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Feedback comments for LD32
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| Timestamp | Since previous | Game | haveric's comment |
|---|---|---|---|
| Apr 20 03:53:00 | Dino Warriors | Interesting take on the theme. Could be expanded on to make a pretty fun game. Seems a bit slow though (a lot of marching between battles) <br/> <br/>Also, got an exception after the second battle (when clicking to collect the eggs): "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." | |
| Apr 20 04:00:00 | 7m 00s | Beermageddon | Gameplay mechanics are pretty fun, but could definitely use some spell-check and graphical improvements, but for being made in only 24 hours, it's not bad. |
| Apr 20 04:08:00 | 8m 00s | Pogo Dojo | Took me a while to figure out the movement, but it's a pretty fun game that could easily be expanded upon. |
| Apr 20 04:55:00 | 47m 00s | drone-a-pult | I spent way too much time on this. It's very well put together, but I ended up giving up on the fourth level as I was just having too much trouble releasing at the right time to get anywhere close to the wall. |
| Apr 20 14:34:00 | 9h 39m | Robot Downfall | Interesting art style and nice level design. The enemies didn't feel like much of a threat though and the audio seemed to have random delays on it occasionally. Otherwise it was fun, even though it was rather short. I could see it being expanded into a more complete game with a bit of polish. |
| Apr 20 14:51:00 | 17m 00s | Guardian Shield | Pretty solid gameplay. Who doesn't like running into things? You weren't kidding on the hard mode being hard, but I like the difficulty of it. Makes you pick your battles over just killing everything. One suggestion for improvement would be to use less gradients. It works in some places, but seems to be overdone. <br/> <br/>Overall, pretty nice game for 48 hours. |
| Apr 20 14:59:00 | 8m 00s | Cornflake Ninja | Very unforgiving, but still fun. I died several times by accidentally jumping to another platform. Artwork could obviously use work. Music is great although maybe not a great fit for this game style. |
| Apr 20 15:13:00 | 14m 00s | I Hate Golf | I love it! The gameplay was great and could easily be expanded to a more complete game. The music was pretty good especially the ending song. I actually like the intro and success graphics, but it definitely could use some polish to make it complete. <br/> <br/>Overall, great idea pretty well implemented. |
| Apr 20 15:21:00 | 8m 00s | Color Backfire | I like the mechanic of using the enemies weapons against them. The sounds seemed a bit loud though and distracting. |
| Apr 20 15:28:00 | 7m 00s | Basement RPG | Not able to play this unfortunately. Downloaded and extracted the files, ran the exe and got an error: "RPGVXAce RTP is required to run this game." |
| Apr 20 15:47:00 | 19m 00s | Black Beam Blaster | The screen shaking was annoyingly excessive, but the weapon mechanic was actually pretty interesting and fun to use. I think with some enemies or more puzzle mechanics, this could be expanded upon quite nicely. |
| Apr 20 15:53:00 | 6m 00s | BodyBlow | Seems interesting, but I keep randomly dying. Is there a time limit that I'm not seeing? Or are enemy attacks not very visible? (at least twice there were no enemies nearby so I don't think it was enemies) <br/> <br/>Could use some work, but I could see the idea expanded upon and polished up working quite well. |
| Apr 20 16:31:00 | 38m 00s | Propaganda Defence | Seems almost too simplistic. It was pretty easy to alternate items and only rarely switch out one thing for another. The pathfinding seems to bug out a bit on the right top and bottom where a couple guys would get stuck occasionally. |
| Apr 20 19:00:00 | 2h 29m | An Unconventional Boat | Took me a few tries to make it, but it was fun each time! The controls seems to not always be that responsive, but I think it was just the way I was attempting to maneuver the ships. Either way, great entry. |
| Apr 20 19:56:00 | 56m 00s | Beep Boop | This game definitely needs checkpoints. It takes a while to get used to new controls like this and going back to the beginning of the level each time is frustrating. Otherwise, it's a fun game with great music. |
| Apr 20 23:17:00 | 3h 21m | Beacons | As others have said, this is quite difficult, but definitely something that could be expanded upon. |
| Apr 20 23:25:00 | 8m 00s | Dislocator | Gameplay is different than I expected for a space shooter, but still quite enjoyable. The graphics all work together really well and the audio is great. Would love to see more variances in powerups if this were expanded. |
| Apr 20 23:47:00 | 22m 00s | Hugline Miami | Pretty interesting variation of Hotline Miami although it would have been nice to have been able to switch out masks once choosing one for a level or switch levels once they've been played to try different masks. Ended up with a score of 94900. |
| Apr 21 00:10:00 | 23m 00s | Bunny Plane Massacre | Fun gameplay, but could probably use more variance or to start out with smaller fields of bunnies and add a few levels/challenges to it. It took a while to kill all of them, but I somehow only crashed one plane! |
| Apr 23 12:51:00 | 60h 41m | ld-rainballz | The game window shows up slightly off screen (running dual 1600x900 monitors) and I couldn't get the left side to be in view, but I was still able to play for a bit. <br/> <br/>It's an interesting concept, which could be turned into something more, but it needs some polish. I'm also not connecting the theme to this game at all. Perhaps you could explain your take on the theme in the game description? |
| Apr 23 13:02:00 | 11m 00s | Unconventional | Made it to round 120 or so after a couple tries and it started lagging a bit and then I died. <br/> <br/>Definitely an interesting game, but I'm not really sure what the unconventional weapon was. |
| Apr 23 13:11:00 | 9m 00s | Close Quarter Time Distorter | Game mechanic is great, but it could definitely use some polish. I thought I was trying to escape at first and when I realized that I couldn't, it seemed too easy to avoid the enemies. The music is pretty great though! |
| Apr 24 03:06:00 | 13h 55m | Global Warning | It was a little hard to tell if leaving a cloud alone for a while would flood a certain area or if it had to be moved. I couldn't quite wrap my head around which tiles were going to be flooded, especially when multiple sewers were involved. Clouds can also get stuck on top of each other if dragged to the same tile, which ended up making one level unbeatable (or maybe I didn't wait long enough). <br/> <br/>With all of that said, it is an interesting concept and I enjoyed it. It fits well with the theme and has a lot of potential. |
| Apr 24 03:17:00 | 11m 00s | Throw Junk at Aliens | Impressively well put together game. The art style is excellent and the gameplay is unique and fun. My only complaint is that the sounds are a bit harsh. |