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YM

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TimestampSince previousGameYM's comment
Dec 8 02:59:00 Dabug 15170 was my best score. It tails off and gets a little sparse between 5000MB and 10000MB with all three powerups (were there more?) <br/> <br/>The graphics and sounds that are in there are nice, it has a very polished feel to it. <br/> <br/>I was really hoping it would start using GB, TB and so on as my score got higher, it really felt like that was going to be a thing. Still, a great overall entry :D
Dec 8 03:13:00 14m 00s Avalanche Ye gods, "Entire Game on One Screen...and the surounding walls, the ceiling and the floor too" How big is your monitor? <br/> <br/>The music was nice, pretty comical actually, but it faded out to almost silent as soon as I moved the goat away from the start position. <br/> <br/>I must admit, I can't get beyond the little avalanche, I'll try again later.
Dec 8 03:27:00 14m 00s This Is How It Comes About I like it. Simple and effective. <br/> <br/>I crashed that plane too many times to admit. heh
Dec 8 03:41:00 14m 00s Skyfarms Nice and simple. It's sad that you can't jump or fire faster though as it quickly leads to getting stuck in a corner with too much coming for you to escape.
Dec 8 03:44:00 3m 00s Paws of Fury Haha there's no way I can click fast enough for this D:
Dec 8 03:51:00 7m 00s Leviathan Prettty fun. Took a few goes to work out what was going on. It'd be nice if the creep's text was the right way up, made me think it was an alternate use for the card rather than a response. <br/>With a little bit of polish and some audio this would make a really nice little game. :D
Dec 8 03:52:00 1m 00s Two Hearts Windows link is a 404 :(
Dec 8 04:00:00 8m 00s Adventure 31 Died first time and when my sprite reappeared the controls did nothing, died a second time and got a fatal error: <br/> <br/>FATAL ERROR in <br/>action number 1 <br/>of Draw Event <br/>for object O_RopeBridge: <br/>Push :: Execution Error - Variable Get -1.Sag(100033, -2147483648) <br/>at gml_Object_O_RopeBridge_Draw_0 <br/> <br/> <br/>Besides that, this is a nice interpretation of the theme. I like the idea that it's a zelda like world, but screens are large enough now that you can draw the whole map at once. <br/> <br/>Could probably have done with 2x pixel scale, it's really tiny.
Dec 8 04:13:00 13m 00s Yibbits I am -terrible- at this kind of thing but this started going neat places. Had a nice "ahhhhhh" moment when reaching the first start and the next level popped in.
Dec 8 04:34:00 21m 00s Trapped?! Got to the end :) <br/>Took me a little wile to figure out what exactly the mechanic was, but as soon as I realised the rest came pretty easily.
Dec 8 04:47:00 13m 00s Explosive Painting Hahaha letting me save the canvas afterwards, what an idea! <br/> <br/>Character is a paintbrush and yet shoots paint? butt-hearts? <br/> <br/>Love it.
Dec 8 04:58:00 11m 00s Core Really nice concept. Can be a little tricky getting the jumps right initially but with a bit of practice it gets easier. <br/>I love how recursive it is too, with a bit of polish this could make a decently addictive mobile game
Dec 8 05:04:00 6m 00s Screen Saver ooooooooOOOOOOoooooooooEEEEeeeeeeeeeeooooooooooOOOOoooooo <br/> <br/>Nice.
Dec 8 05:54:00 50m 00s Critters Clearly very similar to lemmings, but that's ok if you're going to continue to take it to new places (or just learning) <br/> <br/>Is there a functional difference between bricks and struts?
Dec 8 05:55:00 1m 00s Super Mega Ultimate Game of Minigames! Feels like its a multiplayer with only one player. <br/>10 seconds between minigames is a long time, especially as it makes you wait that at the start.
Dec 14 23:06:00 161h 11m I Am Technician Love it