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Feedback comments for LD31
ljdp's games and stats for all events →
| Timestamp | Since previous | Game | ljdp's comment |
|---|---|---|---|
| Dec 8 03:25:00 | Panorama | :) | |
| Dec 9 20:09:00 | 40h 44m | Snowman Warzz | 5/5 Would have been better if you hummed the frozen soundtrack instead. |
| Dec 11 00:32:00 | 28h 23m | Maze Escape | Very nice and tight platform mechanics going on here. I was having fun, but then I got stuck in this part: http://i.imgur.com/91sWKfb.png and gave up. I can imagine this as larger game where as the camera zooms out further some interesting i revealed. Great work! |
| Dec 11 20:12:00 | 19h 40m | Alchemist | Can confirm it works on OSX 64bit. <br/> <br/>I think you've got something promising here and you should continue to iterate on it, I'd love play some kind of alchemy game on my tablet. The first thing I would get rid of though is those fairies, they add nothing to the game other than frustrate the player, you could still leave them in as ambiance. Also I had to wait a very long time for the customer to pick up the potion, I should know if I'm right or wrong as soon as I place it on the counter. <br/> <br/>In summary though you've made a great looking game, with promising mechanics in less than 72 hours! I'm impressed and I hope you continue to improve it. |
| Dec 11 20:22:00 | 10m 00s | SnowMan Reverge | Neat game. With something this simple you could either have all keyboard controls (arrows + space) or all mouse controls (or both!). |
| Dec 11 20:37:00 | 15m 00s | Village Defender | Interesting concept. This is one of those games that takes lots of playtesting and time to balance so you've actually done alright for a jam. With a redesigned UI and proper balancin you've got a game with legs here. |
| Dec 11 20:50:00 | 13m 00s | Office Escape | Getting same flagged as malicious by chrome problem. <br/> <br/>It's a shame the managers don't do anything if you're in their line of sight, if they chased me this would have been a tense little game! Nice job though, keep at it. |
| Dec 11 21:11:00 | 21m 00s | Memory Link | The platforming is very unforgiving! Sorry, I didn't play the whole game because it was becoming so frustrating. Perhaps all it needs is for those little platforms to be more sticky. Really nice interpretation of the theme, and the music is fitting for the mood. |
| Dec 11 21:24:00 | 13m 00s | Inventory | Haha, never thought I'd see this subsystem made into a full game. Didn't make it to the end as I got stuck on lvl 3 I think. The difficulty curve was off but that's forgiveable. I could definitely see this playing well on a tablet. Excellent work, one of my favourites so far. |
| Dec 11 21:38:00 | 14m 00s | The Paper Dance | Lovely game. Gorgeous style. Perhaps six minutes is too long? |
| Dec 11 21:52:00 | 14m 00s | Pixplorer | Very strong entry. Gorgeous pixel art and digging the music too. Not sure I like the floaty controls. |
| Dec 14 15:19:00 | 65h 27m | Detective vs Killers | I really dig this idea, and can see potential to develop it further. I'd actually rather play are more logical minesweeper like game than it is now. At least this isn't as abstract as minesweeper and a lot more compelling. <br/> <br/>If you were to continue working on this the difficulty needs work, also I wasn't sure if the killer murders and then moves or moves and then murders and the majority of citizens were not helpful. Really innovative entry though! |
| Dec 14 15:29:00 | 10m 00s | Little choo-choo world | I'm impressed with the amount of mechanics you've implemented in just 48 hours. I ended up visiting about 5 stations before I found a favourable trade, and once you've found that there is no incentive to explore further. It also feels weird to trade for coal, I would like to see a currency instead (and less starting coal). Still, great work! |
| Dec 14 15:46:00 | 17m 00s | Maze of Doom | This is solid entry and I would buy a more fleshed out game of this. <br/> <br/>There is some lack of feedback to the player that would improve it, for instance the boss battle should play out and show the back-and-forth damage over time. I also had to read your description a couple of times to understand what the bottom three symbols meant, I'm still not sure how elemental damage entirely works, I think that should be very clear. <br/> <br/>Excellent work. |
| Dec 14 15:59:00 | 13m 00s | Houston, We've Got a Problem | There is just one annoying bug in this, the message log doesn't auto-scroll to the bottom. Also you can zoom out far enough to see the outside of the map. <br/> <br/>Apart from that though this is a great looking game, audio is great too. Like you say in your description, it would be much better if events played out on the planet not in a message log (but keep the message log for reference). |
| Dec 14 16:26:00 | 27m 00s | The legend of Adlez: Knil's adventure | This is awesome, you have a good sense of humor! I can forgive it not being finished because you've achieved so much in the time. I'm curious as to why you have to map all shuffled up ;) <br/> <br/>Looking forward to seeing this finished. |