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Feedback comments for LD32
Matt Tuttle's games and stats for all events →
| Timestamp | Since previous | Game | Matt Tuttle's comment |
|---|---|---|---|
| Apr 21 01:00:00 | Soulseeker | Some of your json files won't load. They show a 503 forbidden error in the console. | |
| Apr 21 02:16:00 | 1h 16m | The Amazing Fart-Man | Entertaining physics game. The last level was difficult and fun to navigate! |
| Apr 21 02:27:00 | 11m 00s | The Great Debate | Really interesting idea and I liked the scoring system. Your graphics were fun and fit perfectly with the theme. <br/> <br/>I didn't feel like the music really went with the game but it would have been great for an action game. Personally I think it would be interesting having unique "voices" for each character, mumbled words or beeps for HAL, and an audience reaction based on the score (oooh, aah, *applause*). <br/> <br/>I'd love to see an updated version with more scoring "puzzles". |
| Apr 21 02:33:00 | 6m 00s | A Childs Night Terror | The atmosphere in this game is great! I love the use of the blanket and pillow as a weapon. The sounds gave me the heebie jeebies (in a good way). |
| Apr 21 02:52:00 | 19m 00s | dis | I enjoyed this quite a bit. Loved the use of colors fading into pictures. It was short but definitely got my interest. <br/> <br/>I'd suggest changing the main screenshot to one of the "red" screens to maybe grab more people's interest. |
| Apr 21 03:02:00 | 10m 00s | Yum Kaax Relic | This was a lot of fun! The opening scene with the monkey made me laugh as well as dropping bananas on the floor. Really clever use of different "weapons" in the game and each one had a unique way of using it. Great job! |
| Apr 21 03:08:00 | 6m 00s | Sivo: Trial of the Lava God | Love the art style! I got stuck where the two platforms alternate when you play music because I couldn't jump high enough. It might be an issue with OSX? |
| Apr 21 03:25:00 | 17m 00s | Tickle Ninja | I enjoyed this a lot. The ninja theme fit well and had me chuckling while playing it. |
| Apr 21 03:28:00 | 3m 00s | Taggit! | Fun but I'm terrible at it. The cops were hard to lose once they started to come after you. |
| Apr 21 03:35:00 | 7m 00s | respire | Took me a few minutes to figure out how to extend my "leash" but after that it was a great experience. Really neat idea! |
| Apr 21 03:59:00 | 24m 00s | Bubble Becky | Oh no, there's gum in my hair! <br/> <br/>Really neat platformer mechanics especially since the bubble has multiple uses. Loved the boss fight as well. |
| Apr 21 04:11:00 | 12m 00s | The Unconventional Ninja Cat | Good job for your first jam! The music was a good pick but after a while it stops playing. <br/> <br/>The projectiles were quite difficult to see. One thing that might have helped is if the background was darker so the foreground would pop out more. |
| Apr 21 04:25:00 | 14m 00s | Venari | Absolutely gorgeous. I agree with what others have said about getting lost though. <br/> <br/>I was able to find the talisman, book and flute (had to cut) but not the necklace. Seeing the beast was a definite "WHOA" moment but I had no idea what to do. |
| Apr 21 04:33:00 | 8m 00s | KnifeGunGame | Definitely has potential! I like the concept but the character slid around a lot. Slicing the enemies was really satisfying. Maybe reducing the "air time" would have helped to maneuver around the bullets though. |
| Apr 21 04:38:00 | 5m 00s | The Follower | The web link is a 404 error. This looks very nice and I'd love to try it when the link works. |
| Apr 21 04:52:00 | 14m 00s | Badass Inc | Very polished as usual. Love the gun play and cheeky humor. |
| Apr 21 05:03:00 | 11m 00s | Copycat | Holy crap this is fun! Taking the weapon of the last thing you killed adds a layer of strategy that I didn't expect. |
| Apr 21 05:08:00 | 5m 00s | Hey Chicken! | Not really fun but it made me smile. Oh chicken... |
| Apr 21 12:35:00 | 7h 27m | Time Orb | Fun game but the first level was difficult because I didn't fully understand the mechanics at that point. A few levels where you get used to time traversal before dealing with enemies would be good. I enjoyed the gameboy style graphics. |
