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Feedback comments for LD32
salmonmoose's games and stats for all events →
| Timestamp | Since previous | Game | salmonmoose's comment |
|---|---|---|---|
| Apr 20 02:34:00 | Bond | It's a cool idea - I think there's a lot of work to do on refining the puzzles and working against the physics engine, as you can game the system if you know how unities physics works - although that can be fun in itself. | |
| Apr 20 02:35:00 | 1m 00s | WHIZ KIDS | Please build for at least Windows. |
| Apr 20 02:38:00 | 3m 00s | Up Close And Personal | It's very dark, and hard to see the player, and the enemies, the grabbing dynamic is interesting, but it feels awkward grabbing stuff from behind. |
| Apr 20 02:39:00 | 1m 00s | Wisp | Please provide at least some explanation how to get this playable - what am I going to need to compile the source? |
| Apr 20 02:44:00 | 5m 00s | Shark Lazer Hands | Whilst I think embedding lazers in a shark is a bit of a copout - they're still just lazers. I was very amused to see the sharks wielding duck lazers - nice touch. |
| Apr 20 03:17:00 | 33m 00s | Color Commander | 0 |
| Apr 20 03:30:00 | 13m 00s | Noel and the Spiders | Controls are a bit clunky, I think you could get rid of the eat key, and just consume dirt when your're not full. |
| Apr 21 01:34:00 | 22h 04m | Glitch Gun | Awesome concept, it's sadly let down by a low frame-rate, and laggy controls. <br/> <br/>There's a lot of room for some very creative puzzles, with such a simple interface for the player. |
| Apr 21 01:43:00 | 9m 00s | X-11 "Gust Gunner" | Wait ... how can you have a game called X11 and not release it for Linux? |
| Apr 21 01:48:00 | 5m 00s | Trojan Horse Simulator: The Art of Subterfuge | With a little tweaking to the terrain generation to make it always passable, this would make a cool mobile game. |
| Apr 21 02:06:00 | 18m 00s | Loquacious Lepus | I'm not sure what I just played. |
| Apr 21 04:54:00 | 2h 48m | Soundwave Fields | I really like the visual style, the car was a bit off putting, but everything else was cool. Not sure about the puzzles though I don't feel they're interactive enough to be more than just random slider positioning. |
| Apr 21 05:04:00 | 10m 00s | Crowd Control | Cool idea - although it does seem easiest just to zap everyone, perhaps I'm not approaching the problem the right way. |
| May 1 07:37:00 | 242h 33m | An unconventional encounter | Perhaps I'm missing something, but it seems like my ability doesn't always trigger. The stationary objects really need to be tied to the road better - I got fierce motion-sickness, something I rarely encounter in games. |