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ljdp

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TimestampSince previousGameljdp's comment
Aug 25 09:49:00 MultiWorlds Won in 5.7 minutes. Died 55 times. Nice game! Simply and complete. Nice music as well. I found the four-way levels far too much though, would have liked to have seen some other interesting mechanics in play.
Aug 25 09:51:00 2m 00s ET Invasion, Random Game Agree with AndyBrown, it's nice to see a side scroller where you don't always have to move to the right.
Aug 25 09:53:00 2m 00s Conglomerates Any chance of a build? So many games to play I don't have the time to compile!
Aug 25 09:55:00 2m 00s Shadows would be nice to have an os x build, the framerate was far too low in the webplayer for me to play.
Aug 25 10:08:00 13m 00s On the edge of Earth: 5000 This is just fantastic, great mood, nice pixel art, nice animations, great attention to detail and funny! Wish there was more.
Aug 25 10:17:00 9m 00s First of the Final Neat game, I would have liked to see more planets and obstacles like moons, black holes etc.
Aug 25 10:22:00 5m 00s Connect-the-worlds Very nice idea! I'd love to have something like this on my iPad. I agree with TeddyNashor, it would make more sense that the game starts off populated with more worlds and no time limit (or at least a game mode option), then the player will as "what's the most optimal way to connect these?" rather than just reacting to each new planet that spawns. <br/> <br/>Also the way you interact with the UI to connect worlds doesn't feel right, I thought you had to drag-click to connect.
Aug 25 10:28:00 6m 00s I.A.N I had no idea how to play this.
Aug 25 10:46:00 18m 00s Complement Chicky Impressive work for 48 hours.
Aug 25 10:52:00 6m 00s Connect the Bridges A strange theme, bridges in space? I suppose it could have been interesting but there was no reason not just to bridge everything to everything. Would be nice to have some visual representation of bridges breaking. All that said though there's a lot of components going on here so good work for 48 hours.
Aug 25 11:02:00 10m 00s Galactic Paperboy Like the polish of this game, feels complete. Love the graphical details and the trail of the ship. I didn't like the launching mechanism though, launching was just a guessing game for me, I would have liked to see a predicted trajectory. Also if you crash and not deliver anything it takes you to the next level anyway.
Aug 25 11:20:00 18m 00s Path of Supernova I thought the rules were understandable, I just found it too frustrating to be fun. Great effort thought, nice wobbly music too.
Aug 25 11:26:00 6m 00s Dizziness Great game! Get's hard. Cute graphics, just needs music.
Aug 25 11:42:00 16m 00s orbit Coding orbital mechanics is fun isn't it? This could be made into a nice little music toy, like the pitch and volume of different tracks depends on the speed/mass/distance from center. Would be nice to have an option to see a trail of each body.