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frosty

Feedback comments for LD32

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TimestampSince previousGamefrosty's comment
Apr 21 05:15:00 Concrete Escape Really clever idea! I'm not sure who is more inept -- the engineer who made a bridge with no side walls, or the police who keep driving off the edge. =)
Apr 21 05:44:00 29m 00s GUNCHUCKS!!! Awesome concept. =) There is definitely potential here for a bigger game.
Apr 21 05:55:00 11m 00s Chroma Watcher Neat concept. I like the snail design and the colorful death explosion. =) It's pretty unforgiving, though... I don't think I lasted more than a few seconds at a time. Congrats on finishing!
Apr 22 03:18:00 21h 23m A weapon for our freedom Nice! Took a few tries to finally win. Interesting combination of themes that worked surprisingly well in a small game like this.
Apr 22 03:28:00 10m 00s Baker's Dozen I like it! Love the C64 vibe of the whole thing. Quite good for a LD entry. Only thing was the aiming controls are a bit fiddly. Maybe change it to a crosshair that you rotate around the character instead of free-floating.
Apr 22 03:42:00 14m 00s Killer Joke Nice Monty Python-esque approach. =)
Apr 22 03:51:00 9m 00s Clashy Clouds Really cute game overall, and a nice take on the theme. Great work!
Apr 22 04:13:00 22m 00s Bread Ninja Very creative! Too bad I'm just as bad at baking in your game as I am in real life. =)
Apr 22 04:28:00 15m 00s Photon Invasion Interesting concept, and I liked the overall atmosphere. The enemies were really hard to avoid, as they were too fast and numerous (for me anyway). Nice work!
Apr 22 04:42:00 14m 00s The Swordfish Gun For some reason I find this really compelling without any gameplay. The atmosphere is compelling enough to make me want to explore. The slow pace really works. Add in a bigger variety of sea creatures, especially as you get to the sea floor, and you'll have something really special, I think. Great work. =)
Apr 22 04:52:00 10m 00s Forest Defense I really like the forest theme. Nice entry. =)
Apr 22 05:08:00 16m 00s T.U.W.O.M.D. Nice collection of minigames connected by an interesting message. I like how you captured the advancement of civilization in a very simple way. Thanks for the warning about the music. =D
Apr 22 05:14:00 6m 00s Giant Insects Nice 3D models and dark atmosphere. Clever take on the theme. Great work overall!
Apr 22 05:34:00 20m 00s Angry Boats Surprisingly addictive gameplay! A lot of great animations (bobbing up and down, screen shakes, etc). Lucky for the fish that fishermen are too busy waging war to actually get any fishing done. =)
Apr 22 05:41:00 7m 00s Alpha Kite Neat idea with really nice graphics. I assume Joust was an inspiration. Couldn't figure out exactly what it takes to kill the other player, though.
Apr 22 05:55:00 14m 00s Interstellar Borders Nice storyline with interesting choices. Walking around took a little too long, but I liked the overall atmosphere. Good work overall. =)
Apr 25 23:52:00 89h 57m (Un)Con This is quite good for a first time entry. The gameplay is pretty unforgiving, but I liked the art and the setting. Congrats on finishing!
Apr 26 00:02:00 10m 00s APT: Advanced Persistent Threat Always fun to see hacking-style interfaces in games. I agree with the others that it was a bit unclear what the choices meant in terms of gameplay, but the overall presentation felt like it had a lot of depth to it. Nice work overall.
Apr 26 00:15:00 13m 00s Secret Weapons Factory! Really interesting gameplay, mixing the multi-step weapons development and tactical combat. I agree with the others that the minimal graphics work really well. Nice work!
Apr 26 00:24:00 9m 00s Guild of the Paper Ninjas I agree with the others. This is a great start to a fun concept. Hope you consider adding a bit more as a post-compo version, even if it's just a couple of levels.
Apr 26 00:36:00 12m 00s TETRATOR While it's not completely original, I really like the retro style and execution of it.
Apr 26 02:59:00 2h 23m Glorch's Great Escape Excellent little puzzle platformer. There was a pretty big jump in difficulty on the "Restart" level, though, and I ended up giving up.