| Apr 21 23:29:00 | 10h 54m | Terroba Run | Interesting idea, bribing the law by chucking money at them. I like the different values of cash you could throw by getting power ups. There should be an attack where you "make it rain". <br/> <br/>When you get hit by the guards it shows +10000 which is confusing because it actually removes cash. |
| Apr 21 23:41:00 | 12m 00s | Evil Cupido: Haters gonna hate | I enjoyed this game but couldn't get past the stage with the bottle. The guy lit himself on fire and then killed the old lady. Nice idea and the arrow physics were enjoyable (especially the bounciness). |
| Apr 21 23:49:00 | 8m 00s | Space Wizard | I like the slow down while typing but agree that turning around would be useful since you can walk past some enemies. F1 didn't work for me so I had to restart several times to view the attack list. I'd love to see where you'd go with this if you had a bit more time. |
| Apr 22 00:01:00 | 12m 00s | Powerman | I hit a bug where I couldn't continue after beating enemies in 1, 2, 3, 5 order. The screen kept scrolling but didn't switch to the second city section like it had before. <br/> <br/>Interesting idea with stealing powers but I agree with Phil that the jumping was a bit much. I really enjoyed the comic style though! |
| Apr 22 00:12:00 | 11m 00s | Gravity | Love the audio effects! The gameplay was simple yet challenging. <br/> <br/>I agree with madhoe that color highlighting would help. It may also help to present each shape one at a time. Also, I was expecting at some point the circles would increase my "health" in the game since they merged with the player object. |
| Apr 22 00:25:00 | 13m 00s | Dario DDS | This was an incredibly difficult Dr Mario style game. I wish diagonals would have matched or maybe just 3 in a row. Overall it was a fun game and it kept my interest until I lost. The poor kid choked on a pile of candy... |
| Apr 22 01:28:00 | 1h 03m | SHAFTED | Well that was dark. Great voice acting and graphics! <br/> <br/>The overall game was simple and short but it fit the theme well. |
| Apr 22 02:06:00 | 38m 00s | Greedy Knight | That was a fun auto runner game. The upgrades could have cost more money because I was able to buy them all in one go. |
| Apr 22 02:12:00 | 6m 00s | Solenoid | I got the game to run but got stuck going up the ladder. The gap between the floor doesn't seem big enough for me to go through. |
| Apr 22 02:20:00 | 8m 00s | Grease Colosseum | I'm impressed how much you packed into this game. The spreading fire mechanic is by far my favorite but I enjoyed making the enemies slide along the screen as well. Great job! |
| Apr 22 02:27:00 | 7m 00s | Ob3se | I wish I could vote on the theme because it fits in my opinion. Nice sound and relaxing gameplay. It's similar to most match 3 games but I've not played too many where you have to avoid making matches. |
| Apr 22 02:33:00 | 6m 00s | Bubbles & Slugs | Tried to run the game on OS X and got an error. ERROR: SpriteLoader.load_spr_imageio file does not exisit? <br/> <br/>java.lang.NullPointerException <br/> at ce2.Font.init(Font.java:34) <br/> at game.GB.init_gfx(GB.java:167) <br/> at game.GB.run(GB.java:238) <br/> at java.lang.Thread.run(Thread.java:695) |
| Apr 22 02:44:00 | 11m 00s | Jungle Hair | Interesting concept and it's very nice looking. The swinging was hard to control and I found myself launching into spikes or overshooting platforms. That said the overall game was great! |
| Apr 24 02:32:00 | 47h 48m | ChromaGun | Fun puzzle game! Took me a little while to get the hang of it at first plus you challenged my color mixing skills. :D <br/> <br/>The bubbling color fountains worked well in that I wanted to stay far away from them. I'd love to play an updated version of this game if you continue working on it! |
| Apr 24 02:41:00 | 9m 00s | Tower Of The Screaming Bullets | My first thought was "aw, those bullets are adorable" which turned into "oh no, why are they chasing me!". Really clever idea and the bullet return mechanic was tricky but satisfying when I pulled it off. Great job! |
| May 12 00:59:00 | 430h 18m | Clashy Clouds | I enjoyed the concept. I was a little confused on the game play, whether or not the cities were supposed to be green or red. I also felt like the smog was a little overwhelming compared to the pink clouds. Maybe add more progression to the amount of smog clouds. |