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Feedback comments for LD31
Snail_Man's games and stats for all events →
| Timestamp | Since previous | Game | Snail_Man's comment |
|---|---|---|---|
| Dec 8 03:00:00 | Swarm | Really nice mood on this! The music really added a lot, and I liked the idea of 'memorizing guard patterns' a lot! Good work! | |
| Dec 8 03:04:00 | 4m 00s | Blauber | Nice game! The shooting sound did get a bit annoying after a while, and the frame rate was a bit low, but the graphics were nice, and it was pretty fun to play! |
| Dec 8 03:07:00 | 3m 00s | Crumble | Didn't work I'm afraid. It just opened up a notepad file, then notepad froze up, and I had to ctrl+alt+delete to get out of it. <br/>Shame, it looked cool :( |
| Dec 8 03:15:00 | 8m 00s | Zymon | Nice game! It got quite difficult, but I beat it! <br/>The concept was pretty simple, but it was fun all the same. I know I was supposed to fight the space ships while doing the memory puzzle, but I always finished the puzzle so quickly that they never posed a threat to earth :P. |
| Dec 8 03:19:00 | 4m 00s | Return of the Floppy | Interesting game. The background was a bit noisy to see enemies on, but the movement was very smooth, and the difficulty curve was nice. Those purple stars are pretty hard to catch! |
| Dec 8 03:21:00 | 2m 00s | Visit | A rather touching story told through a floating disembodied head with a rose in its mouth. A man after my own heart! :') |
| Dec 8 03:26:00 | 5m 00s | CRUSH | Unfortunately I didn't have a second person on hand with which to play this, but I could tell it would have been pretty fun. Sound and music were really great, and the concept was funny as well. Graphics were also nice, and the whole thing was just really well made. My main gripe with it is that it was so tiny, but there's an alternate version for that. Overall, just a really good job. |
| Dec 8 03:31:00 | 5m 00s | Rome's Little Step | It was a nice idea, and pretty fun to play for a while, but there was an annoying bug where the enemies kept running into my axe over and over again with their shield, thus stunlocking me. They couldn't reach me to hurt me though, so it was just an endless stalemate where I couldn't move. I broke out of it eventually, but it was still a bit annoying. Cool hats though, and cool music. |
| Dec 8 03:40:00 | 9m 00s | One life hero | Web didn't work, so I downloaded. Making that dungeon infinite and also on the same screen was very mindscrewy. Great job with that. Other than that, it was a nice polished roguelike RPG. Could it have used a few more features? Yes. Did it need them? No. All in all, it was a fun game, and I must have played it for at least fifteen minutes. Great audio BTW! |
| Dec 8 03:42:00 | 2m 00s | Squint Maze | Unfortunately, this game is just too much for my pathetic screen resolution. Looked cool though |
| Dec 8 03:46:00 | 4m 00s | ARENA++ | Nice idea, but I do agree that the transitions took too long. They did look really nice though. Unfortunately, on later levels, it seemed almost impossible to dodge all the enemy bullets, and the timer would run out in under a second. Still, nice graphics, and really cool concept! |
| Dec 8 03:49:00 | 3m 00s | A Place in Space | Really cool. I dug the hell outta the graphics and visual effects. VERY cool. Concept was cool as well. A bit of explanation as to the nature of the different collectibles might have been nice. Seriously good job. |
| Dec 8 04:23:00 | 34m 00s | ASDF ASDF | A nice complete little brawler. It was pretty fun, and I really liked the audio, but the controls did feel a tad clunky at times. Graphics looked nice. |
| Dec 8 04:37:00 | 14m 00s | Critters | Nice game. It was obviously a lot like lemmings, but it was animated and made well. Could have used an end sprite. |
| Dec 8 05:09:00 | 32m 00s | Beat Bop Delicious | Nice idea, but very difficult, and it was annoying to have to start again from the top every time. It also would have been nice had the switches turned off to the beat, rather than on off beats. Still, those are quibbles, and the actual game was pretty awesome, I have top admit. |
| Dec 8 05:23:00 | 14m 00s | The X of Y | Kind of an odd game. I liked it a lot, and everything was smooth and worked well. If there was a way to attack, I couldn't find it, so I instead relied on leading the enemies out of my way, then running away as fast as possible. The music was odd at first, but it grew on me. |
| Dec 8 05:46:00 | 23m 00s | Arena of Cube | Woo! 4th overall! Not bad... <br/>The game was quite fun, and very addictive. The graphics worked really well, and everything was just really well put together. <br/>One issue I did have is that it didn't have auto unfocus pausing, so when I dropped my mouse on the floor at one point, I quickly swapped tabs, thinking it would pause it. I lost all but one life. |
