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haveric

Feedback comments for LD35

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TimestampSince previousGamehaveric's comment
May 2 12:56:00 Ninja A Talk This is a very interesting game and it would be awesome to see it expanded. The only issue I had was that the hands could use a bit more contrast from the background. Otherwise, it's a fun little game, especially for being made in such a short amount of time.
May 2 13:18:00 22m 00s Ludum invaders The controls were difficult to move with and the hitboxes didn't seem to hit for most of the invaders (even after realizing you could switch colors). I'm also not sure what the cat had to do with anything, but it was annoying. <br/> <br/>I'd suggest a quick way to restart and get back into the game instead of only an exit option. I wanted to keep trying your game, without having to re-run the program. I'd also suggest options for disabling/adjusting audio/music for those who don't want to listen to a cat every few seconds.
May 2 13:26:00 8m 00s Forest Mage Drawing spells was interesting, but clearer indications of which direction the spells were supposed to be drawn would be very helpful. I really liked the parallax style of map and I think with some more work and some polish, this could be a fun game.
May 2 22:33:00 9h 07m Shapeshifting Slime Definitely an interesting concept. Would be interested to see it streamlined and turned into a bigger game.
May 2 22:59:00 26m 00s Kingdom of Metamorphs steep learning curve, would do great with upgraded graphics and animations for attacking. the cards totally transform the game and make it even more fun. would love mouseovers for movement range. could use sounds and music, but to be honest I didn't really find myself missing them.
May 3 13:52:00 14h 53m Magic Shapes It has a decent amount of levels and there was plenty of variation in the characters. The things that were missing to me were a purpose for the shifting and more variety in the levels. <br/> <br/>The audio in general was harsh, especially the menu music. The music once you were playing was better, but was still a bit harsh. <br/> <br/>The graphics could be made more clear as to what they were. Some of the variations I felt I was just a colored square. That and finishing up the few tiles that were placeholders would help a lot. <br/> <br/>One thing from my experience, play with some animation and make a few really great characters over a lot of less than great characters. <br/> <br/>You have the basic platform mechanics down. Try experimenting with some different abilities or special tiles or different types of platforming. There's plenty of potential for more. Keep improving and keep making games as you will only improve over time.
May 9 22:17:00 152h 25m Shape Shifts I had a hard time with the learning curve, and the instructions didn't help all that much. Once I figured out what I was doing I really loved the idea. The timer gives great urgency and tempo... but I wasn't sure what I was trying to accomplish. good use of simple graphics, good use of simple sound. controls felt floaty and combined with the lack of depth and height perception was frustrating. Still, lots of fun. A little work and it'd be great.
May 9 22:26:00 9m 00s Tommy is the Shapeshifter this game legitimately made me laugh. it was well written and voice acted. the graphics were awesomebad. fantastic job.
May 9 22:34:00 8m 00s Schrift I found the game visually confusing and the instructions were hard to figure out. Very creative spin on the theme, though!
May 9 22:40:00 6m 00s viA Morpha You guys made a beautiful game with lots of polish and the sound/music is perfect for the mood, but I couldn't figure out how to reset a failed level and the molecule movement wasn't as intuitive as I'd have liked.
May 9 22:42:00 2m 00s Super Solid Shifter The concept seems interesting, but there wasn't much to play with. The text in the tutorial was a little hard to read (at 1920x1080) and I got stuck not being able to click on the controls.
May 9 22:48:00 6m 00s Octomime I liked the physics, and the graphics were cute, clean and well done. the sound effect was brilliant the first couple times I heard it, but the thousandth time it got a little old.
May 9 22:57:00 9m 00s Diana Has Changed Great music, very clever graphics (especially main char), and wonderful narration and use of the 4th wall. Platforming games need crisp physics, though, and this could feel a little more responsive.
May 9 23:02:00 5m 00s No Hope In Hell I liked the tutorial in the background and the atmosphere was very effective, but the controls were slow (platformers need fantastic, reactive controls) and the camera was jarring.
May 9 23:08:00 6m 00s Shifter Great start to a game! Overlay needs some help and the difference between canine and feline needs more definition. Good music, great animations. Congrats on the game!
May 9 23:10:00 2m 00s Outterspace Minions Game Didn't have a chance to play this as multiplayer, but it seems like it would have much more potential for multiplayer than it did with single player. The default controls as qdz threw me off at first and they would have been nice to see in game or on the project page over a readme.txt
May 9 23:22:00 12m 00s Fun Land Of Destiny... Or Something VERY creative use of the theme vs controls. The dialogue slows down the pacing of the game and the physics momentum feels excessive, but I'm giving a ton of points for innovation here.
May 9 23:22:00 0s Slime Quest This is a fantastic start to a game. Reminds me a lot of Super Meat Boy and Guacamelee. The slime animations were amazing and it left me wishing the rest of the game looked as good.