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Feedback comments for LD32
Hectate's games and stats for all events →
| Timestamp | Since previous | Game | Hectate's comment |
|---|---|---|---|
| Apr 20 17:51:00 | God's Going to Cut Em Down | A fascinating trip through an unusual world. I have so many questions about this world now and wish I could explore more. Also, I love what you've done with the art. It's definitely a unique and compelling direction; I like it! | |
| Apr 20 18:03:00 | 12m 00s | Yoyokidz | Loved it. Great little pixel art game with wonderful charm. I liked how it switches between characters on each life too. The controls are smooth and the upgrades are nifty. Great work! |
| Apr 20 18:08:00 | 5m 00s | Legend of the Barber | I wish I could use the Chair of Seatedness. That said, you've got a solid start to a battle system. Maybe post-compo (if you still want to work on it) you could add some kind of overworld or something to make it more RPGish. <br/>Also, all this in Unity? I'm not sure if I should be impressed or concerned :) |
| Apr 20 18:12:00 | 4m 00s | The War Dog | Wow. War is hell for dogs too. |
| Apr 20 18:20:00 | 8m 00s | NO TIME TO EXPLAIN: GET IN THE LLAMA | This is bizarre and insane, and that makes it fun. No time to comment, just vote! :) |
| Apr 20 18:29:00 | 9m 00s | Robot Downfall | Nice work. It's an interesting idea (although the dicotomy between pen/pencil in text and images is compelling). It'd be nice if there were more levels or maybe an aiming puzzle - although that could be frustrating with limited ammunition. Thanks! |
| Apr 20 18:36:00 | 7m 00s | Light Spirits | As noted, very difficult to play. If you work on this further I would really suggest a tutorial lesson. Something where you teach the player to combine colors (on the gun) correctly to match the intended complement of your target. <br/>It doesn't help that the targets move very quickly and/or erratically. Perhaps moving to a "wave" system where it ramps up the difficulty would be helpful too. Either way, good job on getting this out there! |
| Apr 20 18:47:00 | 11m 00s | Hold Space To Fart | Ha, this is great. I invented my own mini-game; herd all the patrons into a single corner and unleash the largest fart possible on all of them at once before either time or food runs out. It's great. |
| Apr 20 18:52:00 | 5m 00s | Seismic weapon city destruction | Interesting puzzle game idea but the interface makes this really difficult to play and understand. I don't know if it was stated anywhere but I found that R allows you to reset the current level, so that was helpful. |
| Apr 20 18:59:00 | 7m 00s | Space Cowboy | I'm not entirely convinced that my love gun was effective enough, but it seemed to work some of the time. |
| Apr 20 19:03:00 | 4m 00s | Bane of Arthropods | Lolwut? This is odd. |
| Apr 20 19:07:00 | 4m 00s | It's dangerous to go alone... | This is different for sure. It's a bit of tower defense set in a fairy woods (where the fairies, while looking friendly are quite cruel in a traditional manner). Weird. |
| Apr 20 19:16:00 | 9m 00s | HK-21 | Fascinating ideas in here, but they feel marred by clunky platforming controls. Maybe that's the point, to force you to rely on your tools, but it's still a bit frustrating. I'd love to see a refined version of this. |
| Apr 20 19:23:00 | 7m 00s | Escape | Interesting ideas. I like how the cards work to some degree, but it was hard to keep track of how many shots I had, or if I was missing or not. Good job! |
| Apr 20 19:31:00 | 8m 00s | Machine Kiss | Interesting take on a card-based game. It's a bit frustrating when you get hit by the enemies and you wish you could avoid it but that's the name of the game. |
| Apr 20 19:36:00 | 5m 00s | Geisterblut | i DON'T KNOW WHAT TO THINK. Ooops caps sorry. It's more fitting though. |
| Apr 20 19:41:00 | 5m 00s | Pixel Tanks | Nice little scorched earth game here; i like how it shows on a small sceen too :) |
