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Feedback comments for LD30
deathray's games and stats for all events →
| Timestamp | Since previous | Game | deathray's comment |
|---|---|---|---|
| Aug 26 01:32:00 | WHEN WORLDS COLLIDE | Great game! Perfect use of the theme and I LOVE your graphic style. | |
| Aug 26 02:37:00 | 1h 05m | Shit my Planet | Amazing graphics and concept! ...but the gameplay was far too hard. After dying a dozen times I finally got used to the controls, but then I realized that after a jump or two there were no more islands on my screen. Shooting chains randomly at chunks out of view meant I ran out of time every time. It would be nice if the screen auto-zoomed out if the islands are too far away. |
| Aug 26 02:46:00 | 9m 00s | Live is Life | Amazing artwork style! I really enjoyed the discovery process on each level. Sadly I couldn't get past the coin/maze level. :( Sad because I really want to keep adventuring in these artistic worlds. |
| Aug 26 02:58:00 | 12m 00s | Connecting Worlds | For some reason the "Play" button doesn't work all the time. Once it randomly did, but I was too confused about what all the buttons were, and I died. You should provide a graphic that explains what each button does, some introduction, etc. The graphics are really good and I like the concept though. |
| Aug 26 03:06:00 | 8m 00s | Boys From the Dwarf | The music + the fact that it was a top-down space game were my favorite parts. I'm guessing the building doesn't work and there is no way to attack or enemies yet? One thing I think you should consider adding is a map/minimap or guides to the nearest planet. It's easy to get lost. |
| Aug 26 03:16:00 | 10m 00s | Intergalactic Call Center | I made 733 spacebucks! :) This game gets high marks for innovation! And even though it is a parody of a mundane job, it was quite fun. Also - your alien characters were very stylish! <br/> <br/>I wish that the phrase book was on the screen the whole time and didn't require me to click the button each time; and it would be awesome if there was some alien speaking/jibberish audio to go along with the alien words. |
| Aug 26 03:28:00 | 12m 00s | Space Delver | This is very impressive! It's exactly the kind of game I enjoy. Only trouble is the mining seems to be broke. I fine an asteroid, hit it with my Q mining laser, but nothing happens. Also I don't know how to find my way back to the base. |
| Aug 26 03:34:00 | 6m 00s | Intergalactic Express | Interesting concept, good marks for innovation. A bit hard to start with. I'd suggest making the ship go a little slower for the first level. Also it wasn't obvious that the graphic meant I was dropping off packages, I thought i had to get them from one planet and drop them off at another. |
| Aug 26 03:38:00 | 4m 00s | co.NEKTD Worlds | Graphics look beautiful. Will you make a Unity web version? |
| Aug 26 03:45:00 | 7m 00s | Galactic Dump | I third what laremere said. Hard to believe this is a LD entry; it should be in the app store. <br/>I appreciate the whale. ;) |
| Aug 26 03:51:00 | 6m 00s | Under World | I'm not a big platformer fan, but I liked the graphics. |
| Aug 26 03:55:00 | 4m 00s | Ice, Fire and Cheese | I got stuck on the 2nd level. I like the concept and the humor and art style, but I don't like the darkness -- it just adds one too many levels of complexity. |
| Aug 26 04:00:00 | 5m 00s | Connect teh Worlds | My high score was 13. It's tough! Seems a bit random, but it's still fun. |
| Aug 26 05:06:00 | 1h 06m | Arcaena | It's mostly just mazes, but I dig the retro style and music. <br/>There's a bug though: I died on the earth-world boss, was sent back to the portal room, but there were no more portals. :( |
| Aug 26 05:13:00 | 7m 00s | The Forgotten Day | Well done! Artwork and music and mood are great. <br/>As others have said, it's hard without a controller. I think for those of us with a mouse and keyboard it should be: move with wasd and swing just by moving the mouse. |