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Feedback comments for LD31
deathray's games and stats for all events →
| Timestamp | Since previous | Game | deathray's comment |
|---|---|---|---|
| Dec 8 03:04:00 | One Room Dungeon | Great use the of the theme, nice graphics and nice gameplay. My high score was 6 chests. The only thing I would improve is to make it even speedier to re-start the level after you die. | |
| Dec 8 04:27:00 | 1h 23m | Magnus Lens | Smiting enemies is very satisfying. Very good game, high score for innovation. I only wish the little men kept fighting rather than walking past each other and hanging out at the end of the board. |
| Dec 8 04:37:00 | 10m 00s | Jolly Jolly Snowfight! | It's a little difficult, but the artwork is good and it has good humor. I agree w/ scias' comment. |
| Dec 8 04:46:00 | 9m 00s | Screen Mover | 5 stars for innovation and theme! This is very creative and devilishly hard. I made it to the left-side, but not past the red slider things. |
| Dec 8 04:53:00 | 7m 00s | Play Area | Very innovative as others have said! I appreciated the instructions written on each level. |
| Dec 8 05:22:00 | 29m 00s | Oh, rats! | Good game; surprisingly fun. The mouse/cursor was off though. |
| Dec 8 05:41:00 | 19m 00s | No Space for Error | I really thing NASA/Starfleet needs to invest in some toolbelts! :) This is one of the most enjoyable games I've played in a while. I escaped on my first try, but it was an exciting experience the entire time. (Incidentally I disagree with BKGH - I think the timing/suprises works really well.) Love the art style and simplicity of it all. |
| Dec 8 05:45:00 | 4m 00s | Dot Dungeon | I like all the little touches: locking doors, different ammo, etc. It's just so small my eyes hurt! |
| Dec 8 05:56:00 | 11m 00s | Peter Padder Pauleypop | Mood +100000 The beautiful art and music combine with the simple gameplay and surreal world to create a really unique experience. Well done! |
| Dec 11 05:01:00 | 71h 05m | Tight Angle | I wasn't able to figure out how to zoom out. :( The arrows didn't seem to do anything. I like the kick-back on the shooting though. |
| Dec 11 05:16:00 | 15m 00s | Stick Dude | Wave 7, 30 kills on my first go. Wave 19, 192 kills once I figured out that I could switch weapons and I should stay on the high perch and be a sniper. Lots of fun! |
| Dec 11 05:20:00 | 4m 00s | Super Engine Blast | This looks like a great idea. I agree with a previous comment that the key combination didn't work well for me though. |
| Dec 11 05:28:00 | 8m 00s | Klieu - Cargo Carrier | Wonderful art and I love the concept. Would have been nice if it was more playable though and had a slower ramp-up to the action so you could explore the ship before being attacked. |
| Dec 11 05:41:00 | 13m 00s | Fireman vs Fire vs Snowman | High score of 14. Definitely high marks for innovation! |
| Dec 11 05:45:00 | 4m 00s | Blocked | Yikes! It's kind of intense. I would recommend some kind of cue to the user about what's an enemy object vs. something you can just fly right over. Good job on the music and the fast-paced entertainment. |