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YM

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TimestampSince previousGameYM's comment
Apr 20 10:10:00 (mental)fairy Got art and sounds down, it all looks great. <br/> <br/>The idea of personal demons was cool, though I couldn't tell which of the enemies was my personal demon because they're facing away and the portrait is facing you <br/> <br/>The big area of improvement here would be how enemies spawn, they spawn and move slowly and very predictably, once you've got the 3-split weapon every single enemy will enter its path if you sit in the middle, and they're all slow enough that nothing will ever get beyond halfway with this stationary method. <br/> <br/>Lots of potential
Apr 20 10:19:00 9m 00s Food Fight It'd be really nice if the evil turnips didn't always come at you in single file, it makes standing still and holding down space the best way to win. A little randomisation or patterns in their motion would go a long way. They don't walk into the grinder either which is a little disappointing. <br/> <br/>Everything looks great though, it's a solid base for 48 hours. Lots of potential :)
Apr 20 10:47:00 28m 00s What Do They Want? Getting lots of fatal errors :( <br/> <br/>action number 1 <br/>of Mouse Event for Left Button <br/>for object obj_spaceButton: <br/>Push :: Execution Error - Variable Get -5.fakePOW(100024, -2147483648) <br/>at gml_Object_obj_spaceButton_Mouse_0 <br/> <br/>Never figured out what this button does because it always crashed, also if I tried to fire once the Earth was destroyed, similar message. <br/> <br/>Once I stopped doing those things though I made it through the whole game. Getting near misses is hard! <br/>I like the idea that sometimes Aliens just need a hand with something. At least, that was my interpretation, did I get that right?
Apr 20 10:52:00 5m 00s Beta Bot haha I love the idea that you have to earn basic functionality like attacking. Really fun to play
Apr 20 12:26:00 1h 34m Calling Mr. Blacksmith I don't think I can get to these stairs: https://dl.dropboxusercontent.com/u/2126504/stairs.JPG
Apr 20 12:35:00 9m 00s Death Touch You need lightning reflexes, the enemies who are at the veeeeerrrrry edge of the screen still mostly obscured by the vignette keep killing me. Exiting stairs near an enemy is also a pretty unfortunate situation. <br/> <br/>Other than the gruelling difficulty right off the bat, it's pretty nice. I like.
Apr 20 16:41:00 4h 06m The Heist I am struggling with the controls, and having to swap manually to the hacked person after performing the hack takes time and wastes it.
Apr 20 17:43:00 1h 02m Emotional Golf It doesn't seem very responsive to where I'm pressing. I can't really tell if it will actually drop the bomb where I click or not. Nor can I tell what kind of area the bomb will actually effect. <br/>It's an interesting idea even if it's a little rough around the edges
Apr 20 17:49:00 6m 00s Rogue Paper Scissors What a neat concept for a roguelike. <br/> <br/>I got to floor 19 on my third run
Apr 20 18:04:00 15m 00s Space Cowboy First 3-4 attempts ended at &lt;10s. Wasn't sure what was going on, but I think because I didn't realise you could move, I was shooting the first alien to get angry but the hit detection was grazing the alien between me and the angry one. <br/> <br/>Sooo once I realised you could move around the scene things got a lot better. <br/> <br/>The voice chatter from the aliens is great, they look like jellytots too which is pretty amusing. <br/> <br/>The mouse sensitivity is stupendously low so I cut my successful run short at just 45 seconds to avoid getting wrist pain. <br/> <br/>So overall, pretty funny. Lots of potential if developed further :)
Apr 20 18:42:00 38m 00s Bagelbot Very impressive for a compo entry, the break time when you lose focus is a really nice touch. <br/> <br/>Enemy patterns aren't too varied, so it's possible to stand at one side(halfway up the screen), face the other and spam fire. You'll hit virtually all of the red dudes and miss with virtually no bagels, this wouldn't be the case at all if they didn't pause when eating.
Apr 20 19:07:00 25m 00s Slam Jam Bakery Aiming with the mouse wasn't working for me for some reason, nor with the right stick, it was however taking the triggers as aim input, so with some very hamhanded aiming I was able to get through a little bit. And what I saw was great. The flying by spraying out purple juice is great, as is jamming up gears and swamping hostile...things... <br/> <br/>Really nice
Apr 21 11:01:00 15h 54m Flail Rider x to start is a reaaaallllly unintuitive key. Frustratingly odd choice. <br/> <br/>Otherwise, this was awesome. Lots of fun. And hard :(
Apr 21 14:41:00 3h 40m Lollihop Great work for the jam, love the aesthetic and music. <br/>Couple small issues for me: <br/> <br/>You lose all momentum when you jump off a moving platform. The jumps are all stupendously hard because of it. It's also super hard to tell what you're currently level with. <br/> <br/>The camera is really keen to move on from the relevant area, right where you make the first wall jump, I kept missing the target and the camera basically had me off the bottom of the screen. Again where there's a staircase made of the shaky-falling cubes, you're looking at the bottom 15% of the screen max until you're at the top of the staircase.
Apr 21 15:24:00 43m 00s Bomb Your House I drew a poop in the toilet. 5/5
Apr 21 15:32:00 8m 00s slappy the frog goes to town ew groossss
Apr 21 18:48:00 3h 16m bloodshot Love everything about this. The trade off between reviving guys quickly and losing lots of blood, or piece by piece staying topped up on enemy chunks. The nice glitchy effects when enemies pop in. The clean low poly blocks that are almost unity's default cubes, but so much better. <br/> <br/>Rocks.
Apr 23 13:19:00 42h 31m Love is in the air Neat idea, well executed. It would have been a little nicer if the movement was grid based, since the levels were all grids, would have helped smooth things out a little
Apr 23 13:25:00 6m 00s SHROOMS Bit of an odd one. I liked it though :)
Apr 23 13:37:00 12m 00s Quiver of Claws Really nice entry. Being able to jump and charge an arrow mid air, slowing time makes you feel really badass. <br/> <br/>Areas for improvement: <br/>-I ran out of arrows every time with no clear way to get more, I didn't seem to be able to pick up enemies arrows. <br/>-The way the camera follows the player's aim means it's virtually impossible to aim at anything directly above/below you. The camera should be more relaxed about its positioning rather than zipping all over the place as the character moves around.