Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → haveric
Feedback comments for LD30
haveric's games and stats for all events →
| Timestamp | Since previous | Game | haveric's comment |
|---|---|---|---|
| Aug 25 03:12:00 | Mathwiz | Pretty fun game. I ran into a lot of streaks of minuses though when I needed 24+ from any of my spells. <br/> <br/>The dragging to create equations felt a bit awkward to me. Perhaps a version where clicking the tiles creates the equation would feel more intuitive. | |
| Aug 25 03:22:00 | 10m 00s | Nebula | Pretty fun game. Could really use some damage indicators though on your ship and/or the enemy ships. <br/> <br/>I like the music and the gameplay, but I don't really feel the music goes well with this style of game. |
| Aug 25 03:28:00 | 6m 00s | Super Space Adventure | This is a great example of gameplay being more important than graphics. The gameplay is pretty solid, although I did run into a couple times where I couldn't use the thrusters even though I had fuel. <br/> <br/>The music is superb, I just wish the graphics matched both the gameplay and the audio. |
| Aug 25 03:34:00 | 6m 00s | Karma Cycle | After playing for a while moving between planets and attempting to attack, I have no idea what I'm doing. You've got a great backstory, but a complicated and confusing user interface. |
| Aug 25 03:43:00 | 9m 00s | They Came from Beyond | Interesting gameplay, but the limited light range is a killer for me. The light orbs were always following too far behind to be useful in seeing where to go. (Perhaps my monitor settings are darker than they should be. An in game setting would be beneficial) The attacks also seemed to vary in effectiveness, sometime knocking the enemy back a distance, and other times, hardly moving them. The initial load menu looks very much like an afterthought (What does the 'Quit' button even do?) and with a Ludum Dare, I can't blame you much for that, menus are the last thing I usually work on. |
| Aug 25 03:52:00 | 9m 00s | 6 Dimensions | I like the concept of this almost more than I like the gameplay. I made it quite a ways through, only to be frustratingly killed by the fireballs because red would overjump when I was trying to jump green. The levels I really liked are the ones where you have to collect the colored keys to help out the others. |
| Aug 25 03:59:00 | 7m 00s | interball | Really fun and unique gameplay. Graphics and audio are great for this style of game. I had the ball get stuck barely rolling once and turning didn't affect it. It also seems that balls can go through walls if rotating the board fast enough. Even with those issues, this is still a pretty great game! |
| Aug 25 04:13:00 | 14m 00s | Vital Delivery | Honestly, I'd skip the gathering part on Earth and just go straight to the asteroid flying. To keep the gathering part, perhaps make it gathering supplies from wreckage or something where you can use the full motion of the ship. It was way more fun flying through the asteroids, and made me feel like I was actually flying instead of rolling around like in the first part. <br/> <br/>On the second playthrough, I realized that the asteroids were extremely easy to fly out of as it was just a tunnel. Try spawning asteroids in front of the player instead of having them in a straight line. Although that would require having a goal pointer to find the destination, it would prevent escaping the asteroid field. |
| Aug 25 04:21:00 | 8m 00s | Waterfly Octus | The art is very well done, but why oh why can I not mute that music while keeping the other sounds? I was sick of it by loop 2 and it just kept on going. <br/> <br/>The gameplay took a little while getting used to, but overall was pretty fun, even though I kept dying. |
| Aug 25 04:29:00 | 8m 00s | Love Craft | Graphics are simple, yet a great stylistic choice. The game starts out extremely slow and any actions I do don't really seem to have any effect on the outcomes, which is disappointing, because there is a lot of potential here for an interesting game. |
| Aug 25 04:42:00 | 13m 00s | Alternation | Very cool game concept, but it was really hard to know where things would be without having to die in a few places first. I like the gameplay, but it could use more polish to make it great. |
| Aug 25 04:52:00 | 10m 00s | Hermes | This is an interesting game, but wow did it ramp up difficulty fast. I felt like it wasn't giving me enough minerals to reasonably use the shield more than once per trip, although I may have held on to the few I had for too long as I died. <br/> <br/>The audio combined with the storytelling each trip made for a great combination and the graphics matched the quality. Very well done. |
| Aug 25 05:00:00 | 8m 00s | Connected Worlds | Great fit for the theme, I really enjoyed the little bit of gameplay that I made it through. On that note, I got stuck not being able to switch at a certain point that caused me to keep dying |
| Aug 25 05:09:00 | 9m 00s | Delirium | This is a pretty cool game, but I feel the use of a single button control strange. This really needs a way to differentiate actions. Currently I'm just hopping up and down whenever I want to interact with something. It feels like there's a lot of potential, but just needs some more finely tuned controls. |
| Aug 25 05:17:00 | 8m 00s | Anti Matter | I like the game idea, but I feel like I don't have enough control or that it is too slow to accomplish anything. I got lucky once and a mortar killed enough to take over another planet and I won. The rest of the times, I've lost miserably watching my towers knock out one enemy every 15 seconds. |
| Aug 25 05:21:00 | 4m 00s | Spectral Divide | Cool game, but even on easy, this is extremely difficult trying to match 4 things up, along with matching two colors up in one of them. I feel like a few starter levels with 2 or 3 matching up would help people ease into the complexity this game requires. Overall, a fun game though, just really hard. |
| Aug 25 05:33:00 | 12m 00s | Delivery | Cool idea, kinda reminds me of an extremely simplified Gazillionaire. I apparently am not good at remembering the types of resources each planet had and was only ever able to make one delivery. Lots of potential though. |
| Aug 25 05:49:00 | 16m 00s | Tin Can Internet | Pretty solid game. Live leaderboards is a great feature and keeps it competitive across users. Some of the planets were frustrating to swing between and the last level I got to, I was just bouncing around like a crazy madman trying to deliver cat videos to people, but I enjoyed getting to the top of leaderboard in the process. |
| Aug 25 06:03:00 | 14m 00s | Space Breakers | Very fun game with superb graphics. I feel like a couple simple sounds could have added quite a bit to the game though. |
| Aug 25 22:17:00 | 16h 14m | Spacecat Marines | Cats with guns, I love it! The music is great as well. The gameplay seems a bit easy, but also confusing as you have no idea where the enemies are spawning without a map of some kind. Great game overall though. |
| Aug 25 22:28:00 | 11m 00s | Worldly Traveler | That was quite strange, and once I got the control panel figured out, the rest was just really repetitive until I got the world with all the gems selected, went into a building, and then black screen. Is this the end? I really don't know. |
| Aug 25 22:39:00 | 11m 00s | Salvation | Pretty fun game and I made it all the way through after a few attempts at level 7. What I didn't really understand is why certain planets could transfer to the wormhole and others couldn't. It would also have been helpful to have the multipliers constantly visible. Having them on hover didn't allow for time to react in some situations based on the multipliers. Otherwise, it was a great game. |
| Aug 25 22:45:00 | 6m 00s | InfiLoop | Definitely seems like a less polished version of antichamber at first, but seemed to get repetitive with no guidance on how to solve a few things. Not bad for 48 hours though. |