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Jagang

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TimestampSince previousGameJagang's comment
Apr 20 11:46:00 CMDer I got the chance to play it while some other guys were here. If you are just 2 players it boils more down to "who walks first into the way of the other". But with more than 2 its a hell of fun :)
Apr 20 11:54:00 8m 00s Love is a Weapon Same problem for me. I guess I won my fight, but I have no idea why. First I thought I have to touch it with the sharp end of the hearth but it looks like it doesn't matter. I'm lost.
Apr 20 12:06:00 12m 00s Farm Fury Welp, shouldn't have spammed all my ammo into the box right before all the enemies spawn D: nice resource management game. great balance between extra points and ammo :D
Apr 20 15:01:00 2h 55m Get Them Fed! - by Effinjay Studios The HTML version didn't load for me, the unity one worked fine but had some Nullpointer at the starting screen. I had a similar error. This could happen by refering some Objects not yet present in the menu screen. <br/> <br/>Now for the game: I really liked the idea, but missed a bit of variation. Some could have been Power-Ups to spice things up. The visuals had a lot of charm, only the red balls sticking out oddly. <br/> <br/>All in all: good job and keep up the good work :)
Apr 20 15:15:00 14m 00s Sivo: Trial of the Lava God I really like the visuals :) <br/>checkpoints were a bit harsh in my opinion and the jumping felt a bit clunky at times.
Apr 20 15:22:00 7m 00s Weapon Regulator I favored blue, down with the red scum! <br/>Great idea and execution of gameplay and presentation. <br/>Good job!
Apr 20 18:17:00 2h 55m Loli Mechaslayer the fighting is fun :) <br/>some sounds would have increased the impact of the attacks drastically
Apr 20 18:27:00 10m 00s Hedgegeddon I also liked the cute little balls of death :) <br/>Would be great if you could restock them somehow (recollect them, drops, crates,...) to prevent shortage of cuddle balls :D
Apr 21 10:23:00 15h 56m The morning type wooops I suck at typing xD <br/>I really like gimmiky games like this and the presentation was great. Do you know "Typing of the Dead"? Something like that would have been closer to the theme, but its enjoyable anyway :D
Apr 21 13:58:00 3h 35m Berry | The Last Straw Really liked the concept of balancing health and enemies. Had some lagspikes after spawning a lot of enemies and then spawning a lot of bullets. The art was cute :)
Apr 21 14:11:00 13m 00s World of Hammers Nice work, have really enjoyed the "hammer management" aspect
Apr 21 16:23:00 2h 12m Velo-City Game feels a lot like "Race the Sun" <br/>Great synergy of music and visuals. The world felt really organic! Why can't I vote for music? It was the best I heared so far!
Apr 21 16:35:00 12m 00s Shape Blaster Chain reactions are always addicting :) <br/>but after some time I got a headdache from the explosion sound :/
Apr 21 21:11:00 4h 36m SUPER BRO THROW Great Art, great music and great concept :)
Apr 21 23:07:00 1h 56m Def(Comic)Con Yeah its really ambitious but that still happens to regular participants so don't worry too much about that^^ <br/>I can see the way it's supposed to be played later and I like the old active time battles of Final Fantasy :)
Apr 21 23:11:00 4m 00s Garden Defender nice idea, just missed some variation. Also there are some clipping and physics errors
Apr 21 23:26:00 15m 00s Don't Choke! great idea for this theme! Just the choices disappeared a bit too quick for me
Apr 22 19:40:00 20h 14m Evil Cupido: Haters gonna hate Really nice interpretation of the theme, art and gameplay. <br/>The puzzles are easy enough to complete and test the whole game, but hard enough to not just breeze through the whole thing. I also threw some Nullpointers at the second last stage after hitting first teh jung girl and the old man and then the old lady and the two fighting people.
Apr 22 19:58:00 18m 00s While you don't care no scaling problems either. it was a bit sad for me that it ended as soon as the story started to suck me in, but at least the part that was there, was a good read
Apr 22 20:11:00 13m 00s The Awesome Jelly I really love platformers and the abilities let me create my own way, which i like because I'm not glued to tracks. The graphics were great as well. My main problems were that I didn't really needed most of the skills. This could also be because my second complain. I really couldn't tell I was hit by something other than my health running out and I don't want to always check there after every jump. Therefore I just couldn't tell if I need the skills to avoid the damage because I didn't realised I got damaged in the first place. <br/>Great job anyway :)
Apr 22 20:20:00 9m 00s Fight Rabbits Online Great job with the networking! Just wished you would have had more time for actual content.
Apr 22 20:38:00 18m 00s Cutest Weapon I saw the thumbnail and new: I must play! <br/>The idea and concept are great, but the game itself needs some polish. I also glitched out some teenagers and fire through them^^
Apr 24 16:22:00 43h 44m Get back to work! the monsters were cute, at least as cute as a giant slime slug can be :)
Apr 24 16:33:00 11m 00s Magic Banana Breakout The slow bananas are like the name suggests really "slow". After killing the Melone-Robots I just watched my character slowly accending to the next platform and got bored real quick. Nice concept through.
Apr 25 02:43:00 10h 10m Ultra Hat Dimension First game I finished this LD without noticing it :D <br/>Puzzles were great and easy enough to pass for testers (and I think I noticed some alternative solutions, but could be my imagination) <br/> <br/>art, sound and gameplay worked really well together, I have nothing bad to point out here and I think that has never happened before, GJ :) <br/> <br/>10/10 would play again - IGN
Apr 25 16:41:00 13h 58m Zombinball The interpretation of the theme is brilliant, I must smile while playing it :)
Apr 25 20:03:00 3h 22m WEEABO QUEST Missed some Power-Ups for variation, but all in all an..."interesting" concept :P