| Apr 20 19:44:00 | 3m 00s | Magic Banana Breakout | I'm not even sure what to do. Should I be riding the slow bananas (that sounds so weird) up the map? |
| Apr 20 19:52:00 | 8m 00s | Sevastopol | Very moody, and I agree, it's both easy and hard. Easy to die and easy to kill. Great feel to it though. |
| Apr 20 19:54:00 | 2m 00s | Dr. Rampage | This is what happens when Robotron meets Dr. Mario! Neat little game, the different things that happen to the characters is funny too :) |
| Apr 20 20:20:00 | 26m 00s | TUNDRA | This was an interesting experience. I'll have to come back to it later for some more endings, I suppose. |
| Apr 20 20:25:00 | 5m 00s | Girl from the north country | Its an interesting way to present a branching path through a terrible time. Thanks for the story. |
| Apr 20 20:30:00 | 5m 00s | Candy Defense: Legoes | Well that was an usual experience. As a dad, I know the horrors of Legos left out so... legit. |
| Apr 20 20:32:00 | 2m 00s | No More Flies | Oh god my ears. So many flies... it really amped up there right at the end all of a sudden. |
| Apr 20 20:36:00 | 4m 00s | Word Battle | I didn't realize at first that I could slide the letters around, so figuring that out helped (can't make a color with just the first 10 letters ;P). Not much to do otherwise though... |
| Apr 20 20:39:00 | 3m 00s | Noel and the Spiders | This is a bizarre experience, it'd be nice to be able to see how much time until the poop...explodes? |
| Apr 20 20:41:00 | 2m 00s | Pillows in Space | Hit detection on pillows is either a bit off, or I was gauging the location a bit off (hard to tell either way). Music isn't that bad. |
| Apr 20 20:56:00 | 15m 00s | Her Majesty's Apathy Bomb | This was a silly little game but I loved every minute of it. Finding all the endings (or 5 of them anyway) was a nice treat. |
| Apr 20 20:59:00 | 3m 00s | Blackboard Wars | Neat idea; yeah I felt like I was back in school again :) |
| Apr 20 21:07:00 | 8m 00s | Stain | I never could select a different color (stuck on red) but overall it seemed like a neat idea. |
| Apr 20 21:22:00 | 15m 00s | Flail Rider | This is great fun to play. I wish the vehicle was a liiiitle bit more durable but nonetheless it's still enjoyable. Thanks! |
| Apr 20 21:29:00 | 7m 00s | Lets go Bananas in outer space | I nearly wore my spacebar out; but while a "hold to fire" would be 'easier' it wasn't as fast as slamming it with all four fingers of the opposite hand in sequence to rapid fire :) Thanks for the game. |
| Apr 20 21:35:00 | 6m 00s | Cube Invaders 32 | Neat idea but I feel like there's more that could be done with the game to make it interesting to keep playing. |
| Apr 20 21:39:00 | 4m 00s | Bar Fight | Hilarious. The only downside its that it's easy to get surrounded and weaponless - like a real bar fight I assume. |
| Apr 20 21:49:00 | 10m 00s | Savior | Fun little platformer; controls felt a little floaty but not necessarily in a bad way. Thanks for the game! |
| Apr 20 21:56:00 | 7m 00s | Discourtesy Induced Death | This is absolutely insane. Of course I tried to land my first couple times anyway... NOPE. This is a hard game... |
| Apr 20 22:08:00 | 12m 00s | The Island | I throw too many spears away on accident :( <br/>But nice scary mood here. |
| Apr 20 23:10:00 | 1h 02m | Bully Simulator | Amusing. |
| Apr 20 23:20:00 | 10m 00s | Temple of Light | Pretty neat idea. This was very entertaining overall, although it took me a little to realize I could light some pedestals (at first, I shot above them and then when they didn't light I assumed they didn't light). Thanks! |
| Apr 21 16:06:00 | 16h 46m | Velo-City | This is amazingly fun. The public demands more music tracks! |
| Apr 21 20:55:00 | 4h 49m | Slam Jam Bakery | Love this. This is great. Thanks for the awesome game. |
| Apr 21 21:04:00 | 9m 00s | Crump Rush | Nice little game. If you spent a little bit of time making it all smoother you could have a great game for speedrunning competition. Thanks! |
| Apr 21 21:16:00 | 12m 00s | SUPER BRO THROW | Hilarious. Reminds me of playing Battletoads with my brother :) |