and the had bash was definitely unconventional. I felt like I was watching some kids dream turned nightmare, especially when the head popped off and the body kept walking. Great job.
Apr 26 01:16:00 3h 55m RL Good game. Interesting dark/light handling.
Apr 26 01:28:00 12m 00s Agent Of Souls Other than getting stuck as others have said, good game. Nice mechanic - a slight twist on a couple of other "use the clone of me" games I've seen. Agree that with some collision detection/sticking issues fixed this'd make for a good multi-level puzzler.
Apr 26 01:41:00 13m 00s Astro-Tow Nice game. A bit slow going for me - like the simple lines and the audio effects were cool.
Apr 26 02:09:00 28m 00s Beating Aliens With Oversized BALLS!! (BOWAB) Nice game, thanks for the source - my gamepad wasn't working so I changed the code to use keyboard and had a lot of fun getting the aliens bonked with balls. Cool thematic, nice graphics. Only complaint was the looping sounds. Some more variety may have had me trying to play longer.
Apr 26 12:37:00 10h 28m Please Wait Great take on unconventional weapon. I thought the floor polisher controls worked well. I do think situations where the dog was hanging out on the ledge close to you and you had to jump over it lent itself to almost always getting hit as long as the floor had no polish on that edge. But if you addressed that at all I'm talking a minor help. Adding some office furniture in the background might break up the flat background. Great game. For its theme concept and dog animation it's a standout.
Apr 26 12:50:00 13m 00s Hive Mind Great idea with the nanobots but was confused about when a mode was actually active as the 'bots didn't seem to react at first. Took a while to figure out solid mode (actually thought it clever and frustrating at same time that you could fall through the solid mass)... a subtle change in 'bot color might help with showing player the mode they're in. nice graphics.
Apr 26 14:33:00 1h 43m Deadly Darkness Very cool. QIX meets Tetris in a way. Ominous music, frantic dashing across light paths. thrill of victory at burning the happinesses... great job. With some updated graphics and clever object placement in logical order of difficulty across levels I could see this being a great time waster.
Apr 26 23:14:00 8h 41m RELIC Being able to run through text faster if desired would be great. Otherwise a great job with the graphics and I like the mini-story going on.
Apr 26 23:24:00 10m 00s Bribe Them I like that this is doing something my kids seem to enjoy - playing games where all they do is swipe a screen to "make money" - only converting to a click method, then actually making a point of why you're clicking. Clever and great for unconventional weapon theme.
Apr 27 01:37:00 2h 13m Choose your own title! Love the CYOA - unexpected and daring :-) Would definitely like to see it with more pictures, although at my age I got really used to text only games in the early days :-) Zork anyone?
Apr 27 01:39:00 2m 00s Kawaii Destruction What an odd little game. fun graphics. I agree with the jump. failed a lot. Adding instructions in game would be good.