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Feedback comments for LD31
SeriousDeath's games and stats for all events →
| Timestamp | Since previous | Game | SeriousDeath's comment |
|---|---|---|---|
| Dec 8 08:13:00 | Sky Organ | I died and wasn't sure why. I assume sucking up skulls is a bad thing...? <br/>Enjoyed the challenge of finding the right key rather than just pressing everything at once... <br/>The models are nicely done... | |
| Dec 8 08:21:00 | 8m 00s | No-Face Man | I stretched the window across both of my monitors, and instantly wished I had a 2x2 monitor setup... <br/>I did play a few levels where the distribution of proton pills was rather uneven, having a large amount all clustered together, and only a couple in 'remote' locations... |
| Dec 8 08:31:00 | 10m 00s | The Box | I had some troubles with the robots glitching into walls, the cannon didn't seem to fire for me, and sometimes the level was pushed off to the left a bit. <br/> <br/>Other than these, I got through some nice introductory puzzler levels. |
| Dec 8 08:47:00 | 16m 00s | LaCkLIGHTTT | I like the concept of this, but i kinda find the diagonal lines a bit too difficult to walk on (i often end up being slowed down anyway). Love the simplistic style :) |
| Dec 8 08:52:00 | 5m 00s | Admin vs BFU | i own3d \o/ Very fun game and cool concept, even though it brought back horrible IT admin memories :P |
| Dec 8 10:17:00 | 1h 25m | Wavy Jumps | Started off pretty easy, but got frantic quick when things spawned in quickly... <br/>Quite enjoyed the simpleness of it all... <br/>Good work..! |
| Dec 8 10:26:00 | 9m 00s | Jungle Night | Love the graphics, how each pixel is visible... Great work... <br/>597 was my score... <br/>I did notice that the projectiles have some extra pixels at the edge of the sprite when fired in certain directions (like right) and the hitbox seemed a little big... <br/> <br/>Music is pretty well fitting too, and the sounds are not harsh or annoying... |
| Dec 8 10:37:00 | 11m 00s | Car Survival Horror 3000! | Game on one windscreen... Ha, I get it...! <br/>I found it too easy to stay on the windscreen, eventually just walking off the edge to see what would happen... <br/>Kinda sad I didn't get a score or something, I ate more bugs than any other spider would in it's lifetime... <br/>I think there needs to be some sort of visual indicator for the wild turning that the old lady does, to show why your spider was moving fast and now is hardly going anywhere... <br/>Add some chomping sounds, and maybe change the collisions with bugs a but (they often stopped me from flying off the windscreen) and it'd be alright... |
| Dec 9 03:37:00 | 17h 00m | Constellations | cute :D especially the grumpy stars xD The music is really nice too. |
| Dec 9 03:43:00 | 6m 00s | RailGunner | Score: 28050, probably not that good xD Fun little game, love the countdown heh |
| Dec 9 03:53:00 | 10m 00s | A Terrible Place to Raise Children | Nice concept for a tower defense game. I built a little safe haven in one spot and let the rest of the population die, but nothing touched my buildings heh. |
| Dec 9 04:16:00 | 23m 00s | Dash Dash Die | Really nice graphic style and the music is very good too. The game bugged out on me though. An item appeared (looked like a red/white pill?) so i dashed to it to pick it up, which made me disappear completely. All the shadow figures just gathered in the center (about 15) and a bunch of other shadow figures were just standing around at the game border. I never reappeared and the game didnt end. |
| Dec 9 08:14:00 | 3h 58m | Joke's on you | I like how you put animations on the characters when you click them... That was a nice touch... <br/>The way the blue box bounced was somewhat annoying... <br/>Nice selection of characters... |
| Dec 9 08:29:00 | 15m 00s | Kaiser | I think some other measure to avoid the kaisers would be good, as I very often found myself trapped by them with either no escape, or needing to fall off the map to escape, losing a large portion of HP... This almost always happened directly after using a bomb to save myself, so I had a cooldown to wait for... |
| Dec 9 08:34:00 | 5m 00s | Release the Yeti | Was good fun, though I found the sound effects a little harsh and annoying at times... I liked the setting, having it as a movie, and the guy in the audience that seemed to be cheering on the yeti... |
| Dec 9 08:55:00 | 21m 00s | Convey | I never made it past the jump where you were supposed to bounce off the enemy, because I kept killing him and not making the jump... <br/>Graphics are nice... |
| Dec 9 08:59:00 | 4m 00s | AppAtk | Nice TD concept... Simple graphics, and fitting music... |
| Dec 9 09:17:00 | 18m 00s | Border31 | Started off alright, then I was like CRAP WHERE DO I STAND?!!? <br/>Nice idea, good execution... |
| Dec 9 13:35:00 | 4h 18m | Garden of Brewery, Science and Malice | I like that it's a different kind of tower defense game, took me a while to understand though. |
| Dec 9 13:41:00 | 6m 00s | SL1M3 | Nice puzzles but a bit difficult to understand what each new block does right away. |
| Dec 9 13:50:00 | 9m 00s | I Am Technician | Hah pretty cool concept! |
| Dec 9 14:03:00 | 13m 00s | Dudley Digger Diamond Driller | Feels very polished, good job! |
| Dec 9 14:14:00 | 11m 00s | 1 Screen Hero | I really love the art of this! The concept is awesome too, well done! |
| Dec 10 07:36:00 | 17h 22m | Room Nr.6 | Quite a clever game.. <br/>I really like the gameplay mechanic... |
| Dec 14 03:15:00 | 91h 39m | Guard Screen | Fun with the frantic level switching trying to keep an eye on everyone. My daughter didn't like the alarm sound much, though. The first run I did, I got lucky because they were all on the first floor, and I thought the buttons were a way for me to know how many runs I had done, not a way to check multiple floors... |
| Dec 14 03:39:00 | 24m 00s | Hands Race | The sign language idea is great and it also helps typing skills as well as sign language. <br/>The music is nice. <br/>I also like the shadow projection idea as a take on the theme. Good work! |
| Dec 14 03:48:00 | 9m 00s | Fizz-X | Clicking too close to your ship does strange things to the bullets path. I had a couple of random powers activate, and I don't know where they came from, and I didn't have a good indication of my HP. <br/>Other than that, was pretty good. |
| Dec 14 03:57:00 | 9m 00s | DGPOS: Defend the Gun Platforms via One Screen | It is very hard to die, making it a little repetitive and boring after a while. <br/>There was also a couple of stray bullets that didn't seem to have come from an enemy, but I figure those enemies were just far off screen and eventually showed up. <br/>I had a hard time picking up and placing towers. <br/>The amount of money was pretty dark on the background. A lighter font would be good. |
| Dec 14 04:02:00 | 5m 00s | Bummer | I like the hax way you put it on one screen. <br/>Nice fun little shooter, with cool pixel graphics. <br/>Good job! |
| Dec 14 05:27:00 | 1h 25m | LD scan | I GET IT!!! The entire game is resting on a single screen...! Clever..! <br/> <br/>Though I am a little rusty on my if P then Q's, I still managed to get a few people treated before sending the world into recession and back to caveman times... <br/> <br/>Great work! |
| Dec 14 07:40:00 | 2h 13m | Lightpong | Fun little pong shooter, I like the colour changes... I thought maybe it was tied to the ball position or velocity, but I'm not sure... I did like how the power ups accumulated across the bottom of the screen.. Good work...! |
| Dec 14 08:00:00 | 20m 00s | SIRTET | Ended up on 95... <br/>Nice game play, pretty fun... |