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Feedback comments for LD31
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| Timestamp | Since previous | Game | pfitzner's comment |
|---|---|---|---|
| Dec 8 22:13:00 | Color Code | I was initially kinda confused as to what to do (I had missed your first paragraph, so that's entirely my fault). <br/> <br/>The graphics looked nice and clean, and the little pop when you cleared a tile gave some nice feedback. <br/> <br/>I didn't really enjoy playing it, really, but I'll give credit where it's due. | |
| Dec 8 22:20:00 | 7m 00s | Light in the Dark | You know, I didn't expect you to be [REDACTED] at first, so that was a nice surprise. <br/> <br/>Other than that, it felt like all the choices were essentially random; I was not really a fan. |
| Dec 8 22:28:00 | 8m 00s | Robo Pusher | OUCH THE MUSIC. Seriously, it felt like someone was applying a drill to my brain. <br/> <br/>Other than that, I didn't hit any glitches, so that was nice. I wish there was a bit more feedback when you got hit (Maybe there was a chime or a beep or something; I couldn't hear it over the music). <br/> <br/>I didn't really have fun, though, because the robot's hitbox seems to be a bit too big, and it moves a bit slowly, so the game got a lot of cheap hits in :p. If either of those issues were fixed, I think it would be a great deal more enjoyable. |
| Dec 8 22:41:00 | 13m 00s | Gnome's Dungeon | Did you just make Snakes and Ladders? <br/> <br/>Let me revise that: did you make Snakes and Ladders AWESOME? <br/> <br/>I could play this thing for hours. |
| Dec 8 23:11:00 | 30m 00s | Octorope | I really liked this; your team did a good job! <br/> <br/>I would love to see a longer game with this sorta premise; I'd also love to get into that treasure room! |
| Dec 8 23:35:00 | 24m 00s | Box | It didn't work on my computer. <br/> <br/>Something about a bad Cabinet? |
| Dec 8 23:59:00 | 24m 00s | Endless Abyss | I want to like this more than I do; I really do. It's a great concept, and I congratulate you for trying it out. It just has a lot of problems with it. <br/> <br/>1. I had no idea how to use any of the weapons I was getting. I've tried most of the buttons on my keyboard, with no luck. <br/> <br/>2. I never had to use the weapons, since the player character is so much faster than the monsters. I literally ran circles around the dungeon until the game crashed. <br/> <br/>3. The game crashed because I hit Spacebar over the 'Press Shift to Exit Shop' prompt; it threw an error and shut the whole thing down. That's... a pretty big bug. <br/> <br/>4. Even without the above, the game is really monotonous. Even just one variation on the graphics would've worked wonders. <br/> <br/>It's a nice start, though, I'll give you that much. |
| Dec 9 00:03:00 | 4m 00s | Phantom Luminosity | Woah. That screen is MASSIVE. I'm having problems playing it because I have to scroll around to see anything. |
| Dec 9 02:55:00 | 2h 52m | Lone Wolf | I eagerly await whatever you end up deciding to do with this; I figured out that the smartest strategy was ambushing hunters while they were "eating". |
| Dec 11 20:15:00 | 65h 20m | Super Pong Invader Stuff | I really liked it; the transitions between games were smooth and the graphics looked nice. I also didn't have any issues with the controls. <br/> <br/>One thing I think could be changed would be to make the timer visible before the end; still, good game all around. |
| Dec 11 20:35:00 | 20m 00s | Game System | You know, this was pretty decent; took me a minute or two to figure out how to solve it. Clever. <br/> <br/>I did hit a glitch, however; I had it open in fullscreen, and it. Would. Not. Close. I had to shut my computer down to close it. |
| Dec 11 20:45:00 | 10m 00s | I Can See Everything | The controls were too loose; normally I'd let this slide, but torture platformers NEED tight controls. <br/> <br/>Still, nice use of the theme. |
| Dec 12 20:58:00 | 24h 13m | REPROPULSOR | I liked it; the controls were very loose though (some more control over jumping would be wonderful.) <br/> <br/>Also, I sometimes clipped into platforms and couldn't move; I could jump out of them, though, so there's that. |