Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → salmonmoose
Feedback comments for LD31
salmonmoose's games and stats for all events →
| Timestamp | Since previous | Game | salmonmoose's comment |
|---|---|---|---|
| Dec 8 01:28:00 | BEARPG | Aawww... I came hoping for an RPG with a bear antagonist. | |
| Dec 8 03:54:00 | 2h 26m | Pattern Puzzle | I don't seem to see any correlation between the screen and the pattern, am I really just clicking random squares? |
| Dec 8 03:58:00 | 4m 00s | Clockwise | Clever interpretation of the theme, finishing off room 4 I thought I was at the end of the game - and then, there was more. <br/> <br/>Perhaps making everything stuck to the grid, several puzzles were tricky due to floating boulders and trying to line them up. |
| Dec 8 04:01:00 | 3m 00s | BREAK| |THROUGH | Cool concept - I found the graphics a little hard to focus on, which would have been the only detraction from what appears to be an interesting mix of breakout and space-invaders. |
| Dec 8 04:05:00 | 4m 00s | Fibonacci Grid | Unable to click on tiles and play game. No rating. |
| Dec 8 04:08:00 | 3m 00s | Super Arena Hell! | Cool little game - the smaller hitbox was unclear, and it would be nice to see some effect when you're hit, and possibly a bit of momentum on the ship to add a bit of juice. |
| Dec 8 04:12:00 | 4m 00s | Brain Builder | Neat idea - completely oblivious as to what's going on - I gather it's a cookie clicker style affair, I'd be keen to see where this heads in the future. |
| Dec 8 04:21:00 | 9m 00s | Remote Island | Perhaps look at some mouse support - manually switching between characters is tedious, even automatically switching, and opening the menu would make life easier. <br/> <br/>Also, should my battles take more than an entire day? Seems a bit drawn out. |
| Dec 8 04:28:00 | 7m 00s | Defense the Base | A bit slow paced, and hard to tell when you could fire next - perhaps a cooldown timer? |
| Dec 8 04:33:00 | 5m 00s | You Have the Con | This is really quite fun, and such a simple execution. |
| Dec 8 04:37:00 | 4m 00s | Punch Squad | I'm not sure what's happening, or how I really contribute to the outcome? |
| Dec 8 04:42:00 | 5m 00s | Veggie Wars | I spent the first 10 minutes moving only with the mouse - honestly possibly a more interesting game that way. I'm not sure how the multiplayer works, which makes the rest of the game hard to judge. |
| Dec 8 04:47:00 | 5m 00s | One Screen | Got stuck checking phone messages :( Sad panda. |
| Dec 8 04:51:00 | 4m 00s | Yibbits | This is a really cool idea - it could use tweaking of the physics to get controls really tight so that it becomes frustrating because of difficulty rather than fighting with physics. |
| Dec 8 05:00:00 | 9m 00s | Nihility | The controls seem very broken, walking is tediously slow, and after the first interaction the only way to move horizontally was to jump (which also became stuck on). It's a shame, it looks like there's some depth. |
| Dec 8 05:09:00 | 9m 00s | Tavern King | Love the art style - would like to see how far this idea could be pushed, I'd love to run a tavern. |
| Dec 8 06:16:00 | 1h 07m | A Place in Space | Love the CGA style graphics, and harsh screen effects - satisfying controls and combat, great take on the realtime death dungeon. |
| Dec 8 22:00:00 | 15h 44m | Diametric | Nice to play around with - I think with a little thought about actual gameplay, this could be quite a relaxing mobile experience. Certainly one for the tablet/phone market. |
| Dec 9 21:41:00 | 23h 41m | Snow Need To Rush | Very enjoyable - you could cut back the controls a bit, and make an excellent mobile game here. |
| Dec 9 22:20:00 | 39m 00s | Law Breaker | Love the random pac-man mode |