| Dec 8 19:57:00 | 14h 11m | Endless Expansion | Nice game! The physics were pretty nice and smooth, although there was a slight issue when you moved into a wall horizontally while in midair. Still, for the most part, the platforming physics were quite nice. The theme concept was done really well, and I also really liked the difficulty curve. I eventually gave up when I had to climb that tower with retracting spikes. The fact that the checkpoint was so far before the hard part was unfortunate. Still, the whole thing was quite well designed and animated. Good job! |
| Dec 8 20:08:00 | 11m 00s | Antivirus | It worked pretty well, but it was very, very short. The graphics weren't great, but they weren't bad either. The gameplay was actually pretty challenging for having only one level, but after about 2 tries, I beat it. |
| Dec 8 20:12:00 | 4m 00s | Release the Yeti | It was an interesting idea, and a fun game. The graphics were pretty nice, and the physics worked really well. It was challenging, and kept me playing for a while, although I can't say I was that good. I got a highscore of 2000 |
| Dec 8 20:48:00 | 36m 00s | Killine | Nice game! I found it extremely difficult to play on anything other than the slowest setting though. Everything was smooth, and the background looked nice. Nice simple concept, executed well. Good job! |
| Dec 10 23:59:00 | 51h 11m | Isolated Valley | Really nice idea, and it had some very cool elements! With a bit of work, I can see this being really awesome, especially if you coded realistic evolution via natural selection, genetics, reproduction, and that sort of thing! |
| Dec 11 00:05:00 | 6m 00s | Color Code | Interesting game. It took a minute to get the hang of, but once I got it, it was fun. I'm not sure if I did that well though. Final score: 255. |
| Dec 11 00:10:00 | 5m 00s | Meteommo | Nice idea, but unfortunately, as you have stated, it was very, very unfinished. What you did have seemed to work pretty well, although I couldn't go north or south (unknown if this is intentional or not), and the chatbox went off the bottom of the screen a ways. Still, for learning a completely new framework, it ain't bad. |
| Dec 11 00:14:00 | 4m 00s | Kinescop | Well that was wonderfully weird! :) <br/>Nice gameplay, although there seemed to be a bit of lag with the player controls. It was just a run-of-the-mill scrolling shooter. Then it got cool. Good job, it was certainly an experience. Supercool visuals. |
| Dec 11 04:28:00 | 4h 14m | 5NAKE | Not a bad snake game. I liked the arrows flying around and the blocks appearing, and it never seemed like they appeared in unfair places. Unfortunately, at the rate I was dying, there was just about 0 chance that I'd make it to the final boss. Still, it seemed pretty well made, so good job! |
| Dec 11 04:31:00 | 3m 00s | Traffic Cop | It actually was pretty amusing for the first little while. I think this would make a great screen saver. <br/>One improvement I would make is making it so that the cars actually avoid each other. It was cool as it was, but the thing I like the most about watching real life traffic patterns is seeing how thousands of cars flow in and out, but not a single one hits another (at least usually). I hope you keep working on this though, it's cool! |
| Dec 11 04:31:00 | 0s | Trader | "GitHub Pages is temporarily down for maintenance." <br/> <br/>:( <br/> <br/>I might try again later |
| Dec 14 17:22:00 | 84h 51m | Wizards Are Bad | Nice game I had some fun. <br/>The concept was simple, yet effective. It was quite fun, although I would suggest you make the workers default to building above gathering logs, unless there are no more logs. The music was quite good, but oddly somber for the frenetic nature of the game. Still, I had a lot of fun! |
| Dec 14 17:37:00 | 15m 00s | Windows Cleaner Simulator | It's odd to say this, but the imperfect translations are part of the charm. "He live plenty more experiences". :P <br/> <br/>The animations all looked nice, and it was a nice little game. Sometimes it seemed like the choices for pressing 1 and 2 didn't appear, so I had to guess. Still, nice game, and I liked the music. |
| Dec 14 17:47:00 | 10m 00s | cover | Nice game. I never really did find out what sticks did, but after a while of spamming stormcallers, my world got entirely buried in snow, and I couldn't get it back. You were expecting the theme to be Unicode snowman, weren't you? ;) |
| Dec 14 18:17:00 | 30m 00s | CoinSlot | Nice game! I had some fun with this, but uploading my machine took almost 10 minutes, and my entire computer was frozen for that time. Not sure if it's just me and my crappy internet tho. It was a lot of fun though! |
| Dec 14 19:28:00 | 1h 11m | Hook Up | I think I speak for the whole world when I say "What the hell?" Gameplay was pretty fun, music got annoying after a while, what the hell? |
| Dec 15 05:11:00 | 9h 43m | Find The Squares | Nice tight game. Simple, effective, eye killing. |
| Dec 19 08:34:00 | 99h 23m | Last Defender of Tenochitlan | I'm not quite sure I entirely understood it, but it was very cool visually, and it seemed like a good concept! |
| Dec 26 18:02:00 | 177h 28m | snow | Nice game. Great atmosphere, and the mechanics were really nice. The only real suggestion I have is proper pathfinding for the fox. It did get pretty annoying having to manually maneuver around cliffs that I couldn't even see. |