Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → salmonmoose

salmonmoose

Feedback comments for LD32

← LD31   LD33 →

salmonmoose's games and stats for all events →

TimestampSince previousGamesalmonmoose's comment
Apr 20 02:34:00 Bond It's a cool idea - I think there's a lot of work to do on refining the puzzles and working against the physics engine, as you can game the system if you know how unities physics works - although that can be fun in itself.
Apr 20 02:35:00 1m 00s WHIZ KIDS Please build for at least Windows.
Apr 20 02:38:00 3m 00s Up Close And Personal It's very dark, and hard to see the player, and the enemies, the grabbing dynamic is interesting, but it feels awkward grabbing stuff from behind.
Apr 20 02:39:00 1m 00s Wisp Please provide at least some explanation how to get this playable - what am I going to need to compile the source?
Apr 20 02:44:00 5m 00s Shark Lazer Hands Whilst I think embedding lazers in a shark is a bit of a copout - they're still just lazers. I was very amused to see the sharks wielding duck lazers - nice touch.
Apr 20 03:17:00 33m 00s Color Commander 0
Apr 20 03:30:00 13m 00s Noel and the Spiders Controls are a bit clunky, I think you could get rid of the eat key, and just consume dirt when your're not full.
Apr 21 01:34:00 22h 04m Glitch Gun Awesome concept, it's sadly let down by a low frame-rate, and laggy controls. <br/> <br/>There's a lot of room for some very creative puzzles, with such a simple interface for the player.
Apr 21 01:43:00 9m 00s X-11 "Gust Gunner" Wait ... how can you have a game called X11 and not release it for Linux?
Apr 21 01:48:00 5m 00s Trojan Horse Simulator: The Art of Subterfuge With a little tweaking to the terrain generation to make it always passable, this would make a cool mobile game.
Apr 21 02:06:00 18m 00s Loquacious Lepus I'm not sure what I just played.
Apr 21 04:54:00 2h 48m Soundwave Fields I really like the visual style, the car was a bit off putting, but everything else was cool. Not sure about the puzzles though I don't feel they're interactive enough to be more than just random slider positioning.
Apr 21 05:04:00 10m 00s Crowd Control Cool idea - although it does seem easiest just to zap everyone, perhaps I'm not approaching the problem the right way.
May 1 07:37:00 242h 33m An unconventional encounter Perhaps I'm missing something, but it seems like my ability doesn't always trigger. The stationary objects really need to be tied to the road better - I got fierce motion-sickness, something I rarely encounter in games.