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YM

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TimestampSince previousGameYM's comment
Apr 29 09:09:00 Littleballs Liking this. It's a simple and easy to understand game initially but there seems to be quite a bit of complexity in the explosions wich would add depth as you learn more of the strategy. <br/> <br/>I was only playing by myself but I had a few surprises where the losing colour came right back and won in only a few turns. <br/> <br/>Only thing it's missing is a "replay" button once somebody wins. <br/> <br/>:)
Apr 29 09:29:00 20m 00s Centroid Finally lost at level 15, could do with a restart button! <br/>Enjoyed the concept but it quickly lost its fun as the shapes became more random smatterings of colours
Apr 29 09:50:00 21m 00s SOLIX Really nice puzzle mechanic, fun to work out and complete. <br/> <br/>The friction on surfaces got very annoying though and when combined with the timing elements proved too much for me.
Apr 29 10:35:00 45m 00s Noise Never saw more than 2 rainbow sprites on screen at once and even 2 at once was quite rare. <br/>Lowscore -315,296 <br/>I can only assume the noise devoured me lots. I had incredible trouble collecting the rainbowsprites. I could circle around one trying to hit it and missing every time for ages and ages. Then the noise suddenly vanished, my score jumped into positives and I can only assume the game reset, though there was no indication of that being the case.
Apr 29 10:50:00 15m 00s 20 Seconds I kept losing the balls because my mouse was in the wrong place as the 20 seconds ticked down. <br/>Losing balls quickly combined with the occasional 20 seconds of indended nothing meant about 70% of the time I was doing absolutely nothing feeling quite frustrated :( <br/> <br/>I like idea of doing something new every 20 seconds, but the implementation was off, too much waiting around.
Apr 29 11:03:00 13m 00s Gravity Worm Fantastic! <br/>Simple, clean, challenging and fun. Couldn't ask for more in a puzzle game
Apr 29 11:29:00 26m 00s 1951 Pretty good :) <br/> <br/>After the introduction of the + particles I didn't realise the - particles couldn't be merged with them so I spent quite a frustrating while trying to do so. <br/> <br/>The click+drag mechanic was quite tricky and the movement of the particles didn't seem to add anything of value to the puzzle of merging the correct ones. It only seemed to be a source of frustration. <br/> <br/>Graphics were good, level of polish was high, just needs sounds and this would be complete.
Apr 29 12:11:00 42m 00s WAY. Oooh really nice concept,
Apr 29 12:22:00 11m 00s Darkness Same as MagiMaster, win7 64bit and it just blanks the screen and sits there. As soon as I try to get back to the desktop it stops responding. :(
Apr 29 12:39:00 17m 00s Run "ere have you gon"?
Apr 29 13:04:00 25m 00s I Dream Of Circles I'm not sure if falling through the blocks more and more as the game goes on was intentional, but it stopped me progressing beyond the first screen of circcledom :(
Apr 29 13:07:00 3m 00s <Insert Title Here> Had a red spawn half in a wall and get stuck, also seemed to lose a life if I went in the top left corner, otherwise pretty neat :)
Apr 29 13:14:00 7m 00s SquareRoot Really like the idea that each colour does something different, controls felt just a little too slipery for fine control and wall-avoidence but overall very nice. :)
Apr 29 13:35:00 21m 00s The Last Tower I liked the random (or reasonably extensive) enemy shape design. <br/> <br/>It starts off incredibly slowly and takes quite some time to build to an interesting pace but even then enemies seem to be limited to one at a time which makes the concept of any of them reaching the tower quite unrealistic and pushes a game with potential into the realm of wasting it.
Apr 29 13:53:00 18m 00s MinimalJump Dead ends :(
Apr 29 14:29:00 36m 00s Ville Not sure if I found prosperity or not. I found the bitter plant, that was the last message I got before reaching thousands of people/resources with all the buildings placed I could. Nothing happened in the last 10 minutes so either I missed the objective or the objective is just to continue on. <br/> <br/>Please don't force fullscreen if you don't know my resolution, it messes everything up with multiple monitors! :(
Apr 29 16:39:00 2h 10m CubeLike Took me a _long_ time to realise that + and - didn't work for the stairs and that I had to use the numpad's + and - <br/> <br/>Other than that, nice and clean and simple :)
Apr 29 17:18:00 39m 00s ITTEN Love the visual style and sounds, hate the jump mechanic. It feels so artificially slow and forced. There's one jump that's just to get over a knee high platform, that really illustrated how wrong your mechanic feels. <br/> <br/>There were lots of low jumps where you jump as though you're going really high, but hit your head. Awkward. <br/> <br/>To improve it I'd split it into two kinds of jumps, short and long. Short requires no breathing but is really small, longer requires the breath mechanic. I'd also allow inhaling and walking so you can maintain the flow when approaching a jump instead of having to stop before each one. Being able to breath and move at the same time would also prevent all the (many) miss-fires where I started moving a split second before pressing space resulting in a cancelled jump and a fall to my death. <br/> <br/>:)
Apr 29 23:06:00 5h 48m Atom That Matters This is probably my favourite so far. Lovely aesthetic, lovely ambiance, interesting gameplay. Floating space toilets :D <br/> <br/>I did the first go trying to shed all the junk and had quite a bit of difficulty, then the second time I tried to collect as much junk as possible instead and had far more fun!
Apr 29 23:16:00 10m 00s Minimalistic Color Labyrinth 116s 38 conversions. :)
Apr 29 23:32:00 16m 00s Escape From _____ Mansion Really nice concept. The limited vision mode was a bit harsh but I suppose that's the challenge!
Apr 29 23:38:00 6m 00s Arena Beautiful
Apr 30 09:40:00 10h 02m The Unseen This is beautiful. <br/> <br/>As everyone else says the collisions are _very_ unclear. <br/> <br/>I must have been wandering around for half an hour, I can't find my body. I used up all my explosions, barely any of it is left still hidden and no sign of my body. I realised once I got to the opposite end that I didn't even know what I was looking for! What does MY body look like? How is it distinguished from the 50 or so I've left lying around the battlefield from stubbing my toe and falling to my death? <br/> <br/>Anyway, this is really good and with a teeny bit more polish it could be great. :D
Apr 30 10:00:00 20m 00s Stargazers Wow really nice!
May 5 16:10:00 126h 10m Mustache Armies 39 soldiers used. <br/>Ballin
May 8 15:37:00 71h 27m Dot 252 clicks. Neeeaaattoooo little thing. Reminds me a little of dontclick.it or whatever that experimental site was called.